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Author Topic: Pact (Oath ABS)  (Read 36799 times)

Offline Greatwalk

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« Reply #105 on: December 02, 2005, 12:58:59 AM »
I remember that, Illusion of Gaia is a favorite.
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Offline Seth Mitchell

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« Reply #106 on: December 03, 2005, 05:43:06 AM »
Man, your mapping skills are incredible, it looks so good.
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Offline Meiscool-2

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OMG NEW COSTUME!
« Reply #107 on: December 04, 2005, 03:48:24 AM »
Yep, for the second player character, I was tired of using a barly edited Rudra character that can be found in any other game with Rudra charas, so I switched. It's still a barely edited Rudra character, but it's now a barly used Rudra character that you don't see in quite as many games. I also have custom poses done for her, and I think she looks a lot more original then the other one. I'll still use the other one as a AI helper in a mission or something, but this will be the sub character in the game.

Pictures:
http://i26.photobucket.com/albums/c105/Meiscool2/76cb8366.png

http://i26.photobucket.com/albums/c105/Meiscool2/597d5868.png
End slashing pose.

http://i26.photobucket.com/albums/c105/Meiscool2/93c01354.png

Again, all of those are pictures from the floating city without the on-screen menu. I just enjoy mapping that place so much because it's so easy to make it look so pretty.
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Offline drenrin2120

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« Reply #108 on: December 04, 2005, 05:35:45 AM »
Very nice pics. *Claps* Like seriously,  detailed and crisp. Nice charaset too. Goodluck :D
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Offline Omegadestroyer7

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« Reply #109 on: December 04, 2005, 11:15:05 PM »
<< that's a pretty nice area, and i like the new costume for the chick, (she still doesn't have a name?) but i'm becoming quite impressed with your mapping skills, good job!
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if i got smart with you... how would you know?

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Offline Meiscool-2

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« Reply #110 on: December 05, 2005, 01:40:17 AM »
Quote
Originally posted by Omegadestroyer7
<< that's a pretty nice area, and i like the new costume for the chick, (she still doesn't have a name?) but i'm becoming quite impressed with your mapping skills, good job!


Oh, right, the naming! I'm just gonna let you guys name her yourself. The default name will be Vera, and the default name for the guy will be Ivan (I can't tell you his real name though), but you can name them whatever you want.

Edit- Wait a minute, you mean you wern't impressed before!? :p
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Offline Meiscool-2

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« Reply #111 on: December 05, 2005, 10:23:52 PM »
Floating Island Town done. I'm not real happy with the outcome, but with the chipset limits and the fact that I already trashed two towns that I didn't like of this and restarted, I'm gonna keep this one. Basicly, it's the only non-ruined part of the floating island, and on all four sides it's surrounded by ruined walls, pillars, etc. It's got homes inside the caves, and also has a few distinic looking houses. The rest are just generic look-alikes. Also, I've made some sorta excuse for myself so that the girl is the only player character in the ariel city. Basicly, the excuse will be something cliche like your male hero's Pact is earth so he can't go so high or that because your pact isn't wind, your main hero wouldn't survive the lack of air up there. That way, you're forced into playing the characters equally.

http://i26.photobucket.com/albums/c105/Meiscool2/db0cdfaf.png
Transport back to earth

http://i26.photobucket.com/albums/c105/Meiscool2/60cd05c9.png
Less generic house on top a cliff.

http://i26.photobucket.com/albums/c105/Meiscool2/24487aec.png
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Offline Leon_1990

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« Reply #112 on: December 05, 2005, 10:27:18 PM »
 :o  :o  :o

You'r screens kill me ... damn you ... Cannot ... breath ... must ... sue !!!
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Offline AsakuraHao2004


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« Reply #113 on: December 05, 2005, 11:00:36 PM »
The screens are pretty to look at... yay generics!
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If i were a clown, would you hold me when I'm down?/I wish I had someone to make me drown/So many people don't know that it's so damn hard to be a clown/I am the clown with the giant frown/My heart is in a state of being upside down...

Offline Meiscool-2

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Update.
« Reply #114 on: December 10, 2005, 08:15:32 PM »
Not much, but I've thought of another way to add difference to the game's repetitive slash, shoot, cast gameplay. I now have weapon disciplines. Different weapons will now do different things.

Example: X= Area O=Attack Area Z=Hero

Sword:
XXXXX
XOOOX
XXZXX
XXXXX

Lance:
XXOXX
XXOXX
XXZXX
XXXXX

Twin Sword:
XXXXX
XOOOX
XXZXX
XXOXX
XXXXX

Each one will have advantages over the others. The lance can attack two spaces away, but it can't attack obtusly (diangle). The sword attacks in front of you, and is probally the most efficient, but lacks the attack power of a lance and Twin blades. The twin blades are most effictive, but they take double the Adrenilin to swing, and they cause you to recover it at half speed, meaning you won't be able to attack as often with them.

More weapon ideas are needed, so if you have one, post it and make a little graph like I did of what it's attack would be.

Pictures of the twin-blade discipline:

http://i26.photobucket.com/albums/c105/Meiscool2/b054dfc2.png
Bringing weapons to body

http://i26.photobucket.com/albums/c105/Meiscool2/3bdc2ff7.png
Turning to slash behind him.

http://i26.photobucket.com/albums/c105/Meiscool2/47545660.png
Forward slash with second weapon.
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Offline Meiscool-2

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« Reply #115 on: December 12, 2005, 11:59:10 PM »
Well, I've finally found all the pictures, charas, animations and poses needed to make my intro, and thus, the intro is born! It's a little cliche, you rush into a temple to find all the guards have been slain by the temple's PACT, your friend gets injured, blah blah you know the story. I've only got one picture, because I'm not finished remolding the maps I've made to make them look like a Meiscool done map, but this map is all finished. It's got rain, thunder, and screen/paranorma flashes, so it's pretty cool. All characters on this screen (except the generic gray wizards) are player characters, meaning you can name them, use they as AI, and see them in a great portion of the game.
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Offline Black Massacre

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« Reply #116 on: December 13, 2005, 12:02:38 AM »
The temple is cool. You should give some ice screens, like in your sig.
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Offline Leon_1990

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« Reply #117 on: December 13, 2005, 01:16:30 PM »
Finally...Someone besides me who uses that chipset and remembers...Towers and towns dont just have one spire :) (I'm talking about the two parts at the bottom corners of the screen for anyone with an IQ less than 10).

I can just imagine what that char is saying..."OK, we go in, grab the girl, get out, grab a few beers, and hope to hell her dad doesnt catch up with us!"
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Offline Meiscool-2

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« Reply #118 on: December 20, 2005, 07:07:02 PM »
Yes, that's pretty much what the guy is saying Leon!

Before I post the update, I've got several screen shots of the game here: http://charas-project.net/forum/showthread.php?threadid=14984&forumid=29&catid=6&page=1

It's a tut for making maps, so it has nothing to do with this game other then the screens are maps I use.


Anyways, been awhile from my last update. I've been mapping a bit. Finishing my new favorite area (I tend to have a lot of those...) , which is the town of Merdin. It's a normally grassy canyon town that has come under a long spell (not magic!) of rain, so it's more of a marsh till you get to a certin point in the game where it reverts back to the grassy lands you all love.
The chipset is combined/edited and custom like many of my chipsets, so there will probally be some minor problems in it that you will notice. Just for warning you.

http://i26.photobucket.com/albums/c105/Meiscool2/74cd383d.png
Actual waterflowing waterfall paranorma. Took awhile to make work right.

http://i26.photobucket.com/albums/c105/Meiscool2/5f52315f.png
Center of the town

http://i26.photobucket.com/albums/c105/Meiscool2/39e93d35.png
Second elevation level of the town

http://i26.photobucket.com/albums/c105/Meiscool2/9be4b343.png
One of two caves leading to the second elevation level.

Hope you like :D
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Offline Meiscool-2

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« Reply #119 on: December 21, 2005, 05:14:46 AM »
NEW BATTLE MODE!

That's right, another. I've been looking over several other game maker's demos to see if I could compile any ideas to make a cool mini game, and I thought of an awsome one! A Tactics battle mode! It won't be turn based, it will be like the tactics in FF6 for example. You can switch characters and move them as you'd like. If an enemy meets up with a character, then a battle starts with that character as your player, and you are transported to a small 20X15 map to fihgt in. Each character will have different skills and specialities. Out of tactics status (like health upgrades, lvl of weapons, etc) will not effect this, so one character could have a crappy lvl 1 weapon, but have 5 orbs or health, where as another would have a lvl 3 weapon, but only 3 orbs of health. If a character dies, then they are lost for the remainder of the battle. This won't be easy to script, but I've already got the battling down and finished, as well as most of the poses for the characters you can controll, so all I have to do is the tactical coding part. I will also add a 'tag team' option, meaning that you can have a unit of two people rather then a two men by themselves. In this, one will act as an AI, the other a person you control.

http://i26.photobucket.com/albums/c105/Meiscool2/475891f8.png
Ten second picture of the tactic's part of the map.

http://i26.photobucket.com/albums/c105/Meiscool2/b39c4090.png
The battle part of the mini game.
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