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Author Topic: Charas Breakout DX - ROOM FOR 64  (Read 19442 times)

Offline GaryCXJk

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« Reply #15 on: November 28, 2005, 08:43:22 AM »
Might not be funny, but it still was a Charas-Only fad.

About the evil powerups, low-grav isn't exactly that evil, it makes the ball easier to catch, though the downside is the lower speed. Also, there will be more powerups ready, but you'll have to go trough the less good ones first. For example, the break-trough two was already planned as a powerup. There is also a corrupt file powerup in the planning, which will give you extra time.

At each five levels you'll get a "boss" battle, which basically will just be a special level. I've only got Virus Plague and Spam as an idea (Virus Plague emits special balls which gives you numbness for a whole second, Spam is just a bar which will go down and which drops mail, and when it hits the ground it lowers the time left, when caught it adds to the time)

More bitmaps have already been confirmed. Currently there are only two secret bitmaps, the "doomdoomdoom" bitmap and another one (for the doomdoomdoom one, just enter doomdoomdoom at the beginning of each level and you will hear a monster, have fun with Doomfox).

And I'll try to see if I still have that pic, Razor.

EDIT: I found the picture. In the next update you will find it somewhere.
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Play it now! Charas Breakout DX
Area91: for MUGEN and RPG Maker VX Ace stuff

Offline Razor

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« Reply #16 on: November 28, 2005, 11:21:30 AM »
Rockin'.


A single word post. A user's worst crime? Maybe. But what else is there for me to say on the matter? I could always try to expand "Rockin'." into a full sentence, like "Well Gary, that news that you have just told us which was more directly aimed at me by the use of my name in the sentence that the news was in is rocking." but that's not going to happen. Oh look a full paragraph!
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Offline GaryCXJk

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« Reply #17 on: November 28, 2005, 01:56:07 PM »
CHARAS BREAKOUT DX BETA 2 IS OUT!!!

Nice and all, but what is so different about this version?

  • Character select
    Next to Character at the beginning of each match you can change the character. It isn't just cosmetic, but this will be explained later.
  • Razor's "bitmap
    Like I said, it has been added. Okay, WTF? That's not an improvement.
  • Items Trophies
    The items that have been unlocked will be visible in the Trophy Room.
ToDo:
  • Change the name Trophies to Trophy Room.


I'm also happy nobody complained about the long intro. However, let me still explain why you can't skip it.

During the beginning of the intro some data gets loaded. This data is essential, and must be accessible easily, so that changes can be made without searching.
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Play it now! Charas Breakout DX
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Offline FFL2and3rocks

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« Reply #18 on: November 28, 2005, 02:47:00 PM »
Pretty awesome!

Heh, demonspeed + low gravity = ball taking forever to come back down!  :D

Oh, and the intro is too long.  :p
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Offline GaryCXJk

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« Reply #19 on: November 28, 2005, 03:05:06 PM »
Ah shiat, forgot to mention what the difference with Alex and GhostClown was.

I'll show the stats, and they work like this:

Name - friction - max speed - power - variation - extra break - penalty

Name = Name of character
Friction = How long it takes to accelerate / decelerate
Max speed = Max speed of the character
Power = Base strength of the throw, determines the height of the ball
Variation = How much the strength can vary
Extra break = Ammount of additional blocks to break before getting bounced back
Penalty = Time penalty

Alex - 2 - 14 - 13 - 0 - 0 - 0
GhostClown - 3 - 12 - 14 - 2 - 1 - 25

Now, make up the stats of SaiKar, Darkfox and FFL2and3rocks. Also, I would like to know per character if he should be a base character or not (available from the start). I won't put all three as base characters though. From there I'll keep on adding more characters.
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Offline Dragonium

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« Reply #20 on: November 28, 2005, 04:12:46 PM »
Pretty darn good! :)

GC's stats are spot on (Less speed, more power is exactly what I'd have gone for). Hmm... Other characters. I expect that SaiKar would have a lot of variance in each hit, so some shots are strong and some are weaker. I would say that DF would have a time penalty of about 10, but would have more friction, thus making it easier to stop. And I guess FFL would have lower power, but an extra break of 2 or so.

I suppose the characters in production would be available from the start, and other characters/items/balls/etc. would be available with a certain number of wins. And not just mods and admins. Meh.

EDIT: How about alternate costumes, for a bit of replay value? XD
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Offline WarxePB

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« Reply #21 on: November 28, 2005, 04:18:25 PM »
Saikar - 2 - 11 - 11 - 1 - 1 - +20 (Weak and somewhat slow, but gets +20 time and extra break) (Secret)
FFL - 1 - 16 - 10 - 0 - 0 - 5 (Fast/weak archetype)
Darkfox - 2 - 13 - 13 - 5 - 0 - 0 (Average character, but has major power fluxes)

And maybe
Kijuki - 3 - 14 - 15 - 2 - 1 - 60 (Great character, but gets a massive time penalty) (secret)
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Offline GhostClown

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« Reply #22 on: November 28, 2005, 06:49:29 PM »
Heh, I think it's a great idea that each character has different stats. Also, it would be a good idea for the player to have to earn certain characters like already talked about, that way, it'll keep them playing.
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Offline SaiKar

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« Reply #23 on: November 28, 2005, 09:00:37 PM »
One wonders why an administrator of the forum would be secret.

I played for a while as Ghostclown. That extra break is invaluable. The variance was sort of annoying and things seemed to move faster in general as him. Enjoyable and different. The physics engine you have in this game is amazing.
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Offline Razor

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« Reply #24 on: November 28, 2005, 10:05:05 PM »
Found a bug, per say.
In the original, you'd have the BMP loading in the background, and over the cleared spots, you could still see it, it would just be greyed.
Now you can't see it over the cleared areas.

And you don't seem to be able to lose.
If I've got a few left before the time runs out, I still go on to the next level.
That said, I'm on level 16, and I still haven't got that last power up, or seen my picture :|
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Offline GhostClown

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« Reply #25 on: November 28, 2005, 10:25:01 PM »
Quote
Originally posted by Razor
Found a bug, per say.
In the original, you'd have the BMP loading in the background, and over the cleared spots, you could still see it, it would just be greyed.
Now you can't see it over the cleared areas.

And you don't seem to be able to lose.
If I've got a few left before the time runs out, I still go on to the next level.
That said, I'm on level 16, and I still haven't got that last power up, or seen my picture :|


I think that you only need 50% to pass the level..?
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Offline FFL2and3rocks

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« Reply #26 on: November 28, 2005, 11:06:40 PM »
Like Warxe said, my character should be fast but weak.
Hmm...

Name - friction - max speed - power - variation - extra break - penalty

FFL2and3rocks - 1 - 16 - 9 - 5 - 0 - 10

 
Yeah, that sounds about right.

EDIT: Changed variation so it could reach the top layer.
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Offline Razor

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« Reply #27 on: November 28, 2005, 11:07:26 PM »
Level 34
51680
Still ain't seen my pic. Eh? Eh?
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Offline Snake Eater

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« Reply #28 on: November 28, 2005, 11:42:52 PM »
Awesome. Goos job. :)
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Offline GaryCXJk

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« Reply #29 on: November 29, 2005, 10:52:38 AM »
Quote
Originally posted by Razor
Level 34
51680
Still ain't seen my pic. Eh? Eh?
There are 38 pictures in the regular.

But anyways, I'll try to add some more, and maybe you will find it.

Okay, I've checked, and the total power (power + variation) may not be lower than 13. Or else, it won't even reach the top layer.

Also, variation works like this:

If power is 12 and variation is 2, then minimum power is 10 and maximum power is 14.

EDIT: BETA 3 IS NOW OUT!!!

Changes: Darkfox added.

I also added a damage ratio thing. I thought that Darkfox was a bit unballanced (too weak) with the high variation. You can now check the variation in-game, if it wasn't implemented first.

Still no new powerups, but if anyone has a cool idea (must be either a ball-powerup (affects the ball behaviour), time-powerup (affects time) or character-powerup(affects the character)), please post it here, with the appropriate shield. I used the shield from the generator.
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Play it now! Charas Breakout DX
Area91: for MUGEN and RPG Maker VX Ace stuff

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