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Author Topic: Ben's Stuff. Exhibit. Art show.  (Read 183681 times)

Offline Ben

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Re: Gemini's Gallery. New stuff.
« Reply #435 on: October 28, 2010, 02:23:23 PM »
yeah, I keep things to a size restriction, in case I want to publish the game on Kongregate or something. A game with big load time loses rating fast
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Offline Ben

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Re: Gemini's Gallery. New stuff.
« Reply #436 on: December 03, 2010, 12:09:01 PM »
Ive finally started to get work done on essentially re-inventing the rpgmaker 2003 sprite. Its like the original sprite base...only with eight directions...and two motion animations (walk and sprint)

I still have to make the sequence for an arm swipe/attack and death/laydown.

WHY AM I DOING THIS YOU ASK?!?
Because Im attempting to make a new sprite generator for you dudes, and anyotherdudes that like to make games

naked base, and the first round of clothes/bodyparts in a complete sprite form are shown (the harry potter looking one) and a few heads.
They may be hard to see, and I have yet to test these out in RPGmaker...or anything else.

This one I am doing to specifically emulate the RPG2k3 RTP look of things. I hope Im pulling it off okay.

After this is finished and I have some parts made, Ill be making an XP and VX rtp base in this manner...then some other custom origininactacular sprite bases of my own design







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Offline zuhane

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Re: Gemini's Gallery. New stuff.
« Reply #437 on: December 03, 2010, 01:23:23 PM »
Nice, Benimi! I wish I had that patience/talent. Oh yeah, since your name's now Ben, would
you like me to make you an even better signature? <3
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Offline Ben

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Re: Gemini's Gallery. New stuff.
« Reply #438 on: December 03, 2010, 01:25:59 PM »
It would be welcomed, but they original may stay. if its the same size, and I had multiples, I could give seizures. yes plz
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Offline zuhane

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Re: Gemini's Gallery. New stuff.
« Reply #439 on: December 03, 2010, 01:51:07 PM »
That last post really confused me! Do you want one? :p
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Offline Ben

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Re: Gemini's Gallery. New stuff.
« Reply #440 on: December 03, 2010, 02:01:15 PM »
yes, yes I do. forgive me. I've been awake long, and as many of you may be aware, I have a long standing history of drug and alcohol husbandry.
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Offline zuhane

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Re: Gemini's Gallery. New stuff.
« Reply #441 on: December 03, 2010, 02:51:01 PM »
I'm so happy for you!!!! I'll get on it straight away. It's going to be 1.32% better than the last one! I promise!
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Offline Moosetroop11

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Re: Gemini's Gallery. New stuff.
« Reply #442 on: December 03, 2010, 02:57:23 PM »
Nice looking template, ben.  By the way, what's the status on your isometric game?
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Offline Ben

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Re: Gemini's Gallery. New stuff.
« Reply #443 on: December 03, 2010, 11:18:44 PM »
still happening, just havent worked on in in a few weeks.hit a rather discouraging bug...but with luck ill get back to it soon
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Offline fruckert

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Re: Gemini's Gallery. New stuff.
« Reply #444 on: December 03, 2010, 11:22:48 PM »
Those definitely give off the RPGM vibe...they're really, really damn good, though.
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Offline drenrin2120

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Re: Gemini's Gallery. New stuff.
« Reply #445 on: December 04, 2010, 12:35:43 AM »
Yes, I like them a lot as well. Especially the running pose. It's tempting to use 'em... but I dare not put more work on myself.
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Offline Ben

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Re: Gemini's Gallery. New stuff.
« Reply #446 on: December 04, 2010, 01:43:06 AM »
Im secretly hoping one of you tests these on rpg maker. Im also secretly hoping one of you manages to make an 8 directional system with running.
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Offline fruckert

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Re: Gemini's Gallery. New stuff.
« Reply #447 on: December 04, 2010, 02:55:06 AM »
The Kyoob engine (Zero Engine) is built for loading in RPGMaker resorces, I could probably mod it to load your template in and make a general moving script that includes running.
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Offline Dragonium

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Re: Gemini's Gallery. New stuff.
« Reply #448 on: December 04, 2010, 03:38:53 AM »
Them is some damn nice sprites. I am, as ever, envious of your artistic talents and RUGGED CHARISMA.
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Offline fruckert

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Re: Gemini's Gallery. New stuff.
« Reply #449 on: December 04, 2010, 03:59:17 AM »
I'm not sure if you noticed, but you weirded out the order of the running sprites in relationship with the walking ones. The last two should be swapped.

ED: I've gotten the "resource loading" script done, I just need to implement the animation.

Aaaand animation is fairly done.
Just need to get the running done (should take like half a second)

Completely done now, if rough and unpolished.
You'll see it Tuesday, when I go home.
« Last Edit: December 04, 2010, 05:04:18 AM by fruckert »
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