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Author Topic: The Genian Conflict. Status  (Read 35865 times)

Offline Ben

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« Reply #75 on: December 08, 2005, 12:19:23 PM »
sweetness.......those are impressive....




Ive started throwing a set of maps for the into/demo stages of the game........Ive still got alot of editing.....

Holy crap......Ive still gotta create most of the theif skills....and my summoner has like 2 completed esper groups......but regardless....I should have a very very buggy playable demo within the next couple of weeks......and a postable buggy demo, still by feburary.........unless im reeeeeeaaaaallllllllllyyyyyyyyy lucky......but Its looking bleak for january

And of course, Im still waiting on the CBS, and then more coding after that.....

crap......


All things in time I guess......
I keep forgetting that im not on a deadline for this.
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Offline Ben

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Real Estate Minigame..
« Reply #76 on: December 08, 2005, 10:34:49 PM »
I was thinking of adding a minigame feature that would basically be A simple Gamling system, but Made to fit the Guise of a Real-Estate, Or comoddity Exchange Market.....Or a Chocobo Race Race.....

you buy in, at an Investment.....an your investment either Makes you Money, You Break Even, Or you lose the Money..

Thing is, I have no freakin clue.....

If I had A standard set of directions to make this, Im sure I could Edit Everything to fit the various shells I have planned.....

But Id like to Have One of the Minigames Implemented for the Demo version of this.....

If anyone has any suggestions, knows of any tutorials, or anything of that nature, Id be appreciative
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Offline Ryos4

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« Reply #77 on: December 09, 2005, 02:26:13 AM »
K heres sylpheset.  Her scarf changes color.

Hey atleast we know of the game does bomb, the graphics will be good and original. lol.  With you doing all of your battle animations, and chip sets and  if i do all the battle characters and charsets.  This will be a pretty good look to it.
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Offline Ben

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« Reply #78 on: December 09, 2005, 03:12:42 AM »
I agree....The graphics will (even if its a horrible, buggy game) keep em coming back.....

The gameplay will come in time....


Here is the template I made of the Main characters faces, Minus Features.....Im going to put all of the games NPCs on here....and have five or six varying sheets, sorted into expressions

If nothing else, they are obviously not RTP or generated

If anyone wants to try the template, feel free.....theres plenty of empty heads on there
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Offline Ryos4

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« Reply #79 on: December 09, 2005, 03:47:24 AM »
And the other Abell's Set.

All i need to do is The red head dude. And they will be done.
Since it would be a good idea of all the characters were in the same style.
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Offline Ben

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« Reply #80 on: December 09, 2005, 04:33:17 AM »
Im getting the impression that youre having fun with this....



Here are some quick expressions.....I still have some editing to do....more to come
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Offline Ryos4

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« Reply #81 on: December 09, 2005, 04:48:39 AM »
I guess why is that a problem?

Heres biggs so far i go to go get dinner then ill finish him.

I took off the arms of the coat.  And i made one of him without his coat on for reference when i make the rest.
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Offline Ben

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« Reply #82 on: December 09, 2005, 05:35:32 AM »
not even close to a problem......

its encouraging if anything......

Re-edited my shop chipset...I think its bug free now
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Offline Ben

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« Reply #83 on: December 09, 2005, 07:35:01 AM »
and here is the finished product of my world chip set...
Kindof RTP, but then again, it does the job.
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Offline Ryos4

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« Reply #84 on: December 09, 2005, 08:18:47 AM »
Heres another set for you biggs is done.

Im starting Sylphe Battle set as a warrior.  Btw do your warriors hold shields?  

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Offline Ben

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« Reply #85 on: December 09, 2005, 08:52:57 AM »
Nono....no shields on the warriors....ive got them using dual weapons.....

thanks though..



Im starting to piece together the opening cutscenes...

Im including a panorama Im working  into the cinematic background....

How does a guy capture a screenshot? Ive never really known...Id like to send a shot of the cutscene....



btw....Im not planning on posting every resource, as its made...but untill a demo is produced, I figure this will help illustrate.
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Offline Ryos4

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« Reply #86 on: December 09, 2005, 09:13:15 AM »
Really why dual weapons?  That means i have to make them like thin katanas.  Man i got a broad sword already, well atleast a prototype. lol.  Here the pic.  Hmm thin swords are so boring.
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Offline Ben

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« Reply #87 on: December 09, 2005, 09:25:22 AM »
you are right about the swords....Allright.....I guess the theif IS holding two daggers....so I can make that my dual weapon....

do it up....I like what im seeing
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Offline Ryos4

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« Reply #88 on: December 09, 2005, 09:31:08 AM »
Oh that reminds me i need to make a steal battleset for the thief.  I think ill do that first.

Anyway what do you think is better idle stance.
1.Her sword in the ground with her hand on the top of the hilt.
2.A more basic stance where she holds it infront of her.
3.Cloud based stance with the sword slung over the shoulder.
Or something else?
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Offline Ben

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« Reply #89 on: December 09, 2005, 09:39:32 AM »
Id say either the shoulder or in the ground....

Wichever works best for you, But im thinking the ground, or the shoulder
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