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Author Topic: Dashing System  (Read 4696 times)

Offline Linkforce

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Dashing System
« on: December 05, 2005, 06:39:08 PM »
Ok, so basically I have a Dashing System where you simply press Shift, and the Heroes graphic changes to a sprinting one, and the speed is increased.  Well, this is all good, but when I have to teleport from a Town for ex. to the World Map, then it's a whole different story.  How do I make it so right before I teleport, the Dash is disabled and the Hero walks normally?  This way, the small sprite on the world map will show, and the speed will be appropriate.  If its confusing, I'll try and explain better.
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Offline Archem

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« Reply #1 on: December 06, 2005, 12:04:02 AM »
Why not make the dash system switch activated? Like if you enter a town, the teleport event also turns on the dash event switch, while the exit town teleport turns off the dash event? In theory, that should work, or is there some kind of hitch involved?
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Offline Meiscool-2

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« Reply #2 on: December 06, 2005, 12:41:13 AM »
Two ways:

First, you could make it a holding shift script, which should look something like this:



Or, a anti- dash script, which should look like this:


That should do it ;)

Edit- Yeah.... just right click on the super small pictures and copy the url to see em. Sorry bout their size.
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Offline Linkforce

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« Reply #3 on: December 06, 2005, 12:47:10 AM »
See, but my system works by holding down shift.  So, I just need to know how to disable all the changes while sprinting, right before entering the world map.  Like Archem2 said...I tried what he said, and in theory it would work, but it doesn't.

Meiscool, can any of the things you posted help?
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Offline Meiscool-2

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« Reply #4 on: December 06, 2005, 01:18:50 AM »
Yes... The one that says: Holding shift script!

Sorry for the sarcastic tone, but I put it right up there already....
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Offline Linkforce

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« Reply #5 on: December 06, 2005, 02:00:53 AM »
Ok, so I just make this another Common event, and this will fix my problem?
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Offline drenrin2120

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« Reply #6 on: December 06, 2005, 03:04:30 AM »
Replace your dash system with Meiscool's and it'll work.
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Offline Meiscool-2

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« Reply #7 on: December 06, 2005, 07:59:43 PM »
Quote
Originally posted by drenrin2120
Replace your dash system with Meiscool's and it'll work.


Couldn't have worded it better. You'll just need to use your own switches and varibles.
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Offline Linkforce

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« Reply #8 on: December 06, 2005, 10:09:17 PM »
Ok, so If i replace yours with mine, how will pressing shift make the Hero run?  Amd how will it change his graphic too?  And how will it know that if I let go of the button, it goes back to normal speed?


Edit- Never mind..I was looking at the wrong one.  ^^'
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Offline Linkforce

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« Reply #9 on: December 06, 2005, 11:31:46 PM »
Ok...it's not working.  What's wrong?  :(
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Offline Linkforce

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« Reply #10 on: December 07, 2005, 08:26:21 PM »
*bump*
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Offline Meiscool-2

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« Reply #11 on: December 07, 2005, 08:33:00 PM »
Hmm. Ok, first, you've got set it to not wait for the button to be pressed. Also, you must have it set to shift. You need to put a wait 0.0 right after the key imput too (think I forgot to put that in, sorry). You've also got to make sure that in a town, and set to dash are both on, or it won't work. Here's the one I use for my game:
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Offline Linkforce

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« Reply #12 on: December 07, 2005, 09:41:28 PM »
I dont understand it.  Whats Deflection Skill?  ..........ugh...I'm so hopless... :(
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Offline Archem

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« Reply #13 on: December 07, 2005, 10:26:57 PM »
I think that just might not be necessary. It looks like part of another skill avaliable in his game. If it is, (and if he confirms it) you prob'ly can just ignore it.
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Offline Meiscool-2

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« Reply #14 on: December 07, 2005, 10:32:46 PM »
Yeah, deflection skill is just the key input. I my game, you can only dash in towns and use shift to attack/deflect attacks in the wild.
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