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Author Topic: DB's 3D characters  (Read 5168 times)

Offline Bluhman

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« Reply #15 on: February 09, 2006, 12:18:24 AM »
Quote
Originally posted by DragonBlaze

7251.


That... is high... More than half of a LAVOS model, which is 13562 polygons...
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Offline chocobomaster09

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« Reply #16 on: February 13, 2006, 05:41:43 AM »
hmmm..... sooo do you have to edit all those polygons?
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Offline DragonBlaze

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« Reply #17 on: February 13, 2006, 09:10:59 PM »
 
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    hmmm..... sooo do you have to edit all those polygons?


Well I usually don't do any editing in terms of polygons, rather I move around the points that make up the polygons. Mainly all I did 'editing' wise for the polygons was extrude/bevel them, but I don't really know if that counts as editing. Otherwise I did split a lot of polygons into triangles.

Anyway, when building a model, you usually start off with a very low quality and low polygon model. This way there is a ton less polygons to worry about when making the basic shape. After you have the basic shape, you subdivide the model or convert it to a metaface in lightwave. What that basically does is divides all the polygons into smaller polygons and smooths it out. Then you edit it more from there and add more detail. Subdividing the model is where most of the polygons come from. I subdivided that model once, and I subdivided certain blocky parts a second time. I could have subdivided it again and again untill there was a million polygons, but there really wouldn't be that much of a differance and it would lag my computer very badly.
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

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