Home
Help
Search
Calendar
Login
Register
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Click here to join us on IRC (#charas on irc.freenode.net)!
Charas-Project
»
Game Creation
»
Requests
»
RPG Maker Programming
»
Making a turn-based combat
« previous
next »
Print
Pages: [
1
]
Author
Topic: Making a turn-based combat (Read 1742 times)
x PHoeNiCiaN x
Initiate
Posts: 1
Making a turn-based combat
«
on:
March 27, 2006, 12:35:13 PM »
Can anyone show me where I could possibly find out how to make a pokemon-style battle system, or show me how? It'd be much appreciated, thanks!
Logged
<5% Completed>
WarxePB
Action Sue
Royal
Posts: 3,601
What killed the dinosaurs?
(No subject)
«
Reply #1 on:
March 27, 2006, 04:00:58 PM »
Generally, if you need to ask, you're probably not going to be able to do it. I would recommend looking up the basics:
Variables, Switches, Pictures, Key Input/Passwords, and Branches/Forks.
Logged
Blog:
The Gigaverse
Twitter:
Initial Chaos
Shadowless1
_
Acolyte
Posts: 495
(No subject)
«
Reply #2 on:
March 27, 2006, 05:52:44 PM »
poke'mon battle system would be quite easy to do, ill quickly explain, start with a variable call it turn, if you make the first go do it with branch condition if "turn" = 1, show choices, then do your coding of moves, then when u finish the turn set variable "turn" = 2, for the enimy turn do a conditional branch if variable "turn" = 2, then do your coding and for the final part of the enimies turn set variable "turn" to 1
there, simple enough.
Logged
<img src="
http://i38.tinypic.com/1628lmr.gif
">
<img src="
http://i4.tinypic.com/25rctmo.gif
"><img src="
http://i2.tinypic.com/25rcu4y.png
">
<img src="
http://i5.tinypic.com/25rcuhx.jpg
"><img src="
http://i5.tinypic.com/25rcux3.gif
">
Print
Pages: [
1
]
« previous
next »
Charas-Project
»
Game Creation
»
Requests
»
RPG Maker Programming
»
Making a turn-based combat