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Author Topic: Making a turn-based combat  (Read 1742 times)

Offline x PHoeNiCiaN x

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Making a turn-based combat
« on: March 27, 2006, 12:35:13 PM »
Can anyone show me where I could possibly find out how to make a pokemon-style battle system, or show me how? It'd be much appreciated, thanks!
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Offline WarxePB

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« Reply #1 on: March 27, 2006, 04:00:58 PM »
Generally, if you need to ask, you're probably not going to be able to do it. I would recommend looking up the basics:
Variables, Switches, Pictures, Key Input/Passwords, and Branches/Forks.
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Offline Shadowless1

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« Reply #2 on: March 27, 2006, 05:52:44 PM »
poke'mon battle system would be quite easy to do, ill quickly explain, start with a variable call it turn, if you make the first go do it with branch condition if "turn" = 1, show choices, then do your coding of moves, then when u finish the turn set variable "turn" = 2, for the enimy turn do a conditional branch if variable "turn" = 2, then do your coding and for the final part of the enimies turn set variable "turn" to 1

there, simple enough.
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