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1) There is a magic system, but the main char isn't gonna discover it until later in the game. Is there some way to make it so you name the magic tab on the menu like "???" from start, and then changes it later by an event? I can't seem to find anything like it...
2) I have a skills menu in game, which when you get to, I want you to be able to go back to the game when you press esc/cancel-key (namely, "Really go back?" or "Finished?" YES/NO, when you press esc). How do you do this? I know you should use enter password somehow, but I can't figure it out! Says I need to bind it with a variable... is there a Common event script needed?
For example, every 10secs on a parallell process event there is a 25% chance for a sound to be heard (I do this with a variable, that randoms 1-100, and on 25 or below it makes a sound!). Only problem is, when/if the variable gets below 25 it seems to stick there! How can I make a repetive parallel process that keeps rerolling the variable? Is cycle somehow involved?
4) I need music for my game, that's mysterious and eerie (think Resident evil, Silent hill, Twin peaks etc) and not the custom blip blop pop that's in the rtp. Suggestions about from what game/show to get tunes like this would be great.
Originally posted by Raen RyongYou said you were using Rm2k... not Rm2k3? Rpg Maker 2000 over 2003?
Originally posted by Raen RyongA problem with magic from the menu? Could you be more specific?
Originally posted by PonchoYa, the 1st person battles in rpgm2k suits my rpg (shadowgate style) better than 2k3
Originally posted by shadusYou know you could just not use battle chars and have the mosters face you...
So do you suggest using rpgm2k3 instead? Is it that much better then ol 2k?
Originally posted by Raen RyongSo, yeah -- let me know if you need any more help.