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Author Topic: Recalcitrant (title may change)  (Read 7892 times)

Offline Meiscool-2

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« Reply #15 on: April 20, 2006, 10:08:32 PM »
Bout time I got some contructive crit on my maps, thankyou DB.

How is this for more slope-like rather then random jetting and stairs?

http://i26.photobucket.com/albums/c105/Meiscool2/7f7ca500.png
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Offline ZeroKirbyX

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« Reply #16 on: April 20, 2006, 10:12:06 PM »
Its still towered/layered like the others.
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Offline drenrin2120

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« Reply #17 on: April 20, 2006, 10:16:21 PM »
Even thoguht it's still gotta a little bit of the tower effect, it's got some pretty cool slopes.

I like it, personally.

EDIT: BTW, if you want help with custom MIDIs, I'd be glad to help with some.
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Offline coasterkrazy

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« Reply #18 on: April 21, 2006, 12:28:18 AM »
Quote
Originally posted by drenrin2120
EDIT: BTW, if you want help with custom MIDIs, I'd be glad to help with some.


Me too... well, some anyway... ;)
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Offline Meiscool-2

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« Reply #19 on: April 23, 2006, 02:44:02 PM »
Thanks for the offers for the help guys.

As to the plot, I've recieved a few IMs saying how I should change the plot around a bit, still keep my main story, but have the intro less cliche.

My main idea is that after the tut part of your game is over, a thief steals something valuable from the town mayor, and exits the mountain range. Basically, you (and who ever I deside to send with you, be it your Brother, Rhea, or Dent) are sent out to retrieve it.

Honestly, I used the "everyone in town dies" plot idea to have your character have good reason to leave the town, because very few people leave their home for no good reason. I think though that this will work still the same.
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Offline Meiscool-2

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« Reply #20 on: April 29, 2006, 11:39:11 PM »
Ok, I'm not keeping this real updated untill I get the demo out, but I thought I should tell ya guys how it's going. So far, I'm well over 50% to getting the intro demo finished. Also, I've added a few more combat thingies to keep battle interesting rather then repetitive.

First new thing: Rather then a heart or meter life system, it's gonna have numbers. You will increase your health by spending exp on things, buying things, training, and forging rare items into something called "Life Force". You'll also have attack str, magic str, and defence. You can find forces to increase all of those as well as spending exp and ect.
Str is divided to two things: Weapon Str and Weapon Skill Str. Your main hero is the only character whose Weapon Skil and Weapon Str will always remain the same (making it easier to increase her power)
Magic is divided into two areas too, low/mid magic and full screen magic. low/mid are the lvl 1 and 2 magics, full is the lvl 3. They will be relativly easy to increase, but in the end you'll have to deside if you want a powerhouse full screen spell, or overall powerful low/mid area spells.
Defence is divided into two areas still the same, however, they arn't as important as the others. One is your defence defence (as in reducing damage) and the other is your shield defence (as in how much damage you can prevent while your shield is up). You can get different shields over the course of the game to raise the later one, so focusing on main defence will be most important.

With that said, both the shield and magic systems are fully complete. Also, a new system where if you strike a foe, the ammount of damage you did will show up as a picture was added. Screens of which:

Low lvl water magic: (shows the damage, but kinda hard to see)
http://i26.photobucket.com/albums/c105/Meiscool2/4515ba80.png

Full Screen water magic: (lol)
http://i26.photobucket.com/albums/c105/Meiscool2/344d98e8.png

Picture one of Shielding: (this was taken after attacking, so you can still see the number of damage done)
http://i26.photobucket.com/albums/c105/Meiscool2/22f6f993.png

Picture two of Shielding:
http://i26.photobucket.com/albums/c105/Meiscool2/ca05dcb2.png

Counter Attack!:
http://i26.photobucket.com/albums/c105/Meiscool2/069d4ea4.png

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Offline drenrin2120

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« Reply #21 on: April 30, 2006, 03:58:06 AM »
damn dude, can't wait to try this out. I'm lovin those maps and the secret of mana style battle system. I like the ideas for your battles system too. Very cool.
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Offline Meiscool-2

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Demo Boss Complete!
« Reply #22 on: May 02, 2006, 12:58:58 AM »
That's right! The demo boss is almost bugless and complete! It turned out better then I ever could've hoped that an enemy could on RPG Maker, and will deffinatly force me to make all my bosses just as good. He's called:

http://i26.photobucket.com/albums/c105/Meiscool2/06d9f13c.png

Yay! I can't begin to explain how good a fight this guy puts up. Now now, it's nothing impossible like a million fire balls and ect, most of the time he just walks around actually. And, unlike most ABS games on RPG Maker, I don't have it to where if you touch the enemy it hurts you, at least not on most enemies. If you touch it, it will take a swing at you. If you're still their for the swing, then you take damage. You can guard the swing and counter, but that has it's limits here....

Now, this guy has three attacks, and of them only one is a major problem. However, that one is also his most frequently used attack. (Note, the overlays are animated. It's just sucky that I got them both the same overlays in the screenshots)
The Attacks:
Attack 1: Swipe
http://i26.photobucket.com/albums/c105/Meiscool2/1a5be4f8.png
Already Explained, easy to block, does pretty good damage to you though.

Attack 2: Petal Dance
http://i26.photobucket.com/albums/c105/Meiscool2/52c1c9ce.png
After Every #3 attack, the thief will disappear and reapear ninja style. It has a 1 in 5 chance of appearing right next to you with a whirlwind attack. If you contantly stay moving, this is easily avoided.

Attack 3: Ninja Slash
*No picture, impossible to take of shot of*
Every once in awhile, the enemy will disappear, and reappear close to you. When this happens, he will slash out in a straight line. You can either choose to try and move out of the way, or block it with instant reflexes. However, it hits even ME, the creator, 50% of the time, so it's a tough nut to crack. Now, after it completes the line-of-slash, it disappears again. The thief will either appear on some random spot on the map, use Petal Dance, or continue using Ninja Slash.

The slash is hard to explain, but you'll see it in due time  :D

BTW CoasterKrazy, a certin Techo Battle midi worked excellently with this battle :p
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Offline coasterkrazy

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« Reply #23 on: May 02, 2006, 02:15:37 AM »
Looks sweet!

Quote
Originally posted by Meiscool
BTW CoasterKrazy, a certin Techo Battle midi worked excellently with this battle :p


:D
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Offline PikaTira

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« Reply #24 on: May 02, 2006, 03:40:50 AM »
This is an awsome game. I can not wait to try it.

*Excitement building to explosion point* ^-^
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"Home is a place that doesn't need an address to tell you where it is." - PikaTira

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Offline drenrin2120

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« Reply #25 on: May 03, 2006, 10:32:58 PM »
Very nice dude, sounds like a succes. I can't wait to try it.
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Offline Zerlina

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« Reply #26 on: May 04, 2006, 08:36:58 PM »
It looks great ^^.

But...not that I'm an expert on mapping or anything...I think I'd personally get lost in that first map you posted ^^'. It's just so complicated it's almost overwhelming. Beautiful, though.
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Offline Meiscool-2

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« Reply #27 on: May 05, 2006, 12:57:19 AM »
Quote
Originally posted by Zerlina
But...not that I'm an expert on mapping or anything...I think I'd personally get lost in that first map you posted ^^'. It's just so complicated it's almost overwhelming. Beautiful, though.


Worry not about that. Most of the townspeople will tell you something about where to find someone or someplace you're looking for while doing your chores, and your chores will require you to visit many areas of the map. Important places (such as trading areas, Forging areas, and Status-Increase areas) will all be nearby your house for easy access. Lastly, any place that isn't required to be looked at will often house treasure, and will house treasure more then once over time. Hence, if you unlock a chest at the begining of the game, it will be their with new stuff in it later, after you've done some things.

Also, I'll tell you all now, that if a person has an Emote above their head, it normally means you can do something special with them. Two are in the town, and you can find 2 (a merchant, and an Archer that gives you a bow to fight with (yay, even more secert of mana-like, I've got different weapons)) outside of town.

Overall, you'll find the actual demo itself might take only 30 minutes, but be very hard if that's all the time you put into it. If you bother to find all the secerts, go back to town and increase your abilities, and find other little tid-bits that tell stories about the world (such as bookshelfs did in ToP), it will take quite awhile longer, and the game will be much easier.
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Offline Meiscool-2

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Guide
« Reply #28 on: May 13, 2006, 05:59:21 PM »
Alright, just a little guide to the game I feel like posting.

In this game, you will increase your states using items. You will also increase your weapons using items. Naturally, it's going to take more to increase your human Str then your weapon Str, so you can play around and easily make different characters everytime you play.

The items:

http://i26.photobucket.com/albums/c105/Meiscool2/Items10Mounds.png Mounds. These are the currency of the game. They are used to pay workers fees for forging and can be used to buy resources for forging from various people in the game.

http://i26.photobucket.com/albums/c105/Meiscool2/ItemsOre.png Iron Ore. The most needed item to forge weapons and armor with. Very common, but you'll find yourself using it up quite quickly.

http://i26.photobucket.com/albums/c105/Meiscool2/ItemsMagicChest.png Magic Chests. These are chests surrounded by a magic field. Whatever the field is on when you open it, is what item you will recieve. These chests almost always carry an Elemental Gem though.

http://i26.photobucket.com/albums/c105/Meiscool2/ItemsFireCrystal.png Fire Gem. These are used to increase your Human Str, your fire magic damage, or the Str of specific weapons.

http://i26.photobucket.com/albums/c105/Meiscool2/ItemsWaterCrystal.png Water Gem. These are used to increase your Defence, your water magic damage, or the Def of specific shields.

http://i26.photobucket.com/albums/c105/Meiscool2/ItemsEarthCrystal.png Earth Gem. These are used to increase your Life Points, your earth magic damage, the Str of specific weapons, or the defence of specific shields.

http://i26.photobucket.com/albums/c105/Meiscool2/ItemsWindCrystal.png Wind Gem. These are used to increase you Overall Magic attack, your wind magic damage, the Str of specific weapons, or to increase the power of the Glove's special attack: Shockwave.

http://i26.photobucket.com/albums/c105/Meiscool2/ItemsRareJewel.png Rare Jewel. These can be used to increase anything. They can also be broken into random Elemental Gems. When you break the Jewel, you'll always recieve more then what the Jewel is worth. (Example: It takes 3 Fire Gems to increase your overall Str, but only one Rare Jewel. However, if you break the Jewel, you recieve four different Elemental Gems) However, the Elemental Gems you recieve are random, so you could come out losing rather then winning.

Items can be found by talking to people, cutting bushes away, killing enemies and opening the bags they leave, opening chests, buying them, and by searching pots in towns.
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