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Author Topic: Shoot Zombies and stuff  (Read 2712 times)

Offline Desimodontidae

  • Registered July 13, 2004, 10:41:19 AM (+1692 post counts)
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Shoot Zombies and stuff
« on: April 26, 2006, 11:02:31 PM »
This a project I randomly work on now and then. It has no real plot or story line. The game play is also pretty repetitive as of now. But basically here's how the game is set up:

You play as a character (durh!). He will probably be renamed soon so let's leave that subject alone. You start out in a small town, and you have to go through a series of events to get out of that town. Once out of that town, there's a short tutorial area where info, how to attack and such comes up in a little box like in Devil May Cry. T start out all you have is an axe. Later you will get a shotgun, and then finally an even stronger weapon (as of yet undecided).

There's really only 3 "levels" excluding the first town. There's areas in between each town where all you have to fight off zombies and solve puzzles. Then in each town there's puzzles to solve. There are also bosses for each level.

Since there isnt much to the story line, Im working to really make the gameplay interesting. I'm working on challenging bosses with AI. One thing I'm working on (but really, really having trouble with) is a boss fight were you're fighting 2 guys, one with a sword, and one with a gun, and they attack alternatly as the battle begins, but as you weaken them, they start to attack silmultaniously. I dont know if Im going to put them in or not, though.

Ill update as I make it. May be awhile, Im not dedicated to it or anything. Just a random side project to see what all I can do.

Some screens of random places







And so far, I have the health system, axe, and gun systems complete. I have enemies, but have to work on their health.
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My MGS3 main character sprites

Offline Hell Angel

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« Reply #1 on: April 26, 2006, 11:19:29 PM »
Sweet. How long will be be, roughly?
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Offline Meiscool-2

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« Reply #2 on: April 26, 2006, 11:23:57 PM »
What kinda health system? Meter, heart, or numbers?
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Offline Desimodontidae

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« Reply #3 on: April 27, 2006, 12:15:47 AM »
Meter health. Out of 50, seeing as how most enemies will fall in 1-2 hits depending on the weapon you have. Weaker weapons vs. Stronger enemies can take up to 5-10 hits. The enemies will drop health orbs occasionally. (And yes, I have been playing DMC 3 a lot lately.)

Game time... maybe about 30 mins to an hour. But like I said a lot of ideas and stuff Im still writing in my notebook. Shouldn't be too long.
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Offline Shadowless1

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« Reply #4 on: April 27, 2006, 05:27:53 PM »
you need to work on your maps a bit, first off mountains/cliffs are not straight they are bendy and winding, and the same with rivers, looks ok i guess, i dont think much of the story
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Offline Hell Angel

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« Reply #5 on: April 27, 2006, 07:03:30 PM »
Quote
Originally posted by Desimodontidae
It has no real plot or story line.


Shadowless, it's not a story line game... It's just a "kill kill kill" game... It doesn't have to have a story.

And the maps are fine. A little open, but still.
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Offline Desimodontidae

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« Reply #6 on: April 27, 2006, 10:06:19 PM »
About the open-ness: That's gonna be filled with enemies. Max of 6 per screen.

Speaking of which, here's what I have so far for the weakest enemy. I know there's no articulation in the arms for the back view, working on it. Tell me if it needs work.
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My MGS3 main character sprites

Offline Meiscool-2

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« Reply #7 on: April 27, 2006, 10:12:22 PM »
Yeah, it really does have to be open. I learned that the hard way in Pact.
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Offline Shadowless1

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« Reply #8 on: April 28, 2006, 05:39:12 PM »
ok, i didnt really read through the first post, so thats why i wrote something about the storyline
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Offline Desimodontidae

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« Reply #9 on: April 30, 2006, 03:54:32 PM »
Main Character (yet unnamed). The pics just there to show what he looked like when I sketched him in like 6 seconds.

Currently working on the ABS attacking poses for both costumes, AND reformatting all 50 health bar images to PNG -____-

I got inspired by some things in Eve of Extinction after beating it twice in 8 hours. Like the final boss. As easy as it was, it was a cool system how as his color changed, you had to use a different weapon. And the completlty ripped of "movie scene" or whatevr where you had to press X or O (Prolly wont put that in). I might also look into something similar to EOE's Legacy Drive system, if any one has played it, they'd know what I mean.
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My MGS3 main character sprites

Offline Desimodontidae

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Update
« Reply #10 on: May 03, 2006, 08:39:05 PM »
Here's a rundown of what's currently going on with the game

-The hero's health system is 100% done.
-I guess you could say the enemy's is too.
-2 weapons coded so far. The 3rd will just be a stronger ripoff of another one.
-Working on hero battle poses for both weapons done.
-I've decided to code level systems for each weapon, with a max level of 3.
-Debating shield system (like the one in Zelda). Dunno if I want it or not.

Uhh.... yeah that's it. Comments, please.
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Offline Meiscool-2

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« Reply #11 on: May 07, 2006, 03:29:13 PM »
The enemies are done huh? Does that include the bosses? I enjoy hearing about ABS bosses.
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Offline Desimodontidae

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« Reply #12 on: May 14, 2006, 01:51:52 PM »
Bosses are only thoughts in a notebook as of yet.

Right now I'm working on the battle system. Mainly the weapons, of course, everything works in conjunction with everything else, which is what making it frustrating. Right now I'm working on the sprites for the shotgun. That's really all I have left to do for it. Then I have to work on a third weapon (which is leaning towards sword...), which should be easy, a ripoff of the axe system.

Right now I have seperate test maps with all these systems on it (a system for attacking with an axe, a system for attacking with the shotgun, etc). Once I finish the other two, I'll be able to merge all these systems into one with conditional branches. But before I do that, I'll have to make the weapons leveling system and the menu. This should prove some really long pages of coding on some events. More complicated than it looks.

For the sake of not losing my mind, enemies wont drop anything. You'll have to find stuff and use it via the menu system.

Anyways, a run down of what I plan to do, in loose order:

-Finish sprites for final 2 weapons
-Finish systems for final 2 weapons
-Finish pictures of weapons to appear on-screen
-Make weapon leveling system
-Make menu system (at least for equipping weapons; set code to display weapons pic on-screen when equipped)
-Ultra merge of everything

Sound good?
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