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Author Topic: Lands of Lunori's Home  (Read 31108 times)

Offline Arcanagirl

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« Reply #60 on: August 26, 2006, 03:01:42 AM »
yeah it was a lot to read, but somewhere in there I did say I plan to make a picture to say lvl up and what is leraned etc... :P

I just posted all that to say what is added and changed and what is on the to do list.

But thanx for the spell icon idea, but not sure where to get better ones as I kinda dont have much graphic capibility to make better ones...so not sure, I downloaded over 80 spell icons from somewhere and a lot of them were from other games and some from I dont know where.
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Offline Meiscool-2

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« Reply #61 on: August 26, 2006, 03:24:40 AM »
Well, I did say if you wanted to I would find some for you.



There's an example.
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Offline Arcanagirl

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« Reply #62 on: August 26, 2006, 03:36:49 AM »
Ah sweet. Your the best!

Thank you Meiscool. I will mod my skill graphic to fit these.  :flower:
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Offline Meiscool-2

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« Reply #63 on: August 26, 2006, 04:19:28 AM »








There you go. Glad you like.
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Offline Arcanagirl

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« Reply #64 on: August 26, 2006, 04:45:03 AM »
wow so many...Good to have a bunch...

These are awsome, what game are they from?
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Offline Meiscool-2

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« Reply #65 on: August 26, 2006, 05:06:58 AM »
No clue XD

Probally some online game like Guildwars or something though.
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Offline Arcanagirl

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Screenshot and a mod!
« Reply #66 on: August 26, 2006, 07:52:07 AM »
How about this. The bottom 2 slots are spirit and the top 5 are spells.

I added some images in there to give you an idea how it will look now.

 

A reminder that there is a toggle button to toggle the quickslots on or off. meaning the image will not show or will depending on your likes and if you memorized your slots.

Comments/Questions/Suggestions welcome!  :flower:

Edit: I know the spirit being on the side may look odd, but I have no clue where else to put it and not make it take up too much room or look good.
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Offline Arcanagirl

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« Reply #67 on: August 27, 2006, 07:11:44 AM »
Ok I been working on this for a few days now, and I finally found a good style for it. Menu System redone...

Screenshot of the new improved Menu system. With text info too, well somewhat.

 

For B, well I have ideas, but if I go through with them by adding the heros brief stats like hp and xp, I would have no need for the rm2k3 menu which holds status and equipment, which would mean more coding for me I am not sure I can do yet.  I can try though  :flower:

If I fail then I have to come up with an idea to put in the B area.

For D, that is for messages, small infos. Like what an item may do or what the menu conents are for, etc.

C is the time for the game. Not how many hours you played, but what time it is in Lunori. Some of you know what that is if you played my last demo.
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Offline Arcanagirl

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« Reply #68 on: August 27, 2006, 09:44:28 PM »
Thanx to Dragonblaze teaching me digit splitting, I can now make my own status screen and remove the rpgmakers main menu. I am actually very excited about all this, since it is my first time actually doing things CBS/ABS related.


Yeah! I am making a fully customized game now, this is truely awsome and what I always wanted. Codes are slowly kicking rpgmakers built in stuff away, like text messages and menu screens stuff.

Ok I am done. back to work I go.
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Offline Meiscool-2

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« Reply #69 on: August 28, 2006, 06:39:39 PM »
Is that a map CMS or a Picture? If you're using ABS, it HAS to be picture.
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Offline DragonBlaze

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« Reply #70 on: August 28, 2006, 10:01:00 PM »
Quote
Originally posted by Meiscool
Is that a map CMS or a Picture? If you're using ABS, it HAS to be picture.


You mean it has to be a picture cuz if it was a map that you teleported to the enemy locations would get messed up once you teleport back since the event locations go back to their original spot once teleporting back right?

I'm not sure if that is a map or picture CMS, but it can still work just fine by being a map. Since the location of all the enemies are recorded in variables, the enemies can be set back to the possition they were in when the hero re-enters the map from the cms. Theres other things that can be done in order to work out issues as well. Granted, it may be easier to make it a picture CMS, but if she has already started making it a map cms, it'll probably be better to just go through with it rather than starting over.
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Offline Arcanagirl

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« Reply #71 on: August 28, 2006, 10:07:59 PM »
Hehe, it is a Map actually, and I was already thinking of using that one code that memorizes events locations and heros location. Sure extra work, but all the pictures are driving me mad cause it lags if I wont do it the right way.

Well you know me, doing thigns the hard way lol.

I already finished the main map for the menu, and the equipment map... But now I am sure it will work out in time.
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Offline Meiscool-2

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« Reply #72 on: August 28, 2006, 11:19:17 PM »
Quote
Originally posted by DragonBlaze
quote:
Originally posted by Meiscool
Is that a map CMS or a Picture? If you're using ABS, it HAS to be picture.


You mean it has to be a picture cuz if it was a map that you teleported to the enemy locations would get messed up once you teleport back since the event locations go back to their original spot once teleporting back right?

I'm not sure if that is a map or picture CMS, but it can still work just fine by being a map. Since the location of all the enemies are recorded in variables, the enemies can be set back to the possition they were in when the hero re-enters the map from the cms. Theres other things that can be done in order to work out issues as well. Granted, it may be easier to make it a picture CMS, but if she has already started making it a map cms, it'll probably be better to just go through with it rather than starting over.


It's still cheap. If I'm about to be hit by a fireball, alls I gotta do is go into the menu and bang, I'm NOT hit.

Not only will enemies move, but puzzle things like crates will move. Projectile attacks, magic, par and auto events will reset.

Also, Picture CMS cause less bugs, but I wouldn't say they are easier :|
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Offline DragonBlaze

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« Reply #73 on: August 28, 2006, 11:29:52 PM »
In the same sence, imagine if you have a fireball coming at you and you open up the picture menu system. You're gonna have to freeze that fireball, if not, it'll be kinda cheap that you can get hit while looking through the menu. Since the fireball or whatever will probably have its position in variables in order to tell if it hits a target, it won't be any harder to place the fireball in its previous position than freezing the fireball in place.

Puzzle blocks and such could cause a problem, but making a map based cms is entirely possible to do along with an ABS without any conflicts.
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline Meiscool-2

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« Reply #74 on: August 28, 2006, 11:32:59 PM »
Yes, you have to freeze magic and projectiles as well as actions, but at least they don't reset.

With a Map CMS, a lot of labels and varibles will be needed just to return an event to where it was before the map opened.
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