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Author Topic: Lands of Lunori's Home  (Read 31107 times)

Offline drenrin2120

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« Reply #30 on: July 23, 2006, 06:42:25 PM »
Quote
Originally posted by Arcanagirl
The story will be confusing for a good while before anything is revealed about anything.

Glad people are enjoying it. And Dren that was one of your midis :P

I still like the midis you did, but I wont ask you to redo them. Somce of these are 2 years old...


Wow... kinda embarassing. lol. But yeah, 2 years is a long time. Can't believe it's been that long. I will definitely redo those MIDIs. The only one I heard that sounded alright was Liera Cave. Would you agree?
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Offline Arcanagirl

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« Reply #31 on: July 23, 2006, 06:44:36 PM »
You made Liera Cave for me this year. So yeah, did you forget what was made when?

Torrin Plains was also made sometime this year.
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Offline drenrin2120

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« Reply #32 on: July 23, 2006, 06:51:56 PM »
I don't remember doing Rival of War. :|
Well, here's the ones I'll do over for you.

Special Boss
That Which Bound You
Spirit Revolation
Torrin Plains

I'll do any others you want me to. My style has changed drastically in the last few months even. The MIDIs I've made of late I like a lot better than MIDIs I made even in March or so.
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Offline Arcanagirl

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« Reply #33 on: July 23, 2006, 07:06:12 PM »
redo special boss?

I love that one though.Why redo it...Sounds fine as it is, if you redo it make it sound just as good, but no different in any way.  :flower:
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Offline drenrin2120

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« Reply #34 on: July 23, 2006, 10:41:59 PM »
Quote
Originally posted by Arcanagirl
redo special boss?

I love that one though.Why redo it...Sounds fine as it is, if you redo it make it sound just as good, but no different in any way.  :flower:


That's the plan. lol  :)
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Offline Arcanagirl

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« Reply #35 on: August 19, 2006, 11:44:06 PM »
ok all, need some helpful advise on how to impliment this new style character sets into chipsets. With harmony and blending, but I am not so sure my eyes alone will help on this.

here is the new lilly on the same town set Padona. Does she blend or does she not blend.

If she doesnt blend, what might help her to blend, changing her or chipsets, any suggestions would be helpful in my game productions.

Lilly at Padona.

 
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Offline aboutasoandthis

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Looks great already.
« Reply #36 on: August 20, 2006, 12:51:23 AM »
They match enough for me. The only real difference between the two comes from the chipset being blurred and it having slightly unsaturated colors.

If you're still unsure about her, maybe you could try blurring her by as little as possible. I do it with my chipsets and my lighting effects to make them kind of surreal (and impossible to steal without me knowing it). I don't usually do it with my charasets though.

Even so, it looks fine. That is a nice charaset anyway. Did you make it yourself?
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Offline Arcanagirl

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« Reply #37 on: August 20, 2006, 12:56:54 AM »
yeah, I am not finished yet though, she still needs back and the sides, but just testing before I finish if you get what I mean.

Well i am thinking about redoing the chipsets as well, I noticed she blends a bit better with anime style chipsets like secret of mana and some star ocean, only thing is what I have is small, so I may have to edit and make what I can match. If not, I have to customize the entire chipsets to match any star ocean or secret of mana sets.

That is just some stuff I didnt really want to do, since changing the battle system to a CBS and the graphics of the charasets, chipsets too would place me at years behind...
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Offline drenrin2120

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« Reply #38 on: August 20, 2006, 05:10:12 PM »
sweet deal.
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Offline InsaneJP

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« Reply #39 on: August 23, 2006, 04:37:41 PM »
Yea i like that style... it matches very well actually probably more then other styles that are out now
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Offline Arcanagirl

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« Reply #40 on: August 23, 2006, 07:11:17 PM »
Ok so far I have compelted the CBS battle bars and her first weapon swingings. Next I need to script in the monsters AI and their stats, with also the effects of the hero smacking them.

So far things are going well. I will post screenshots when I finish.

I also plan to change the chipsets to blend with the charasets. Which tend to run into the anime style.

On another note, the spirit will still be the same like it was in the previous system, just the graphics will be changed, and the animations of the Spirit Attacks may change.

Also instead of the Spirit attacks being learned by each attack or magic use, it will be each kill or magic use, etc...

The hero can not die now. There will be a system installed that will pull the hero upon LP = >1. It will be a shrine like area that is said to restore the lost souls to their former selves. So when ever you play and get smacked to 1 Lp or 0, you will be taken to the Shrine with a slight Lp recovery.



Screenshot: Lilly has Fainted!

 

Just to point out, that wont be what the chipsets look like when I am done. That is just my testing area for now.

Here is just a quick put together of one idea of chipsets I can use.

 

Well for now this is all I can update. I will post more on my progress later with hopfeully better screenshots.

Also the website wont be updated till I get more of the new graphics and system installed.

Oh! one last thing to post. The costum changing will still be installed, but there will only be costums for the selected 4 characters, Since this is now a new CBS, the once 11/12 characters will now be set to only 4 main playable characters and 4 temp characters that will be playable only when the storyline called for it.

There will be no catepillar either, just one character at a time, but you can freely switch them in the future CMS. I plan to mod that as well to match the changes in the game.

Stay tuned for more!  :corn:
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Offline Tomi

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« Reply #41 on: August 23, 2006, 07:33:25 PM »
That's a pretty cool system.  Good job, Jenna.
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Offline Kijuki_Magazaki

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« Reply #42 on: August 23, 2006, 07:34:40 PM »
You using RPGMXP's style? does the mean you are switching the whole game's look?
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Offline Arcanagirl

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« Reply #43 on: August 23, 2006, 07:41:23 PM »
actually the character set idea came from a diff game, not sure what it is called, but it is not from rpgmaker xp. But on the other hand I may use tilesets from the xp version since they match better, but I am still debating on that whole aspect. :firefox:
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Offline Emerates

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« Reply #44 on: August 23, 2006, 07:47:36 PM »
I like the main character's hair style and the chipset you're using.
Looka very good, ya.  

*Emeratesgives +3 kudos to Arcanagirl.
Let me know when you get the demo done, por favre.  I've got a feeling I'm going to enjoy this game.  ;)
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