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  • Can I delay the damage until after an animation stops?
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Author Topic: Can I delay the damage until after an animation stops?  (Read 4394 times)

Offline tutti

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Can I delay the damage until after an animation stops?
« on: June 10, 2006, 05:21:33 PM »
I've made a rather long animation, with a guy that appears and strikes the enemy many times with his sword. Problem is, the animation doesn't even get to the point where the guy appears before the monsters take damage.

Basically, I need to delay the damage until frame 30 or later, preferrably until frame 51 or later. If it stays like it is now, it'll be very illogical and dumb.
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Offline WarxePB

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« Reply #1 on: June 10, 2006, 05:36:41 PM »
If your version of RM2K3 isn't 1.09, update it. That should fix the problem.
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Offline tutti

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« Reply #2 on: June 10, 2006, 06:08:06 PM »
It doesn't. And now it also plays the punch sound when it does damage -_-;
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Offline Grandy

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« Reply #3 on: June 10, 2006, 06:43:55 PM »
 You can change the sound in one option at the skill or animation screen, I don't reccall which one.
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Offline tutti

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« Reply #4 on: June 10, 2006, 07:28:47 PM »
That's in the animation window, but that sound isn't set for that skill.
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Offline aboutasoandthis

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I know what the problem is.
« Reply #5 on: June 10, 2006, 08:36:00 PM »
In the Menu of called System (where you set vehicles, system sets, sound effects, and menu music) you probably put a sound effect where it says Enemy Damaged.

If that's not the problem, I don't know what is.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline Shadowless1

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« Reply #6 on: June 10, 2006, 09:26:55 PM »
hm, yes ive always wondered how to do it, i have version 1.09 but how do i set it to do damage on a certain frame?
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Offline aboutasoandthis

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Now that I think about it.
« Reply #7 on: June 10, 2006, 09:34:01 PM »
Why don't you just split the animation up into separate smaller ones?

You can turn it into a switch skill instead of a normal skill and at the end of each animation you can do the damage.

(Unless you use a battle command, there is no way to target an enemy unless you make the attack hit all enemies.)
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline tutti

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« Reply #8 on: June 10, 2006, 10:09:01 PM »
Actually, if I did that, it'd have to do damage every time the enemy was hit, which is like 40 times... and 40 different one-frame animations for one attack doesn't seem like a very good idea to me...

As for the 'enemy damaged' thing, you were right - now the sound's gone, but it still does the damage way too early.
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Offline aboutasoandthis

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Hmm. Umm.
« Reply #9 on: June 10, 2006, 10:35:42 PM »
 Warxe_PhoenixBlade
 
Quote
If your version of RM2K3 isn't 1.09, update it. That should fix the problem.


I just tried it in my game. The damage SHOULD come after the animation. I don't think you can show damage in the middle of an animation, but if you update your version you can at least have the damage at the end.

While I can't give you a link to where to re-download RPGMaker but I can tell you where to get a nice patch.

Go to rpg-palace.com, click on utilities, and there should be a patch there. The website doesn't even know how it updates RM2k3 but from what I know, I think it:

+fixes bugs
+lets you use the same picture more than once unless you move it.
+lets you use Common Events in the DBS easier
+Reduces lag

If you still need it, I'll be glad to help.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline tutti

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« Reply #10 on: June 10, 2006, 10:55:16 PM »
The downside is that it doesn't work with most of my RTP (it works with some of it if I rename the files) - and I get access errors at battle layout and monster groups.
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Offline aboutasoandthis

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It happens
« Reply #11 on: June 10, 2006, 11:23:20 PM »
It's probably the battle animations. Instead of the RTP animations using something like hit 1, it's renamed RPG2003Hit or something. It's a ***** but you have to replace all of your animations that use the RTP to the newly named ones. Plus, you might have to do it with other RPG2k3 games that didn't get the upgrade. Simply look through the database for every place you used RTP. If you see black/nothing there, replace it with the new stuff. I think this goes for battle animations, battle charsets, and monsters.

BTW: This is very important. Make sure you go to the System Menu and change the Vehicles (Boats, Airships, Etc.) to a charaset you already imported! This is a wierd bug that comes with the patch. It can stop you from opening the game.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline tutti

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« Reply #12 on: June 10, 2006, 11:31:08 PM »
But that doesn't explain the error messages...
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Offline aboutasoandthis

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« Reply #13 on: June 10, 2006, 11:36:11 PM »
What exactly do they say? Word for word? and do they happen when you test play the game, or while in the database?
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline Meiscool-2

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« Reply #14 on: June 11, 2006, 06:04:52 AM »
Make a CBS and quit bitching. A CBS will cure all of this.
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