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  • Anyone want to help me with my CBS?
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Author Topic: Anyone want to help me with my CBS?  (Read 3461 times)

Offline DragonBlaze

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Anyone want to help me with my CBS?
« on: June 14, 2006, 08:35:08 PM »
A lot of people asked me over the past few months if there was anything they could do to help me with my customizable cbs, I always said not really. Well now I have something some people could do if they wanted to. I'm at this point where I have to do a LOT of repedetive coding that accomplishes very little. Anyway, I really want to move on to the harder and more complex things, but I'm stuck making 4000+ fork conditions that just tell the battle system what skills the heros know (It took me a day and a half to make the 1840 forks I have now), then after that, I have to make another 4000+ forks to just display those skills in the menu system.

So anyway, if anyone would like to help me out so I can get this system out faster, just let me know. The stuff you'd do would be easy, I'll give you a code, then you basically copy and modify it how I specify it. For example, my skill reading system looks like this:

If hero1 knows skill1
Set skill =1
Call Set skill

If hero1 knows skill2
set skill = 2
call set skill

if hero1 knows skill3
set skill = 2
call set skill

etc

what I would need would be to copy and paste that code, the just change hero1 to hero2, then once you're done with that, move on to hero3. Its stuff like that, really easy, just time consuming, and rather... boring...

So anyone want to help out and share my boredom :p ?
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Offline neb87

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« Reply #1 on: June 14, 2006, 09:49:17 PM »
Ill gave it a shot
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Offline Meiscool-2

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« Reply #2 on: June 14, 2006, 10:34:21 PM »
Wow dude. If you've got 4000+ conditions, there's GOT to be an easier way.

I would help you, but at the moment, I'm busy finishing up the touches on my battle system for Metal Tears.
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Offline drenrin2120

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« Reply #3 on: June 15, 2006, 01:24:50 AM »
I would too, but I can't even work on my own game due to school finals and other crap going on. If you still need help when I'm available. I'll gladly lend a hand.
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Offline DarkFlood2

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« Reply #4 on: June 15, 2006, 01:58:44 AM »
I can't help you with the forks, but I'd gladly betatest for you.
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Offline DragonBlaze

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« Reply #5 on: June 15, 2006, 02:28:58 AM »
Quote
Originally posted by neb87
Ill gave it a shot


Sweet thanks, I'll PM you tomarrow with some more details on what you can do :)


Quote
Originally posted by Meiscool
Wow dude. If you've got 4000+ conditions, there's GOT to be an easier way.


Nah, this is actually the shortest way to do this the way I'm setting it up. Each character can have up to 40 skills, and theres a maximum of 200 skills. So basically, for each of the 20 characters that the cbs allows for, I need to make a fork testing to see if the character knows that skill (20 chars x 200 skills = 4000 forks), if a skill is known, it calls another event which places that skill ID into one of the 40 the player knows (+ another 100 or so forks there). I could just set up the system so that each character just has a preset 40 skills, or the skills are defined in the cbs isntead of the actual database, but that'd make it more complicated for the user :p

@ Everyone: Dont worry if you can't help out right now, theres always testing to do :p
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Offline shadus

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« Reply #6 on: June 15, 2006, 02:41:08 AM »
I can sprite monsters and stuff.
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Offline lonewolf

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« Reply #7 on: June 15, 2006, 12:31:45 PM »
i can do some chipset for you
and some poses  

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Offline Fang_of_blades

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« Reply #8 on: June 15, 2006, 01:18:32 PM »
can i help ya test it? ^_^
 :vict:
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Offline DragonBlaze

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« Reply #9 on: June 15, 2006, 02:12:30 PM »
 
Quote
    I can sprite monsters and stuff.


If your able to make animated monsters I could use some of those. Animated monsters will have an idle pose, walking/running animation, attacking pose, and getting hit pose. If your not able to make animated monsters, then I won't really have much use of the sprites :(


 
Quote
i can do some chipset for you
and some poses  


Well, considering that this is a battle system, I won't really need any chipsets... I already did the poses for the characters. I spent a lot of time on the first two characters, but by time I got the the third, I was sick of it and rushed through it, thus some of the poses are messed up. Mainly because I allow a second 'character graphic event' for each character so that if they have a big weapon or something that goes over the normal sprite limits, it can be put on there. The third character uses a spear, so I put that on the other event, the problem is that sometimes the animations aren't really lined up to good. So if you'd like to go through that sprite and fix the animations on it, that'd be cool, but other than that, I don't need any poses.


 
Quote
can i help ya test it? ^_^


Lol, sure, wait till I make a topic about this in the games section though  :)
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Offline InsaneJP

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« Reply #10 on: June 15, 2006, 03:00:23 PM »
i can probly make a few animated monster from moster charasets.... you want every framea different picture i suppose?
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Offline Master Yoda

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« Reply #11 on: June 15, 2006, 03:41:39 PM »
I'm here to help with any repetative task that you can throw at me  :D


just give me a pm.......and a cookie
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Offline DragonBlaze

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« Reply #12 on: June 15, 2006, 04:42:04 PM »
Quote
Originally posted by InsaneJP
i can probly make a few animated monster from moster charasets.... you want every framea different picture i suppose?


Yeah, I'll need each frame in a seperate picture file.



I'll send you a PM tomarrow Master Yoda with some details on what you can do. The next part that will have a lot of forks is displaying the skills, but I still have to plan and design that part, so yeah, I can get that to you tomarrow. Anyway, thanks a lot (I'll be sure to send you a cookie too) :)
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Offline InsaneJP

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« Reply #13 on: June 15, 2006, 08:17:31 PM »
ive made idle walkin attack and magic ....1-3 frames each ....need anything else like death or something?
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Offline DragonBlaze

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« Reply #14 on: June 16, 2006, 02:32:08 AM »
Quote
Originally posted by InsaneJP
ive made idle walkin attack and magic ....1-3 frames each ....need anything else like death or something?


Could you make a 'getting hit' pose/animation? Then that should be good.
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