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Unite/Double Attacks
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Topic: Unite/Double Attacks (Read 2534 times)
Grandy
Zombie
Royal
Posts: 4,989
Not actually dead
Unite/Double Attacks
«
on:
June 18, 2006, 11:51:26 PM »
Is it possible?
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.
Spike21
Me
Agent
Posts: 862
(No subject)
«
Reply #1 on:
June 19, 2006, 12:02:30 AM »
i have tried but didn't work. i was going through a game i downloaded i i think it had it. (it had the animations atleast). but i think it is possible.
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Dragoon de Sol
Common sense isn't very common
Agent
Posts: 800
(No subject)
«
Reply #2 on:
June 19, 2006, 12:43:38 AM »
I think this'll work.
Put the characters attacking animations on a Battle Aimation template, and format as necessary. Then, in battle triggers, make the trigger [hero's name] uses Team Attack.
Then, have a condition called Dbl Atk. Have the graphic an invisible character/
Apply the condition to both characters, then have the battle animation shown on the enemy.
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Grandy
Zombie
Royal
Posts: 4,989
Not actually dead
(No subject)
«
Reply #3 on:
June 19, 2006, 12:50:50 AM »
But then the CT gauge and the MP of his friend wouldn't go down.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.
Dragoon de Sol
Common sense isn't very common
Agent
Posts: 800
(No subject)
«
Reply #4 on:
June 19, 2006, 12:55:06 AM »
Hmm....
I guess then you could make it to where you have two attacks, and the character who seletcs the command both leads the attack and sacrifices the MP to do so.
And make a differernt attack for each character.
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Grandy
Zombie
Royal
Posts: 4,989
Not actually dead
(No subject)
«
Reply #5 on:
June 19, 2006, 01:06:33 AM »
I think that would be possible. I'll give it a shot.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.
Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #6 on:
June 19, 2006, 01:09:05 AM »
It can be done. However, I don't know how to explain it. I've done it before with a DBS edit, but I threw that game away some time ago.
EDIT: Oh, as for the CT G of the other character and having him/her disappear, I believe I 'removed' character, then brought him/her back after the animation.
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Glitch
White Phoenix of the Crown
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Posts: 262
I can be a bit bipolar, when I get mad I tend to do, things
(No subject)
«
Reply #7 on:
June 19, 2006, 01:28:46 AM »
In the game I'm working on now i made a double summon where both people have to use their attack at seperate times.
For instance.
Character 1 uses half the trigger, then when it's Character 2's turn, he uses the second half. Which instantly triggers the double tech, which you design how you will.
You just set it the attacks as triggers for conditionals, and what not. You can figure that stuff out. And set both attacks to take the MP you want them to.
If that is to difficult for you, and you go with the previous ideas, to solve the problem of the second character not losing MP. Just make an event in the battles where when this attack is used it takes MP from the other character as well. Or make it so the trigger takes no MP, and the event just takes MP from both.
Well, those are my suggestions. Try em if you like.
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Nuf Said.
DragonBlaze
A Wild DB Appeared!
Royal
Posts: 3,329
(No subject)
«
Reply #8 on:
June 19, 2006, 05:12:47 PM »
I have stuff like that in my battle system
... Then again, I'm not using the dbs :unsure:
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN
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Unite/Double Attacks