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Author Topic: RMXP  (Read 2380 times)

Offline Zeigue

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RMXP
« on: June 25, 2006, 02:26:07 AM »
I'm not sure where to post this but, I once found a way to change the color of the font in messages when characters talked in RMXP..Does anybody know what this coding is? It might be like CSS or Hex Coding or something I forget...thanks in advance.
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Offline the keyblade master

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« Reply #1 on: June 25, 2006, 03:32:12 PM »
Shouldn't this be at the RPG maker programing forum?
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Offline Smokey_locs2006

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« Reply #2 on: June 26, 2006, 04:01:00 AM »
A simple script can fix that, I'll see if I can find one if not, I'll just make one.
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Offline Zeigue

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« Reply #3 on: June 26, 2006, 11:48:43 AM »
Thanks
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Offline Almeidaboo

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« Reply #4 on: June 26, 2006, 03:36:34 PM »
Quote
Originally posted by Zeigue
I'm not sure where to post this but, I once found a way to change the color of the font in messages when characters talked in RMXP..Does anybody know what this coding is? It might be like CSS or Hex Coding or something I forget...thanks in advance.


If it is about scripts look for Dube Alex's advanced message script, that may do what you want...
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Offline Meiscool-2

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« Reply #5 on: June 26, 2006, 06:03:40 PM »
You just type: C[1] (1 being the number of color in the system, 0 is your deflaut color) in front of what you want to be colored, then C[0] once you want the coloring to stop.

EDIT: You have to put one of these --> \\\\\\\ in front of the C[, but because of a charas clitch, \\\\\\ doesn't show up as it should.
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Offline Archem

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« Reply #6 on: June 26, 2006, 06:46:11 PM »
Quote
Originally posted by Meiscool
You just type: C[1] (1 being the number of color in the system, 0 is your deflaut color) in front of what you want to be colored, then C[0] once you want the coloring to stop.

EDIT: You have to put one of these --> \\\ in front of the C[, but because of a charas clitch, \\\ doesn't show up as it should.

That's an individual backslash, by the way.
Sorry Meiscool, but I just wanted to make clear what you were saying. Admittedly, it took me a second to figure out a few things there, and I wanted to make sure that it was clear for future reference.
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Offline Zeigue

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« Reply #7 on: June 26, 2006, 07:06:01 PM »
thanks everyone
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