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  • Charas-Project »
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  • 2 chipsets on 1 map
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Author Topic: 2 chipsets on 1 map  (Read 3407 times)

Offline neb87

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2 chipsets on 1 map
« on: June 25, 2006, 03:45:09 AM »
Is it possiable to have to have 2 chipsets on 1 map?
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Offline Dragoon de Sol

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« Reply #1 on: June 25, 2006, 10:37:21 PM »
No.
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Offline Meiscool-2

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« Reply #2 on: June 25, 2006, 10:57:25 PM »
Yes, but it takes custom coding, and you can't use stuff from one chipset while the other is active, unless that tile is on both chipsets.
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Offline Cerebus

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« Reply #3 on: June 25, 2006, 10:59:07 PM »
Or you can mix them yourself with Paint or whatever... this is the only way you can... I think...
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Offline aboutasoandthis

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Actually
« Reply #4 on: June 25, 2006, 11:02:40 PM »
If your map is less than 40*30 Squares, you can use panoramas. I do it all the time.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline DragonBlaze

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« Reply #5 on: June 25, 2006, 11:28:55 PM »
Quote
Originally posted by aboutasoandthis
If your map is less than 40*30 Squares, you can use panoramas. I do it all the time.


Actually, you're map can be any size. However, if its over 40*30 squares, you have to paste the panorama in your projects panorama folder instead of importing it normally.

But yeah, you can't really put two tilesets on one map, you can combine two tilesets with paint, you can put some tiles in a charset and place them on the map as events, you could put some tiles in picture files, but you can't really put two on the same map.
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Offline neb87

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« Reply #6 on: June 26, 2006, 12:07:19 AM »
I got a idea, i will post if it works
alright i have so it shows transparent picture now how do i have it stay in one place
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Offline aboutasoandthis

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« Reply #7 on: June 26, 2006, 12:50:39 AM »
 Originally Posted by DragonBlaze  
Quote
Actually, you're map can be any size. However, if its over 40*30 squares, you have to paste the panorama in your projects panorama folder instead of importing it normally.


I seriously did not know that. Wow. Thanks for telling me.

neb87: You have to check the box in the Show Picture command that says "Picture Scrolls With Map." Whic reminds me, how are you gonna get your charasets over the picture (Unless they aren't going to walk on that part)?
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline neb87

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« Reply #8 on: June 26, 2006, 03:14:51 AM »
Edit-Figured some of this out
-So far I made a parrel event
--That has the E.C. Show Pic(Variable Refrence, X1, X2)Transperancy
---made a parrelel common event
----variable options(= Sprite{One you just made} Screen Relative X[Same For Y]
Now Pic will stay in place and you can walk on it
Example pics
Photobucket - Video and Image Hosting
Photobucket - Video and Image Hosting
I used RTp for the test now other people can improve on this too,
 important to line up the picture with the map.
You can put Chars on it and second level chip set items(But for 1rst level chipset you will need to make sure background is still pink)
You could also make where there is grass on the picture grass with the chipset to let it up more, but this will be defacult lineing it up so it is all lighted up
Edit-Im not useing a parrelal pic just a reguler pic
{Yes I know there's a lot of spelling errors)
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Offline Meiscool-2

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« Reply #9 on: June 26, 2006, 03:18:19 AM »
You shouldn't be able to walk over the pic. The pic should be above you.
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Offline neb87

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« Reply #10 on: June 26, 2006, 03:19:41 AM »
Pic is 70% Transparent x and y
Edit-Forgot to metion this for objects like trees, and walls just make a blank same layer as hero event(to find the object first make event be something so you can just test and move into the right place)
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