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Using battle animation as battle char...
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Topic: Using battle animation as battle char... (Read 1957 times)
elmerg
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Posts: 16
Using battle animation as battle char...
«
on:
July 23, 2006, 01:38:23 AM »
I'm trying to develop a summoning-style system for my game.
I've made separate Battle Animations for each full summon (Manifest Child), and wanted to set it as the battle animation when that specific skill is used, so that the summoned monster doesn't appear on each target in an All Enemy attack spell.
Is there 1) a guaranteed way to line the animation up with the sprite, or 2) a way to prevent the sprite from de-aligning when a character's order is changed?
I can probably trial-and-error line it up fairly easily, but if the Battle character were to move out of the slot she's in, the alignment would be FUBAR. Any help would be appreciated!
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DragonBlaze
A Wild DB Appeared!
Royal
Posts: 3,329
(No subject)
«
Reply #1 on:
July 23, 2006, 02:02:26 PM »
As to the fact that I haven't used the DBS in two years now, this may or may not work.
First make your summon in the skills database, set it to all, but don't give it an animation. Make the summon animation, but don't assign it to any skills.
In the battle, make a switch for if summon skill is used, play the animation just on the first monsters location.
Thats about the best you can do I think since you have to set the animation to a character on the battle field and not an actual fixed possition. You could also set the position to the heros spot, I'm guessing he/she will be in the same spot in every battle. However, if you plan on having back attacks or pincer attacks, it could get messed up.
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WarxePB
Action Sue
Royal
Posts: 3,601
What killed the dinosaurs?
(No subject)
«
Reply #2 on:
July 23, 2006, 02:13:44 PM »
For linear attacks, I like to do this:
-First, create to battle anims - One of your hero in their default pose (or whatever) standing a ways from the monster, and one of the summon
-In the skill, have the hero run up to the enemy. Make sure that the pose for that skill in question is the first battle animation you made.
-Show the summon as the regular animation.
The only problem with this is that the hero runs up to the monster and appears a few feet back, but that can be sort of solved by setting the Walk Right anim to a blank pose.
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aboutasoandthis
Exemplar
Posts: 1,915
Talking sucks.
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«
Reply #3 on:
July 24, 2006, 02:43:23 AM »
Dragonblaze, you NEED to use the DBS more often. I've found out how to do a lot of stuff possible in your Customizable CBS in the DBS (Though it's not as pretty or perfect).
First of all, attacks that hit all enemies should be set to global. Go to where the battle animation is made and there should be a check-box that says Local/Global and switch it to Global. Nomatter what, the animation will be set to the middle of the screen. Just edit the animation so that it hits one particular side.
As for your other two questions, I don't really know what you're asking. I think the two above answered them right.
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Charas-Project
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Using battle animation as battle char...