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Author Topic: DB's CBS  (Read 17740 times)

Offline dinkler

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« Reply #75 on: August 15, 2006, 07:09:37 PM »
DragonBlaze
is it possible to be able to have a char have a different battle graphics if they change classes?
Me and my friend want to have a class change system. When i told him we could use this he like got hyped about it but he still wants a class change system.
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Offline jalm94

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« Reply #76 on: August 16, 2006, 12:47:26 PM »
I think this might've been asked or I never looked close enough, but is this an ATB or a Turn-based thing?(please be ATB, Please be ATB....)..
Sorry if it was asked already!
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Offline Meiscool-2

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« Reply #77 on: August 16, 2006, 01:29:36 PM »
It's gotta be turn based. To many bugs would be created if it were ATB.
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Offline aboutasoandthis

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« Reply #78 on: August 16, 2006, 01:43:33 PM »
It's ATB. There actually weren't that many bugs other than the menu thing.

BTW Dragonblaze, I admit I'm looking at your coding to see how to work a CBS style in the DBS. Do you still want credit or something?
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Offline dinkler

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« Reply #79 on: August 16, 2006, 02:27:18 PM »
Its going to have a switch that decides whether it is ATB or turn based as Dragonblaze stated on his first thread  :p
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Offline DragonBlaze

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« Reply #80 on: August 16, 2006, 04:25:04 PM »
Quote
Originally posted by dinkler
Its going to have a switch that decides whether it is ATB or turn based as Dragonblaze stated on his first thread  :p


Yup :) Right now the demo is time based, the full version can be either.

aboutasoandthis: Nah, I don't need any credit for that.

dinkler: Yeah, thats very possible. What you would have to do would be to open up the character animation common event. Select the animations for the hero that'll change classes, make a fork for if class change is on or whatever you're using. In the else case paste the normal animations, and in the ON case, change the charset to the new graphics. I don't know how it'll work if you want to use pictures for the heros (just because I didn't add that script yet) but it'll probably be very simular. I'll inlcude more detailed instructions with the complete version. But yeah, changing classes and transformations are very possible (and hopefully easy) in the cbs.
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Offline dinkler

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« Reply #81 on: August 16, 2006, 04:38:44 PM »
Yes! I forgot about your transoformation system XD
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Offline deithe2

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still working?
« Reply #82 on: August 29, 2006, 02:10:03 PM »
are you still working on this DB i chek on ur website from time to time to see if its working however i cant help but think its abbandoned
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Offline DragonBlaze

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« Reply #83 on: August 29, 2006, 03:17:58 PM »
Quote
Originally posted by deithe2
are you still working on this DB i chek on ur website from time to time to see if its working however i cant help but think its abbandoned


I'm still working on it, its just going slowly  :|
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Offline Linkizcool

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« Reply #84 on: August 29, 2006, 03:44:03 PM »
Are you going to be able to have monsters move around and stuff?
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Offline DragonBlaze

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« Reply #85 on: August 29, 2006, 03:54:09 PM »
Quote
Originally posted by Linkizcool
Are you going to be able to have monsters move around and stuff?


Yup

Do you mean like have monsters move around as in animated? Thats gonna be a defult feature and easy to do.

If you mean move around as in walk around on the map during a battle, that too is possible but it'll be a little harder. Theres an on-map event that holds the place of the monster, this way, you can place the monsters on the map where you want them very easily. If you want to move the monster, you'll have to move the event as well as the picture for the monster. The hard part would be making sure that the picture stays along with the event. Then once both the picture and the event reach the new position, you'd have to call an event that 'resets' all the possition variables for that monster so that the cursor and such will line up with its new possition. So really its not THAT hard, but it'll be a little work.
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Offline deithe2

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Thanx
« Reply #86 on: August 29, 2006, 04:58:54 PM »
cheers im glad someone who has some pretty decent looking screenshots gives some positive feedback to my game, its okay the codings fine with the cbs, its the spriting thats the trouble and i hope when i get some screenshots in that someone will help i also think this cbs looks very promising, some pretty decent coding aswell if it has what it sais its going to have. If you need any help at all then jus contact me, i can do pretty much most things including spriting but only when i can b assed lol cheers cz ya
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Offline Linkizcool

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« Reply #87 on: September 01, 2006, 12:54:43 AM »
Ok. I meant like a flying dude flying up and down, like in the DBS, but that answered my question.
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Offline DarkFlood2

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« Reply #88 on: September 01, 2006, 01:46:08 AM »
How about monsters where you have to destroy an outer shell to be able to attack the real monster? Will that be supported? And what of Multi-form final bosses?
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Offline Meiscool-2

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« Reply #89 on: September 01, 2006, 01:55:36 AM »
Quote
Originally posted by DarkFlood2
How about monsters where you have to destroy an outer shell to be able to attack the real monster? Will that be supported? And what of Multi-form final bosses?


I didn't make it, but I'm sure those will both be supported.

For the shell, there would be two monsters, one would be the shell, the other would be the monster, and you couldn't target the monster untill the shell is gone.

As for multi-forms, you would just use different pictures and switches for which attacks would be used.
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