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Author Topic: harvest moon  (Read 2857 times)

Offline oscarfavela

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harvest moon
« on: August 09, 2006, 02:50:53 AM »
how do i make a harvest moon style rpg
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Offline Linkizcool

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« Reply #1 on: August 09, 2006, 02:57:04 AM »
Be more specific. Also, please don't request on your first post.
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Offline oscarfavela

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« Reply #2 on: August 09, 2006, 03:39:40 AM »
how doyou make the time and sleeping in the game
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Offline EXO Muffin

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« Reply #3 on: August 09, 2006, 12:00:08 PM »
Why, to make a game like Harvest Moon, you work on your grammar, be more polite, and follow forum rules!
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Ladies and gentlemen, this is Chewbacca. Chewbacca is a Wookiee from the planet Kashyyyk. But Chewbacca lives on the planet Endor. Now think about it; that does not make sense!

Offline WarxePB

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« Reply #4 on: August 09, 2006, 04:13:30 PM »
Something like Harvest Moon is possible in RPG Maker, although somewhat difficult. I would recommend working with the program a bit more, read some tutorials about switches and variables and the like, then when you're comfortable with it, try doing some basic systems. The reality of it is, no one's going to do it for you, so you'll have to do it yourself.

BTW, Linizcool, stop trying to backseat mod. That rule only applies in the Request forum, and you're not its enforcer regardless. Likewise, EXO, if you're not going to help out with the problem, don't post (or at least try to be funny).
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Offline EXO Muffin

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« Reply #5 on: August 10, 2006, 07:06:40 AM »
Why, the reason I said that, Warxe is because after that:

4)People on forum like him.
 |
  .>Girls like him.

5)Girl tells him to meet her.

6)They meet and become boyfriend and girlfriend.
 |
  .>He is trusted in the house.

7)He sneaks into her house and steals her clothes and beauty products.

8)He poses as a girl and becomes a gay prostitute.

9)He gets around $10,000 after several years of prostitution.

10)He uses the money to hire some guy to make a game like Harvest Moon.


And that's how to make a Harvest Moon-type game!
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Ladies and gentlemen, this is Chewbacca. Chewbacca is a Wookiee from the planet Kashyyyk. But Chewbacca lives on the planet Endor. Now think about it; that does not make sense!

Offline Osmose

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« Reply #6 on: August 10, 2006, 11:28:33 AM »
Not to mention the fact that the request rule HAS BEEN SUSPENDED. And good job on spamming for no reason beyond getting back at Warxe for enforcing the rules. Stop.

As for making a Harvest Moon clone in RPG Maker, you should probably start by figuring out how to set different keys to do different actions. For starters, I'd suggest setting a key to display the character using the hoe. I'm no RPG Maker expert, but I believe the way you'd do this is make a set of two charasets, one with the player using the hoe, the other with the end of the hoe scraping the ground.

Then, when the key is pressed, you create an NPC in front of the player and play both the animation for the player and the hoe at the same time (You'd do this by having each one walk in a certain direction while not moving). Lastly, change the type of tile in front of the player to display itself as having been tilled (I do not know if this requires the tile to be an event or not, but I assume it would need to be. If so, this makes your job easier, as you do not have to spawn an NPC in front of the player, but rather, just use the animation on the event in front of them.).
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Hrm.

Offline I Have a Sandwich

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« Reply #7 on: August 10, 2006, 12:39:09 PM »
Hm, I could make a mini part like that. Thatnks moose. It'd really be  abunch of brancing, switches and variables huh?
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Offline Osmose

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« Reply #8 on: August 10, 2006, 04:26:48 PM »
Yeah. Each square of land that you can farm on would have a variable to describe it's state: 0 is normal, 1 tilled, 2 planted with a potatoe, 3 planted with a potato second day, etc.

You'd need one number for each day it takes something to grow, and then each day that passes would just add one to that number until it's at it's highest. The number would determine the sprite displayed, as well as what the player can do with it - just have each event check it's number and react accordingly depending on what the player does to it.

For example, when the player presses the sickle button, the event checks it's state - if it's a value indicating that something has been planted and is not just a seed, it is cut down. If it's grass, than it adds to the grass count. Otherwise, just animate the sickle.
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Hrm.

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