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Author Topic: Smash Bros Battle System Possible?  (Read 2412 times)

Offline kidoe

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Smash Bros Battle System Possible?
« on: August 27, 2006, 10:31:40 PM »
Does anyone Know how to create a battle system like super smash bros melee in rpg maker 2k3 if it is possible?
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Offline WarxePB

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« Reply #1 on: August 27, 2006, 10:32:44 PM »
It's possible, but it's rather difficult. I would suggest learning some stuff about RM and graphic design and whatnot before trying it.
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Offline kidoe

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« Reply #2 on: August 27, 2006, 10:42:38 PM »
k.I may need to work on animations and stuff first but I already know how to change graphics by pressing a certain key though.
for example mario is in his battle pose then if u press nter he sings his hammer and also In place of percent i wanted to use hp and mp.
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Offline Dragoon de Sol

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« Reply #3 on: August 27, 2006, 11:10:10 PM »
You seem like a newbie, so put this idea out of your mind.
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Offline En-Zar

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« Reply #4 on: August 28, 2006, 12:34:53 AM »
There are a few good tutorials floating around the 'net about doing CBS for action based battles, what your trying to do wouldn't be terribley hard if you took your time and figured out what you were doing.
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Offline RAA!

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« Reply #5 on: August 28, 2006, 01:13:29 AM »
This would be so sick... But I sure could never do it.  :x
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Offline EXO Muffin

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« Reply #6 on: August 28, 2006, 08:58:25 PM »
I hate SSB's health system. Something dies when it's 100% dead; not 999% dead! That means it died 9.99 times but isn't dead yet!

Also, is it going to be an overhead or a platformer? Platformers are pretty hard to code, ya know?
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Offline kidoe

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« Reply #7 on: September 02, 2006, 09:13:37 PM »
it would have some plat former elements.
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Offline drenrin2120

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« Reply #8 on: September 02, 2006, 09:19:05 PM »
Quote
Originally posted by En-Zar
There are a few good tutorials floating around the 'net about doing CBS for action based battles, what your trying to do wouldn't be terribley hard if you took your time and figured out what you were doing.


Oh, it would be terribly hard. You know, I've seen some really cool stuff done with rm2k3, some unbelievable. I played a platformer game that was perfection, I couldn't believe it was done in rm2k3. The only down side is, the scripting, knowledge, and patience needed for such a system is immense. I'm not saying don't do it, but you will get discouraged while trying this. I'd suggest maybe trying out game maker, if you find that doesn't work then by all means use rm2k3, just know a working ABS Platformer is one of the toughest things to accomplish in rm2k3.
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Offline Archem

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« Reply #9 on: September 02, 2006, 10:20:04 PM »
Quote
Originally posted by EXO Muffin
I hate SSB's health system. Something dies when it's 100% dead; not 999% dead! That means it died 9.99 times but isn't dead yet!

Also, is it going to be an overhead or a platformer? Platformers are pretty hard to code, ya know?

Awful. Stop typing things, ok?
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