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Author Topic: Help with a Pre DBS Tactical System  (Read 1978 times)

Offline plightofthepureblood

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Help with a Pre DBS Tactical System
« on: September 29, 2006, 10:38:23 PM »
Where to start...
Im not going to lie here, I havent read many tutorials on this yet, on neglect on my own part.
But Im not sure if any one tutorial is going to help me to the point of not posting a
thread about this anyhow...

So Im trying to figure out a customized Tactical Battle system...
I know how I want it all to work out in my mind, I have it scratched onto paper

The short and simple description is this

Whilst wandering in any given map, enemies are wandering around..
And if you bump into one...you enter the TBS, where your party members fight That monstor(s) in a Tactical
Battle setting.

Upon Entering this setting, One Teleported to another Map...
The Tactical Battle Map.

The hero is now turned into a cursor, of course,
The Player Places the up to 4 party members on the Portion of the map, where the TBS takes place...
Which is a ten high, by ten wide grid. On a Map, that is 20X15 units in area.

The Enemies are always Visible on the Battle Map prior to the Player choosing their starting positions.

Now, The Turn-Based part of the TBS Begins....

*************************************
Every Group Member Has 3 statistics that come into Play in the TBS

Turn Points (these represent the amount of action a member would have in this turn.Every action in every turn would
use up a little bit of Turn Points...Every action (Excluding movement,)would have a TP cost.)
For this, I would Need to set a variable for every party member....4 variables here..)

Movement Points (1=point equals one movement on the grid. I would have certain Items and And Actions that would Effect this
But for now, Im not worried about explaining any of that...)

And Hit Points....Pretty Self Explanitory.

In a Player's Turn, they would have the following options, for every Allied Unit that was Placed on the board
...(Im making all of the menus in this in the chipset and map, in a custom menu)

MOVE (As long as there are M.P, this option is always available)  

ACTION (Opens a menu of available skills,for use in the TBS
With 3 choices, Offensive Action Defensive Action or Special Action...which would differ from
party member to Party member, depending on the member who was chosen at the time.When Offensive Action
is selected, it would Activate A customized Version of the DBS, in which that player, and that particular event that the player chose to
attack would start combat with whatever bonuses or maladies were established in the TBS.
The Defensive action would activate the bonuses and Maladies that were in Play when the DBS started)
The Special  Actions depend on things like Terrain, And Equippped Items)These Actions Are NOT to be the
same as the actions used in the DBS portion....

FINISH TURN...(Pick directional Facing)

When The player has finished the turn of every Party member
The the Player would Enter the Defensive Mode of the TBS,In which the Enemy would attack
the plaYER and whatnot.

the same crap, or at least a dumbed down version would occur on behalf of the Opposing team.

When there are no more of any particular side left, the battle is over...and the player is then teleported back from whence
he came.
*********************************************

"Why has this guy posted all of this crap here? Why Am I still Reading this?" You may ask yourself.....
And to that I answer....
"Could anyone help me figure out what I gotta do to acheive this? Im not asking for anyone to Code a TBS for me...
Im just hoping somebody can help shed light on where to start....Id really like to do this, but its overwhelming,
And If I had somebody helping me figure out what I gotta do to acheive this, I imagine Id be a bit more confident in the task at hand.
I understand that this is no Small task.....

I dont know where to start, And Id like to get other peoples input oh the simplest way to do
this.

Anyhow, Ill post screens of the chipsets and such as I go here, Im going to finish them
after I finish writing this.

Im not some jerkface noob trying to get help on a project that im non-commitent to. Any help
or coaching would be much appreciated...and possibly even reciprocated. I do some mean origional
monsters, pictures and the like....Credit will be given.....Now Im rambling.

And If you dont undertand parts of the verbal tripe I just spewed out, ask,  And Ill try to Clarify.

Im still Making the Chipsets for the Menus and TBS and such....
**************************************






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Offline DragonBlaze

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« Reply #1 on: September 30, 2006, 06:34:52 PM »
Begin by telling me what you know how to do in rm2k3.

1) Do you know how to use switches and forks
2) Do you know how to use conditional branches/forks well
3) Do you know how to display hp/mp/damage on the screen
4) Do you know how to calculate damage in a system.
5) Have you ever made or attempted to make a custom battle system of any kind before.
6) Do you know how to calculate the possition of events and such with variables.
7) Over all, how experianced do you think you are in rm2k3 coding?

A TBS is pretty much the most complicated thing you can code in rm2k3. I can help you make one, but if you are just begining in rm2k3 or don't have much experiance, theres not much I'll be able to do to help you make one.
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Offline plightofthepureblood

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(No subject)
« Reply #2 on: September 30, 2006, 07:43:10 PM »
Quote
Originally posted by DragonBlaze
Begin by telling me what you know how to do in rm2k3.

1) Do you know how to use switches and forks
2) Do you know how to use conditional branches/forks well
3) Do you know how to display hp/mp/damage on the screen
4) Do you know how to calculate damage in a system.
5) Have you ever made or attempted to make a custom battle system of any kind before.
6) Do you know how to calculate the possition of events and such with variables.
7) Over all, how experianced do you think you are in rm2k3 coding?

A TBS is pretty much the most complicated thing you can code in rm2k3. I can help you make one, but if you are just begining in rm2k3 or don't have much experiance, theres not much I'll be able to do to help you make one.




1)Switches and forks...check
2)Define well....I have a decent grasp....
3)I Havent Done particularily this...I figured I could do it with pictures...Or some custom Chips, being as the tactical potion of the battle system would be taking place on a special map....
I would probably need help with this
4)Not really...See #5
5) It was a simple ABS that also went along side a  Customized DBS
6)Yes....check
7) Im experienced enough that Im not afraid to Try to do this, but Humble Enough to know that the only way I CAN do this, is to get advice from somebody who knows more than I do.

The Idea of this Tactical System, is to  Modify the circumstances Of the Customized TBS.

No character on the TBS could Be slain...They could run out of their "HP" On the TBS...and the sprite would change to a say, kneeling figure of the said sprite.....At which point the player would Still Have to Engage Battle with the Crippled sprite, Inevitably Entering the DBS.

Other Enemies Would say, get hit in the TBS and flee battle as a result, meaning that the option to enter the one on one DBS would not be available....


Im going to give a bit better of an Example of Complexity that would Ensue, because I think Ive made this sound way more complicated tha I had too.

Lets say, Were Looking at one of the Battle Members, Named Chuck.

Chuck Starts the Game With  lets say...131 Hp in the DBS...At level 1
In the TBS, he is Going to Start with 10 (t)HP /(tactical)Hit points.

At 10 HP, Chuck Enters The TBS....
He gets hit for 2 points, And enters Melee combat.....
So, every time a (t)HP were removed, it would Lower Chucks HP by Ten, lets Say.
Chuck then wins the DBS, One on One Battle,
Adding a number to a variable we'll call "Chucks Kill Count"

And. The Only Opponent on the Field was the one chuck Just Battled...So...yaay.... Chuck Wins....
At the End of Every TBS Battle, If Victorious, Every member prestent In the Party Would get A set Amount of  Tactical Experience Points, Along with Bonus Points for The Kill Count.....

I want to Dumb Down Everything, stat wise....this Tactical System is a Kind Of Precursor to The DBS....Like a Pre-Battle Mini-Game...



As far as the Battle goes, Between Characters, ....I was thinking that would Be dumbed Down as well.....I was Going to Try for a Rock Paper Scizzors, with Heavy Modification. NOthing Very Elaborate.












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