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Author Topic: Detailed guide on char backrounds?  (Read 2396 times)

Offline Trixter

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Detailed guide on char backrounds?
« on: October 18, 2006, 11:43:20 PM »
I really need help with making the backrounds of a character transparent.... Yes i know im in the wrong section... but the forums page wont load and this is the only place i can post :(
If anyone could give a detailed description of what "if you click on the backround and its flashing it will be transparent" means that would be great...
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Offline I Have a Sandwich

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« Reply #1 on: October 18, 2006, 11:45:05 PM »
.........Just how stupid are you on a scale of 1 to 10? 26? You click the background so it flashes and click okay and it becomes transparent.
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Offline Trixter

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« Reply #2 on: October 18, 2006, 11:50:17 PM »
In the Charas.Ex import box? That has a flashing backround :|  but no ok button...
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Offline I Have a Sandwich

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« Reply #3 on: October 18, 2006, 11:51:14 PM »
You didn't say charas.ex. You just whined a bunch. I don't use ex though, so I have no idea.
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Offline Trixter

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« Reply #4 on: October 18, 2006, 11:54:42 PM »
.... Thats a funny way of looking at things you have....
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Offline Daetyrnis

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« Reply #5 on: October 19, 2006, 12:00:39 AM »
If you want the background to be transparent for rm2k3, do the following.

1.Make sure the file is 8bit, also known as 256colours.  If not, see another tutorial.
2.Open up your RPGMaker, and look for the import button (it's a rectangle with two arrows around it, 7th from the right).  It's near the top of the window by the way.  Alternatively, you could hold CTRL and press I to bring it up.
3.Make sure the correct section is chosen (ex. if you are importing a charset, make sure charset is selected).
4.Click IMPORT, and then find & open the desired file in the 'popup open window'.
5.Another window should show up, this time you want to click the background, the colour you don't want to show up ingame.
6.If the colour is now flashing, click OK.

TA-DA-! The file should be ready to use in your game.  If you got an error message, you may need to double check that the file is 256colours or that the size specifications are correct.
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