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It's not really a complete resource, but...
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Topic: It's not really a complete resource, but... (Read 3878 times)
Grandy
Zombie
Royal
Posts: 4,989
Not actually dead
It's not really a complete resource, but...
«
on:
February 03, 2007, 08:11:26 PM »
...I need feedback on it anyway.
PLUS I'll put it as a complete resource later. And maybe the suit on the battle char gen, 'cause that thing is lacking, well, everything.
Anyway, can anyone give me feedback on this guy? It's Sheng, a character I created.
I edited his hair from the evils guy on the battle char gen, and his suit is edited from the default thief.
I also took that silly smile away, because... I find it dificult to believe someone would smile that retardarly in the middle of a fight.
Oh, and that thing in his face is a lil' mustache, and below it, a goatee.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.
Grandy
Zombie
Royal
Posts: 4,989
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(No subject)
«
Reply #1 on:
February 03, 2007, 08:14:32 PM »
Silly attach button and his silly not attachness.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.
Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #2 on:
February 03, 2007, 08:24:27 PM »
Looks like he's frowning instead of old with hair.
Personally, I like everything but the face. The face looks odd next to everything else.
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Grandy
Zombie
Royal
Posts: 4,989
Not actually dead
(No subject)
«
Reply #3 on:
February 03, 2007, 08:35:33 PM »
...
Frowning?
I would understand if you said that the forehead is too big, but frowning?
EDIT:... oh you mean the small hair that is slightly downer than the rest? I was wondering about that as well.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.
FFL2and3rocks
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Leader
Posts: 2,638
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«
Reply #4 on:
February 03, 2007, 08:36:53 PM »
Yeah, the mustache looks a bit like a sad face.
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Grandy
Zombie
Royal
Posts: 4,989
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«
Reply #5 on:
February 03, 2007, 09:40:22 PM »
Oh.
That can't be helped, I think.
I believe when he is amidst other mouthless characters, it'll look alright.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.
Emerates
A. Hermit Esquire
Exemplar
Posts: 1,027
(No subject)
«
Reply #6 on:
February 04, 2007, 12:09:48 AM »
I would suggest making the beard less V-like, and make it look like it actually comes down by the corners of his mouth, for anatomical accuracy.
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Grandy
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Royal
Posts: 4,989
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(No subject)
«
Reply #7 on:
February 04, 2007, 12:58:39 AM »
Well, I've separated the mustache a pixel, hoping it'll do any diference.
And, well, when I created sheng, his beard WAS V-like, so...
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.
Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #8 on:
February 04, 2007, 06:28:16 PM »
Much better. I can tell it's hair now.
Alright, other changes I would make are bringing the hair down a pixel or two so the forehead doesn't seem so big. Also, I assume that the few orange pixels on the chin are the beard. You should probally make the white around those a bit darker or something, because when I first looked at it, I thought that the white was the beard XD
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It's not really a complete resource, but...