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Author Topic: Lake of destiny  (Read 8189 times)

Offline Moosetroop11

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« Reply #15 on: June 03, 2007, 09:59:22 PM »
If he's sliding back and forth, you just haven't lined it up properly.
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Offline Noobpwner

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« Reply #16 on: June 03, 2007, 10:26:48 PM »
is there anything that can help me line them up?
or does someone have a abs
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Offline drenrin2120

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« Reply #17 on: June 04, 2007, 04:44:11 AM »
look for a Battle Chara template in the complete resource section. There's a bunch of them, shouldn't be too hard to find.
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Offline Dragonium

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« Reply #18 on: June 04, 2007, 08:43:40 AM »
Please tell me he's not pissing in the third frame.
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Offline game_maniac

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« Reply #19 on: June 04, 2007, 07:06:40 PM »
^Haha, I agree, the effect on the third frame is pretty poor, you should just copy +paste the RTP effect if you can't do better. Or just ask someone for a bit of help.

I like the new story, sounds a lot better and it's not filled with the usual cliches, which is always a plus. That and the fact you listened to advice and tried to improve on your maps shows you're serious about this project, and that's a +1 to respect for you and the game in general.

Now you just need a good name for your game and edit the topic title, because simply "Game" doesn't attract much attention.
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Um, not to sound stupid or anything but what's castration? Is it like a food or something?" -vannypegasus, Pokémon board (6/14/05)

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Offline Noobpwner

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« Reply #20 on: June 05, 2007, 02:20:41 AM »
Quote
Originally posted by Dragonium
Please tell me he's not pissing in the third frame.


Yeah I really didn't notice that until you pointed it out now we know who has the sick mind here ------------>Dragonium<-------------
not to point any arrows...  I'd point my finger but it just wouldn't have the full effect of the arrows...

So I'll work on changing that...
The thing is I wanted it to like look like its starting on fire in the shape of a pentagram...

I used a battle char template...
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Offline Phayre

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« Reply #21 on: June 05, 2007, 02:25:29 AM »
Meh. Just slide it around until it works. Use IDraw or sommat and make sure the sprites are aligned the same way, same amount of pixels on each side. Yeah, it can be bitchy. Deal with it. Trial and error is the spice of life.....
or was that variety? Yeah it was, I'm making up pseudo-wisdom......
*has sufficiently confused herself*
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Offline Noobpwner

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« Reply #22 on: June 05, 2007, 04:14:37 AM »
Just asking again but I have a question what happened to those good abs tutorials that used to be here, but now when I need them the most they ran off to be emo and not help me with my game...  I dont think there's anything wrong with emo's cause people call me emo but really why are the tutorials being bitches and leaving me like this?
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Offline game_maniac

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« Reply #23 on: June 05, 2007, 04:14:51 PM »
The tutorials, like many of us, can't stand emos. Or maybe you just haven't tried the search function above?
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Um, not to sound stupid or anything but what's castration? Is it like a food or something?" -vannypegasus, Pokémon board (6/14/05)

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Offline Moosetroop11

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« Reply #24 on: June 05, 2007, 05:25:03 PM »
Quote
Originally posted by Dragonium
Please tell me he's not pissing in the third frame.

XD That would be one hell of a piss. THE WEE THAT EVEN TOILETS FEAR
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Offline Dragonium

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« Reply #25 on: June 05, 2007, 05:47:17 PM »
Quote
Originally posted by Noobpwner
Yeah I really didn't notice that until you pointed it out now we know who has the sick mind here ------------>Dragonium


Hey, you made the set. I just commented on what you were obviously alluding to.
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Offline Noobpwner

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« Reply #26 on: June 05, 2007, 10:23:10 PM »
Quote
Originally posted by Dragonium
Quote
Originally posted by Noobpwner
Yeah I really didn't notice that until you pointed it out now we know who has the sick mind here ------------>Dragonium


Hey, you made the set. I just commented on what you were obviously alluding to.[/B]

Hey man I didn't even notice that until you pointed it out...Then I couldn't stop laughing... Until now....

Back to what I was going to say.... I was going to say something about something about my game... Like I wanna make my character dash and I tried using Dragonblazes tut. but It just made me sit in my corner and cry. Or else it made my guy slowwww! So I am gunna try to have this in my game.

Dashing
Night/day
Abs

anything else that might make this game better? I was thinking of making it so your guy could call a taxi from a phone booth or something..
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Offline A Forgotten Legend

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« Reply #27 on: June 05, 2007, 10:40:18 PM »
Did you change the hero speed to Move Speed Up or whatever the hell it is....  Move Speed Increase.  That's it.
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Offline Noobpwner

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« Reply #28 on: June 06, 2007, 02:05:22 AM »
yeah but all it did was slow him down
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Offline aboutasoandthis

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Try This.
« Reply #29 on: June 06, 2007, 03:04:17 AM »
Make two events, on as a "Parallel Process" and the other as a "Action Key." The Action Key Event should have two pages (Or one for every kind of movement you want in your game. It helps to name the Action Key event into something like "Movement."

Parallel Process:
Make the Key Inpute Command to start the running, but instead of "Move Event: Hero: Increase Speed," insert instead "Call Event" instead.

Call Event should have 3 sections:
-Common Event
-Map Event & Page
-Event Referenced from Variables.

Click on the Map Event Section, and select the Action Key Event mentioned above.

Now to set up the running.

Action Key Event: Page 1
Move Event: Hero:
Speed Down
Speed Down
Speed Down
Speed Down
Speed Up
Speed Up
Speed Up
Speed Up
End Event Processing

This is to make him walk.

Action Key Event: Page 1
Move Event: Hero:
Speed Down
Speed Down
Speed Down
Speed Down
Speed Up
Speed Up
Speed Up
Speed Up
Speed Up
End Event Processing

This is to make him run.

Every event runs on a speed of 1-8. The hero naturally starts out at 4. This should do it. If it is still not working, try changing the frequency to 5 or 6 in the Move Event section. That's the little top bar with the empty bubbles.

I'm not very good at explaining these kinds of things so if anyone knows what I'm talking about, feel free to add.
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