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Author Topic: How do people get music to play all the way through?  (Read 3231 times)

Offline zuhane1

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How do people get music to play all the way through?
« on: July 23, 2007, 09:27:48 AM »
I noticed on some games, the field music is the same as the battle music and the victory music. How is this possible? I have a music randomiser set as an event but it pauses before every battle and is a bit crappy. Please help!

Second thing: I need voice actors and an artist for my game. If I could get some help I would be deeply grateful.
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Offline Phayre

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« Reply #1 on: July 23, 2007, 06:38:18 PM »
I can't help you with the music thing, but I could try some art if you PM something for me to try. I can really only draw people, though. I suck at everything else. ^^
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Offline A Forgotten Legend

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« Reply #2 on: July 23, 2007, 06:50:25 PM »
set the battle music to NONE and the Victory music to NONE.
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Offline crunkman2000

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« Reply #3 on: July 23, 2007, 06:59:38 PM »
I think setting the battle and victory music to the same thing as the music for the map you're wanting this effect to occur on will work as well.
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Offline Moosetroop11

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« Reply #4 on: July 23, 2007, 07:37:33 PM »
Yes, there's an option in the event thing for changing the battle, victory, game over music etc.
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Offline zuhane1

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« Reply #5 on: July 25, 2007, 02:34:03 PM »
I really don't understand. Setting the battle and victory music as off just makes it go off and nothing else. Games which do this, I've opened them in RPG maker and they have had battle music set, there are no events in the battles. I could have music starting as an event but it stops for ages before actually coming on.

Other question, on rm2k3, I've got a parallel event which makes another event move. It moves using the 4, 5, 6 and 8 on the number pad, just like a normal control. But you can't hold a direction, the event just moves once and that's it. You have to keep tapping a dircetion to move the event, also, it moves the main character too. This isn't ideal for a 2 player battle game.
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Offline thepsynergist

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« Reply #6 on: July 26, 2007, 05:58:08 AM »
Question on Music: Set the battle music, the victory music, and the field music to the same song.

Question on Scrolling: Access chipset menu on Database.  Make sure the tile the hero is, can't be walked on, AKA Wall.  Go to the paralell process event and set the key input processing so that you use the numbers on the number pad.  Then use the fork conditions branch to check for the variable that is equal to the number pad button variable.  Use the move event command as follows for each direction:
<> Conditional Branch Check if Varaible is 11(or whatever the number pad variable is, the down one)
 <> Move Event, Start Slip Thru, Move Down One, End Slip Thru

Continue for each direction.  Hope this helps.
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