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Author Topic: Tactics Battle Style Help?  (Read 4054 times)

Offline xxBluezxx

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Tactics Battle Style Help?
« on: August 06, 2007, 06:03:32 PM »
Hey, I'm currently using RPG Maker 2k3 because for some reason it won't run RPG Maker XP, always coming up with the error that there is a problem with direct x audio.

Anyways, I was wondering if there is a way to set up a tactics rpg battle style, foristance the playing style of Final Fantasy Tactics.

Thanks ^^
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Offline ZeroX5

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« Reply #1 on: August 06, 2007, 07:09:16 PM »
I hope you tried to re-install DirectX 9.0c (or higher)
it could fix the problem maybe.

for your prob to make a FFT like rpg... there is still the SIM RPG Maker.
It's a tactical version of the RPG Maker itself, but it's very old so its hard to find him on google.
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Offline aboutasoandthis

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« Reply #2 on: August 06, 2007, 08:02:31 PM »
I can't get you a step by step guide. That's too much time and work. I might be able to give you some advice. I'm doing something similar.

With any kind of Custom Battle System, I'd start by making the Battle Mechanics. These will be to decide how equipment works, how turns work, and how much damage is done. RPG Maker has a guide to its own in the Help file, but if you want custom ones, you have to make it yourself. Find tutorials to figure out how to add/subtract/divide/etc numbers with variables too.

For a tactics game, movement is the most important thing. For this you need to master X and Y coordinates. With this, you can create things like picture-based movement, shooters, weight puzzles, and picture-based Custom Menus.

That's about it... I hope it helps.  :)
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Offline xxBluezxx

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« Reply #3 on: August 06, 2007, 10:25:52 PM »
>.>

Lol, if re-installing Direct X 9.0 makes it work... I'm going to kill myself x]

Anyways, thanks for the advice, I'll go onto some other sites, and learn more about what you've told me.

Much appreciated ^^
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Offline ZeroX5

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« Reply #4 on: August 07, 2007, 12:25:10 PM »
Quote
Originally posted by xxBluezxx
>.>

Lol, if re-installing Direct X 9.0 makes it work... I'm going to kill myself x]


ôo ? i dont get it...
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Offline xxBluezxx

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« Reply #5 on: August 07, 2007, 01:18:38 PM »
@.@

Lol, You know... If I was that much of idiot not to do that, and it actually worked... I would kill myself... Not literally >.>
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Offline ZeroX5

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« Reply #6 on: August 07, 2007, 02:00:44 PM »
x) oh i get it now ! lool  i had a hard day at school x)  in my opinion is 2k3 better than xp...
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Offline Dragoon de Sol

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« Reply #7 on: August 07, 2007, 02:02:48 PM »
Quote
Originally posted by ZeroX5
there is still the SIM RPG Maker.
It's a tactical version of the RPG Maker itself, but it's very old so its hard to find him on google.


Actually, LINK REMOVED FOR ILLEGAL DOWNLOADS has a version of it.
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Offline Desimodontidae

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« Reply #8 on: August 08, 2007, 03:41:05 PM »
Quote
Originally posted by ZeroX5
in my opinion is 2k3 better than xp...


Agreed. That is, unless you take the time to learn the scripting language for XP. But who wants to do that, really?

Anyways, have you checked around for other tactical battle system-based RPG Maker games? Personally, I don't remember seeing any, but sometimes it's good to take a look at other games coding to get ideas for your own. Of course, I'm saying completely rip it off...
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Offline xxBluezxx

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« Reply #9 on: August 09, 2007, 02:00:53 AM »
x] Don't know why I didn't think of that lol, I'll go look now

Btw, you wouldn't happen to have a link to a completed game with that kind of system do you?
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Offline lilsniffs

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« Reply #10 on: August 10, 2007, 01:30:48 AM »
I'm working on a tactics game. I also need help with this. Try this:
Event: Your turn, Parrelel process, switch hturn is on. Msg:Your Turn. Show Choices: Move, attack, magic, defend. Move: Conditional Branch: Moves equal 4: Show choices: Up, down, left, right. If up move up etc. Variable:-1. Do the same things until you reach 1. After 1, switch operations Enemy turn on. Thats all I have right now.
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Offline Life Swordsman

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« Reply #11 on: October 30, 2007, 02:55:26 AM »
I'm also working on a tactical rpg, like Advanced Wars and Fire Emblem. How do you make characters apear multiple times in a team (ex: "soldiers" Units that have independent stats, but all start out the same.)
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Offline Dragoon de Sol

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« Reply #12 on: October 30, 2007, 03:45:45 AM »
Don't bump an old topic that's not yours. Make a new one.
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Offline Life Swordsman

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« Reply #13 on: October 31, 2007, 02:56:59 AM »
Sorry my bad :(
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