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Author Topic: Changing Cliches  (Read 7399 times)

Offline Phayre

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« Reply #15 on: September 05, 2007, 01:00:50 PM »
The middle ages bit doesn't cover most RPGs, which are only very loosely based on that time period. It would also depend on whether the person was peasant or noble.
 
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Offline Roland_Deschain

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« Reply #16 on: September 05, 2007, 01:20:17 PM »
Yeah, they're loosely based on the middle ages, but even loosely based can mean the same adult age limit thing. And most games I enjoy and make are based heavily on medieval times, since they seem more fun and less cliche than kinda-maybe-sorta based on the medieval times.... BUT WITH STEAM ENGINES!!!! I hate steam engines in a fantasy setting. The two don't mix.

Also, fangirls around the area I live in are scary.
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Offline cherko

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« Reply #17 on: September 05, 2007, 01:24:30 PM »
I like those anachronistic elements. The idea for my previous RPG (cancelled) would have required cryonics to have been researched around the middle ages.
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Offline Roland_Deschain

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« Reply #18 on: September 05, 2007, 01:33:45 PM »
But, see, if you claim that your game is a medieval  fantasy setting, not just a fantasy setting, one would expect it to be more realistic. You know, with no steam power and no guns and all that. A fantasy setting, on the other hand, could be anywhere and include anything, so long as it makes sense within the game world. However, if said fantasy setting includes steam power, and yet no guns, well.... the people either were visited by aliens or forgot a ton of their research. See, when I said I hate steam power in fantasy settings, I was referring to medieval fantasy settings.

Huh..... Now I should probably post a tutorial about fantasy settings, or add that to this one.... :|
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Offline cherko

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« Reply #19 on: September 05, 2007, 02:11:07 PM »
I guess it would count as a cliché, Final Fantasy is very influential so although I can't name any examples I bet a lot of people copied that aspect.
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Offline Phayre

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« Reply #20 on: September 05, 2007, 04:05:53 PM »
Lack of guns in RPGs makes me sad. And gun-wielding characters sucking makes me sadder. Every game should have an irate gun-wielding ex-scientist who spends his time getting as drunk as possible! *hugs Christophe*
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Offline Moosetroop11

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« Reply #21 on: September 05, 2007, 04:14:43 PM »
I've got a problem because my curent game is a sequel to the one before (and that to the one before that). The heroes and villain were always cliche and for the most part I've stuck with the same cast.

I might try to make new characters more interesting, though. These ideas intrigue me.
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Offline Roland_Deschain

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« Reply #22 on: September 05, 2007, 05:16:10 PM »
Quote
Originally posted by Phayre
Lack of guns in RPGs makes me sad. And gun-wielding characters sucking makes me sadder. Every game should have an irate gun-wielding ex-scientist who spends his time getting as drunk as possible! *hugs Christophe*


But a gun-wielding ex-scientist wouldn't make sense in my low-tech world....
Maybe a crossbow-wielding ex-scientist.....
Scientist-wielding ex-gun?
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Offline Dragoon de Sol

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« Reply #23 on: September 05, 2007, 07:10:12 PM »
Scientist's ex-wife wielding crossbow?
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Offline Roland_Deschain

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« Reply #24 on: September 05, 2007, 11:37:55 PM »
Ex-wife scientist's crossbow wielding a drunken gun?
I'm working on it....:D
Anyway, as for the cliche about guns sucking in RPG's, well, let's see... how to change but not destroy this cliche.....
Well, maybe make the gun's accuracy low, but have it do a lot of damage and use different elements. Or maybe make it a gun that runs off the character's MP, making the need for ammo nonexistent but the use of ether (or whatever you call it) necessary for tough boss battles and allowing it to have spells cast through it. Wow, that's actually pretty cool.
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