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Author Topic: [DEMO]Tales West: a wild west action rpg  (Read 3884 times)

Offline nickmasterx

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[DEMO]Tales West: a wild west action rpg
« on: September 08, 2007, 04:01:21 AM »
http://i71.photobucket.com/albums/i154/nickmasterx/tw.jpg

ABOUT: Tales west is an action rpg made using rpgmaker2003. The game is set in the wild west, during the gold rush to be exact, circa 1865. The story chronicles the stranger, (you) and his quest for gold, justice, and revenge.

Progress:
Story: 11%
Maps: 52%
Characters: 80%
Sound/Music: 96%
Overall: about 25% done
Demo coming 9/21/07

FEATURES: Day/Night System, Custom Menu, Cool graphics, Custom Battle System, Nonlinear, Good Music

Transportation:
Horse
Wagon
Hot Air Balloon
Train

Minigames:
Dueling- with an item called the Dueling Glove, you can challenge NPCs with an arrow over their heads to a duel for gold or items. This involves a randomly-generated timed button combination that can get tricky. See a screen of the first duel below. It only has 4 buttons, but they get harder.
Gold Panning- With the Gold Pan you can sift through rivers for gold.
Collecting Silver Stars- Hidden in treasure chests throughout the game world are silver stars. Something will happen when you reach 100... !!
Sniping- Protect president Abe Lincoln from being assassinated!
Bounty Hunting- Catch criminals and claim your reward.

Characters:
http://i71.photobucket.com/albums/i154/nickmasterx/Stranger.gif
http://i71.photobucket.com/albums/i154/nickmasterx/Stranger2.gif
You, the stranger: (default name: Wyatt) silent protagonist, veteran of the American Civil War (of the Union army).
Horse: (default name: silver) Your trusty steed.
Jose: A mexican native who becomes your ally.
Jimmy the Kid: a notorious outlaw, arrogant, merciless
Sheriff: The sheriff of Drywood. He doesn't like
strangers. Is drunk most of the time and is powerless to
stop the outlaws outside of Drywood's city limits.
Anabelle: Daughter of sheriff and ex-flame of stranger.
McClintock Boys: A gang of outlaws, sons of Pop's McClintock
Pop's McClintock: Head of the McClintock Boys
Abe "honest abe" Lincoln: President of the United States (Union States)
Alexander Grahamcracker- Inventor
Tommy Edison: Telegraph boy
Muchos Tacos: Head of the Mariachi Monsoon gang
Chief Runamuck: Head of the Indian Village
Raging Bull: An indian warrior
Bosses:
WarChief Running Duck-Weapon: Tommahawks, knife, arrow
Dirty Larry- Weapon: Dynamite Sticks, Pistol
Conductor Cornwallus- Weapon: Trains, Pistol
Misc:
Nick (me): (allows you to change your name and your horse's name)
http://i71.photobucket.com/albums/i154/nickmasterx/nick.gif



Weapons:

6 Shooter- Unlimited Ammo, but weak/semi-accurate.
Rifle- Very Accurate, but slow and weak.
Razor Hat- Damages enemies within vacinity
Shotgun- Powerful but inaccurate. Multiple bullet spread can take down multiple enemies at once
Gas Powered Flamethrower- Very powerful, limited area.

Screenshots:













*NEW* 9/6:

This is the desert area that was kinda sparse and open in the videos. I tried to make it look more organic/realistic.
You can spot an enemy in the lower right, and some hidden chests. The one in the upper right is actually pretty
hard to get to, but the reward is worth it  :shh:  :naughty:
*New 9/7*

Protect your money from thieves by depositing it in the bank.

A hidden area... :shh:

Now with 100% more shrubbery. The same map as the 9/6 screen. It's huge (300x300)!

Videos:

http://youtube.com/watch?v=qkb72AZaLJU&mode=user&search=

http://youtube.com/watch?v=NSDkaEeHatg&mode=user&search=

http://youtube.com/watch?v=bzYij6TK_ok&mode=user&search=

http://youtube.com/watch?v=WWF-SjW3KBo&mode=user&search=

http://i71.photobucket.com/albums/i154/nickmasterx/esrb_teen_logo_150.jpg -Mild Langauge, Cartoon Violence

Important:
CONTROLS:
Z= Talk/Shoot
X= Menu (CMS not in demo, sorry)
SHIFT= Strafe
1= Use Jerky
2= Use Antidote
3= Use Vintage Wine
4= Cycle Weapons- MUST PRESS 4 to equip 6 shooter!!!
8= Use Rope
9= See Map
0= Call horse

SAVING: Talk to a priest or save in the menu if you are at a town.

DYING:When you die you will return to the last town you visited with half of your gold. But, if you happen to
have a Medpack, you can be revived on the spot.



Demo:
http://rapidshare.com/files/57393504/Tales_West_CH1DEMO.zip.html
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Offline DragonBlaze

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« Reply #1 on: September 08, 2007, 04:37:31 AM »
This game looks pretty good, its an original concept, thats always nice to see, the graphics look good, I can't say much about the story because you didn't really post much about that, the features look nice, and well, so far so good.

Of course, I tend to focus on the negitive aspects when looking at a game (how else would you make your game better if no one critisized it?). Anyway, when you say you're 11% done with the story, and 25% done with the whole game, I hope you mean you have 11% of the story playable. Because if you only have 11% of the story thought up, you're probably gonna have some issues. Usually you should think of the story of a game before making it. In most good stories, the differant parts of the story tie in together, you get a piece here and a piece there, and then they all click together, you can't really achieve this effect if you start majorly working on your game before you have the main part of your story thought of.

Then, some of your maps are a little empty (i'm kinda picky on maps). But anyway, the two I saw were the train station and then the one where he was on the desert like cliff, there just seemed to  be big open spaces of the same tile where there wasn't much of anything. A rule that I use for my game is that there should never be a big patch of the same tile, if its a house or something that has a floor that needs to be the same tile, fill it with furniture, npcs, or something to make it not so uniform, and if i can't do that, then i try to reduce the space. Thought I guess if its a desert, theres not much you can fill there because, well, deserts are empty...

And i didn't look at all of you screens or any of your movies because I'm on a dial up connection, which happens to be going really slow right now. But yeah, so far its looking pretty good, keep working hard at it and I'm sure it'll turn out to be a great game.  :)
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Offline coasterkrazy

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« Reply #2 on: September 08, 2007, 04:39:38 AM »
Wow. This looks pretty awesome. I love the music! :)
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Offline nickmasterx

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« Reply #3 on: September 08, 2007, 06:25:07 AM »
DragonBlaze, you're absolutely right. I need to finish the story. As for the maps being empty, I've been working hard on filling them with as much detail as possible. The screens at the top of the page are very early versions of the maps. Basically the story is about is about  [SHADOW]the silent protagonist who is a veteran of the civil war.  After being tired of seeing towns and people victimized, he takes the law into his own hands to hunt down the outlaws. It might sound a tad cliche, but I'm going to try and make the characters the focus, by revealing each of their pasts, somewhat similar to shows like LOST through the use of flashbacks, also much like final fantasy 6.[/SHADOW]
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Offline nickmasterx

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« Reply #4 on: September 08, 2007, 06:32:51 AM »
Quote
Originally posted by coasterkrazy
Wow. This looks pretty awesome. I love the music! :)


Thanks, the music is mostly from Wild Arms: Alter Code F, but I also used some free .mp3s. All of the music is in .mp3, so it's going to be a big download (100mb+).
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Offline aboutasoandthis

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« Reply #5 on: September 08, 2007, 03:54:12 PM »
This game looks great. I with the chipsets were a little more refined and with a cohesive art direction, but I'm willing to look the other way. I love the western concept.
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Offline nickmasterx

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« Reply #6 on: September 21, 2007, 07:31:21 PM »
Demo out.
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Offline Moosetroop11

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« Reply #7 on: September 21, 2007, 10:00:03 PM »
Looks interesting. I'll download it when I'm bored one day :)
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Offline Dethbywafflez

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Re: [DEMO]Tales West: a wild west action rpg
« Reply #8 on: March 18, 2009, 01:13:27 AM »
awesome game
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Offline Cerebus

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Re: [DEMO]Tales West: a wild west action rpg
« Reply #9 on: March 18, 2009, 01:14:22 AM »
I'm guessing you're kicking these old game topics on purpose...
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