Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Game Creation »
  • Requests »
  • RPG Maker Programming »
  • Move event slows down steps
« previous next »
  • Print
Pages: [1]

Author Topic: Move event slows down steps  (Read 2290 times)

Offline Dragoon de Sol

  • Common sense isn't very common
  • Agent
  • *
  • Posts: 800
Move event slows down steps
« on: September 14, 2007, 11:44:00 PM »
Okay, here's the dilemna I'm having.

In the intro of Drifter, Jet jumps up a couple of cliffs to get a view of his target. But when I do the Move event, his movements and are slow. Like, before I start the event, he moves at a normal pace. But after the jump, he takes a step, it waits maybe half a second, takes another step, etc, and it does that until the event ends. I have an event on Autostart and there's a weather effect active (Which I already removed and tried because I thought that would help it.) I asked several people, but they were too busy with whatever to help me, so I'm coming to you all.

What is the problem? Is phasing mode not the way to go? What would make my mvoe event slow down?

Video:
http://s173.photobucket.com/albums/w44/GuardianDaniel/Random%20Things/?action=view¤t=Lag.flv

Screen of my coding:
Image Hosted by ImageShack.us

Things I've tried:
- Frequency: I've tried adjusting frequency, but all it does is speed up the action, when what I'm wanting is to restore the fluidity of the walking like when the character is controlled.

- Start Adjustments: I changed it from an autostart to a parallel process to see if that'd help, but no it did not.


So I'm clear...the problem is not that the thing is slow but after each step, he stops for a second, then moves on. I tried this on all other maps and it just happens on this one map.
Logged

Offline DragonBlaze

  • A Wild DB Appeared!
  • Royal
  • *
  • Posts: 3,329
(No subject)
« Reply #1 on: September 15, 2007, 12:32:17 AM »
If it only happens on that map, then it could be a few things, another event on that map is interfearing with the movement of the hero, or it could be lagging, sometimes the movements of events can lag if you have a lot of pictures showing. Check through your other events, and check to see if theres any auto start of parallel process events that show pictures.
Logged
Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline Dragoon de Sol

  • Common sense isn't very common
  • Agent
  • *
  • Posts: 800
(No subject)
« Reply #2 on: September 15, 2007, 12:51:31 AM »
There is not. It's only four other events, all of them nonmoving. Two charsets and two top peices of a rock.
Logged

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #3 on: September 15, 2007, 03:41:35 PM »
Make sure the event movement speed is set to 8.
Logged
Most Recent:

________________________
Old Stuff:

Offline Dragoon de Sol

  • Common sense isn't very common
  • Agent
  • *
  • Posts: 800
(No subject)
« Reply #4 on: September 16, 2007, 03:21:56 AM »
MIC: I tried yours and it was just a big blur.

Lucas: I tried yours and it just went a lil faster.
Logged

  • Print
Pages: [1]
« previous next »
  • Charas-Project »
  • Game Creation »
  • Requests »
  • RPG Maker Programming »
  • Move event slows down steps
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum