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Author Topic: This just doesn't look right...  (Read 1978 times)

Offline Yellowvanblake

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This just doesn't look right...
« on: October 01, 2007, 06:35:28 PM »
I'm kind of trying out this whole charset editing business for the first time, and; well, failing miserably at it.

I'm trying to make this guy who doesn't wear anything but a helmet, a cape, and some kind of pelvic/abdominal armor, but I'm having trouble making his steps look fluid, even though I'm simply editing a template.

Can anybody offer me any tips or suggestions?

 
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Offline Moosetroop11

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« Reply #1 on: October 01, 2007, 06:58:46 PM »
Well the helmet doesn't look bad, but it looks like you've shaded the skin completely wrong... take a look at how other charsets are done.

As for fluidity, maybe you just picked up a bad template?
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Offline Yellowvanblake

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« Reply #2 on: October 01, 2007, 08:58:36 PM »
well I think that what the thing was with the whole fluidity bit was that I copied and pasted over some of the moving parts. Anyway, I went back and shaded the whole thing again kind of in an RTPish style.


Anyhoo, here is the updated version thinger.
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Offline Moosetroop11

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« Reply #3 on: October 01, 2007, 09:16:10 PM »
Cool, that shading looks a lot better ^^
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Offline Yellowvanblake

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« Reply #4 on: October 04, 2007, 02:54:36 AM »
Thanks for your help. I finally got a little something down, I also ended up changing templates up cause like you said, the one I was using at first was a piece of junk. Thanks again.
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