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Author Topic: Hello, I ran into a wall on my game.  (Read 2199 times)

Offline Drakiyth

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Hello, I ran into a wall on my game.
« on: December 11, 2007, 11:16:32 PM »
Does anybody know a variable I could use for giving characters skill points when they level up?


My game is going to use a system simular to world of warcraft and I need points given out every level.    I can't seem to find a way to do this.

Please help.
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Offline DragonBlaze

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« Reply #1 on: December 11, 2007, 11:41:54 PM »
You can use any variable...

To change the value of a base stat, you just need to use the Change Character Base Statistics command. Select the character, select the stat, then select the value to add to the stat. Instead of selecting a value, you can select a variable.

Though in order to really make this look cool, it would need a custom menu system to be displayed once the battle is over. This is a bit tricky, and you should find out how to make a custom menu system first. We should have some tutorials in this section, otherwise, theres a lot on the internet.
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Offline Drakiyth

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« Reply #2 on: December 11, 2007, 11:55:16 PM »
Quote
Originally posted by DragonBlaze
You can use any variable...

To change the value of a base stat, you just need to use the Change Character Base Statistics command. Select the character, select the stat, then select the value to add to the stat. Instead of selecting a value, you can select a variable.

Though in order to really make this look cool, it would need a custom menu system to be displayed once the battle is over. This is a bit tricky, and you should find out how to make a custom menu system first. We should have some tutorials in this section, otherwise, theres a lot on the internet.



Sounds interesting enough, does not help me much.   I want to use the menu that comes with the game. It will work just fine.  I'm going to have custom talent screens which will be activated through "key input proc"     Number 1 through 4 on the key pad..  1 will bind to one character etc..    

Is there a way to give skill points "AKA" variable - when a character levels up?
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Offline Drakiyth

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« Reply #3 on: December 12, 2007, 12:03:11 AM »
Quote
Originally posted by lucas_irineu
Yeah, just use "Variable Operations", "[NAME OF THE VAR]", "Add", +[number of skill points]



Right, I know the process of how to do it.  It's just I want it to be done when a character levels up in the normal battle/game.   I'm going to have a clutch game without all the fancy CBS.


My ideas so far would be a Parallel Process that searches if a character has gained a level..  but I have no idea from there.


Thanks for help btw.
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Offline Drakiyth

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Figured it out.
« Reply #4 on: December 12, 2007, 12:33:34 AM »
Okay, I figured it out.. The conditional branch just needs to be turned upside down so the higher level numbers read first..   Skill points will be added up when the character goes into her skill table.  Presto.  


Thanks all.   Hope you enjoy Ruins Of Azgayle when I release it sometime in 2009.  
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