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Author Topic: pokemon rpg!  (Read 2946 times)

Offline vuster

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pokemon rpg!
« on: May 13, 2008, 01:04:39 AM »
this is only the prototype of my stuff.:badboy:  once i finish my work,ill return 2 finish and really put in all the effort i can.
http://s298.photobucket.com/albums/mm280/vuster__/?action=view¤t=000Snesal.jpg

http://s298.photobucket.com/albums/mm280/vuster__/?action=view¤t=0000syther.jpg

http://s298.photobucket.com/albums/mm280/vuster__/?action=view¤t=00.jpg

http://s298.photobucket.com/albums/mm280/vuster__/?action=view¤t=0000raichu.jpg

since this is only a prototype, dont expect it 2 b amazing

next: metagross!
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Offline Fisherson

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« Reply #1 on: May 13, 2008, 01:48:27 AM »
You know i was just thinking of putting a tutorial about poke' evoliution
if you're interested..
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Offline rm2k3_rulez

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« Reply #2 on: May 13, 2008, 03:08:52 AM »
I am
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Happy is Frowny, Frowny is Happy. Happy brings laughter but then brings tears, which causes Frowny. Frowny makes everybody depressed but then things work out just fine. So question is now, which one are you when Happy is Frowny and Frowny is Happy?

Offline Fisherson

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« Reply #3 on: May 13, 2008, 03:24:05 AM »
Okay lets see
Make two to three new classes i'll call them charmander and charmelion
Make a new switch called "evo charmander"  or whatever and one called
ELv and another called Ep.If you have a touch battle system this will work for you otherwise
you will have to make it so that every time you win a battle  on the world
map you Get EP.
Make it so that you have a common event called "Evo handler" and make it say conditional branch:
If EP is equal to 100 show measage:Charmander is evolving
Turn on switch "evo charmander"
Chage class to Charmelion
Turn switch C "evo charmander" off.
If EP is 99 or less
end event processing
And there you have it any questions?
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