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Author Topic: Is this possible?  (Read 3616 times)

Offline imthewalrus

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Is this possible?
« on: May 30, 2008, 07:16:37 PM »
Hi, this is on RPGM2K3.

If you've played Nethack, you should know what I mean here. I want text to display when a certain enemy is hit by a certain attribute (eg. you hit a rat with a sword and you get "You slash the rat!" or you cast fire magic on an ogre and get "The ogre erupts in flames!") but I can't find a trigger that would rely on attributes...

How do I do this? Or, more importantly, can I do this?
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Offline Ben

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« Reply #1 on: May 30, 2008, 07:49:48 PM »
in the skills creation database there are options to do this.
If this is not to your liking, try playing with battle events pages, In the monster group section of the Database
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Offline Fisherson

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« Reply #2 on: May 30, 2008, 08:14:09 PM »
You may have to make a CMS.
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Offline Ben

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« Reply #3 on: May 30, 2008, 08:22:21 PM »
No, you wont really. It can be done with battle events....if not with the default massage system
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Offline imthewalrus

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« Reply #4 on: May 30, 2008, 11:13:52 PM »
Quote
Originally posted by gemini
in the skills creation database there are options to do this.
If this is not to your liking, try playing with battle events pages, In the monster group section of the Database

I looked there...
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Offline Ben

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« Reply #5 on: May 31, 2008, 01:16:42 AM »
okay...battle events.

Event trigger:    Skill: swordslash used
            show message
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Offline imthewalrus

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« Reply #6 on: May 31, 2008, 08:44:43 PM »
So I'm going to have to make a skill for every attack? Oy...
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Offline Moosetroop11

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« Reply #7 on: May 31, 2008, 11:23:28 PM »
Some things in rm2k3 are just hard work >.> I can't think of any other way to do it, unfortunately. You can get around some of these things by putting one page in every monster group that calls a common event every turn. You can use that one common event to check a ton of stuff and save a lot of monster group pages.

Actually, thinking about it, Gem's idea won't work will it? You can make a skill subset trigger an event but not an individual skill... I hope I'm wrong. Might be an idea just to give up on it though man >.>
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