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Time Played
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Topic: Time Played (Read 2637 times)
Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
Time Played
«
on:
June 04, 2008, 07:45:26 AM »
Hey all. I was wondering if there was a way to put the amount of time played in the default menu screen. Is there any way to do this that doesnt involve massive amounts of coding?
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Dominicy
All men play on ten!
Leader
Posts: 2,852
(No subject)
«
Reply #1 on:
June 04, 2008, 09:18:45 AM »
One of two ways. Make a watch locket-watch item thing that you USE to check how long you've played, using a variable for seconds, a variable for minutes, and a variable for hours. Another way would be to use ITEMS instead of variables.
Either way,
Make a common event, make it parallel process, no conditional switch. Make the event increase the variable or item 'seconds' by 1, then wait 1 second. Make a second common event (or use the same one, either way it should work) with the conditional branch 'If seconds = 60', no alternate branch. then (inside the conditional branch) set the variable/item seconds to 0 and add 1 to the variable/item minutes. Do the same for minutes, except with hours.
If this wasn't clear enough, tell me.
Good luck
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #2 on:
June 04, 2008, 05:46:05 PM »
Ok, I did all that....now how do I show it in the menu?
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aboutasoandthis
Exemplar
Posts: 1,915
Talking sucks.
(No subject)
«
Reply #3 on:
June 04, 2008, 06:21:38 PM »
No. It takes a custom menu like Dominicy's way.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.
Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #4 on:
June 04, 2008, 06:44:35 PM »
So is there a way to do it with the default menu?
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psy_wombats
Member
Initiate
Posts: 17
(No subject)
«
Reply #5 on:
June 04, 2008, 06:45:50 PM »
If you don't want a custom menu it's easy enough to just have a message print it out, like:
"Played for \v
:\v[y]:\v[z]" with the variables being the indexes of the hours/minutes/seconds. Then this would be triggered by an item, as Dominicy suggested.
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When Wombats Strike - (Enjoy your last days!)
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Dominicy
All men play on ten!
Leader
Posts: 2,852
(No subject)
«
Reply #6 on:
June 04, 2008, 06:48:25 PM »
Yeh, I forgot to mention that, sorry. But, instead of variables there's always making unsellable items that work as a clock. For example, things like, 'Clock - Seconds/Minutes/Hours'.
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