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Author Topic: A Battle Preview Image  (Read 3323 times)

Offline rm2k3_rulez

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A Battle Preview Image
« on: June 11, 2008, 07:02:01 AM »
Ok I am working on a possible game. All I have so far are some battle charasets made and a few monsters and backgrounds imported in. I found some sprite sheets and mushed them together to make 3 battle charasets. They are a black mage red mage and a fighter. A white mage is being made now and you can expect a ninja or a thief to come in if anyone can teach me a tutorial on how to make a steal command. But anyways here is the image,

Do you like it? I didnt take this either please believe me.


EDIT: system set not include in the picutre sorry. I am working on a custom one and its not working out too well _sweat_ . So just look at the graphics.
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Happy is Frowny, Frowny is Happy. Happy brings laughter but then brings tears, which causes Frowny. Frowny makes everybody depressed but then things work out just fine. So question is now, which one are you when Happy is Frowny and Frowny is Happy?

Offline Fisherson

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« Reply #1 on: June 11, 2008, 02:13:21 PM »
It looks good RM,just a bit too small.But good.
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Offline Prpl_Mage

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« Reply #2 on: June 11, 2008, 04:29:17 PM »
Is that the actual game photo? The screen does look very large compared to the charsets and they should be about the same height as the RTP.

I mean, FE sprites are small(half the size of pokemon) but I thought it would look bigger.

And well, steal commands are easy.
  • Make a skill called "Steal"
  • Make the skill a "Switch type"
  • Call the switch "Steal used/ON"
  • Make a battle event with the trigger "Steal used/ON" is: ON
  • Add a battle animation here and then set a variable to a random number between, let's say 1-4. This gives a 25% succes.
  • Make the: variable is "1" the succes and then add something like "add item: Potion.
  • Add a message saying "You stole a potion" for the looks.
  • Lastly turn the switch "Steal used/ON" OFF
  • Alternativly turn another switch on called "Steal used in battle" if you want to limit the player from only stealing once per battle. But you'll need to add a conditional branch to the battle event that cuts off the rest.


Good luck.
[/LIST]
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Phayre

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« Reply #3 on: June 11, 2008, 08:59:30 PM »
I like the battlechars. Looking good.
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