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Author Topic: The Adventure 100.5672% complete  (Read 24187 times)

Offline Muraiko

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Re: The Great Escape(2nd ver called The Adventure) Now complete!!
« Reply #45 on: July 13, 2008, 04:14:17 PM »
My folder was huge? It's only about 80 MB.
« Last Edit: July 13, 2008, 04:36:10 PM by Muraiko »
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Offline Felix-0

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Re: The Great Escape(2nd ver called The Adventure) Now complete!!
« Reply #46 on: July 14, 2008, 03:03:58 AM »
THE GAME IS HERE!!!
<a href="http://files.filefront.com/GeNoCiDe+Productions+pressrar/;11052726;/fileinfo.html" title="GeNoCiDe_Productions_press.rar">GeNoCiDe_Productions_press.rar</a>
« Last Edit: July 14, 2008, 03:27:09 AM by Felix-0 »
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Offline Lukas

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Re: The Great Escape(2nd ver called The Adventure) Now complete!!
« Reply #47 on: July 14, 2008, 03:06:27 AM »
I've played this!
Not because i was force or nuthing!
Its pretty good!
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Offline Rahl

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Re: The Great Escape(2nd ver called The Adventure) Now complete!!
« Reply #48 on: July 14, 2008, 07:37:59 AM »
I'm downloading it I'll tell you what I think after I try it out.
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Offline Felix-0

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Re: The Great Escape(2nd ver called The Adventure) Now complete!!
« Reply #49 on: July 14, 2008, 08:44:00 AM »
thnks for teh the teh support everyone  :blush:
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Offline Rahl

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Re: The Great Escape(2nd ver called The Adventure) Now complete!!
« Reply #50 on: July 14, 2008, 09:13:30 AM »
I've played it and everything looks pretty awesome. I took a look around at the scripting on the menues and the common events and it looks like you've put alot of time into it.

Scripting 9.5/10

Just great scripting, hard to read because variable names are a little cluttered, but i got the picture. A suggestion though is putting layers of pictures on the screen at all times with conditional branches that show a picture corresponding with the active skill and equiped item. But thats your choice, if you would like any help doing this you can just pm me.

Graphics 6/10

RTP, and a few different things, but overall it gets the job done and the message across. I would use more inventive graphics but thats just me.

Gameplay 8/10

Goes along with the scripting but very nice. Only had a few glitches to where my character got stuck facing in one direction gor a while.

Originality 5/10

I know this is Zelda based and thats probably the way its gonna stay, but i always think originality is the key to a really good game.

Overall 7-8/10

Very nice.
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Offline Felix-0

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Re: The Great Escape(2nd ver called The Adventure) Now complete!!
« Reply #51 on: July 14, 2008, 09:31:30 AM »
BTW all scripting is self-taught ^__^none are copied


Overall 7-8/10

Very nice.

WHOA!!

I expected a 5.5 accualy  :bend:

I'm still working on RTP and I never though about showing pictures for skills and such!
It has zelda enemies yes but the places,music, and names are all un-zelda!

Lava Caverns
Icy Forest
Lost Village
Deep-Space
Like-like caves(soon to change)
Vero's fort
Sky garden
Hero's caves
Cliffsides
Devils caverns
The great planes

thanks for the review
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Offline Rahl

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Re: The Great Escape(2nd ver called The Adventure) Now complete!!
« Reply #52 on: July 14, 2008, 05:57:59 PM »
The picture thing is actually a really easy thing to do really and I think it wouls really add to the game.
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Offline Felix-0

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Re: The Great Escape(2nd ver called The Adventure) Now complete!!
« Reply #53 on: July 14, 2008, 06:44:18 PM »
YAAY I LVL'd UP!!!

I already have (all self made)
Weapon pictures/and script
Skill pictures and scripts
and LVL pictures and script...and
I found a way to show hp WITHOUT pictures!!
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Offline Rahl

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Re: The Great Escape(2nd ver called The Adventure) Now complete!!
« Reply #54 on: July 14, 2008, 07:28:00 PM »
How did you manage to show that?
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Offline Felix-0

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Re: The Great Escape(2nd ver called The Adventure) Now complete!!
« Reply #55 on: July 14, 2008, 07:32:39 PM »
Here we go :*:

Constitution Branch:
For skill
If Varible:Set skill is equal to 0,1,2,3...ect Show picture...Blade of fury,Dash and slash, Aerial, Ice slam
Weapon: If Hero has Short sword eqq...show picture Short sword
If Variable: Hero lvl: is equal to 1 show picture lvl.1

Now for hp
Message options
Transparent, allow events to occour duringMessage display
Var operaiton Hero HP = Hero's HP Var operation Hero max= Hero's MAx hp

Message:
HP=\v[23]:\v[24]
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Offline Rahl

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Re: The Great Escape(2nd ver called The Adventure) Now complete!!
« Reply #56 on: July 14, 2008, 07:39:19 PM »
What happens when you get other messages then?
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Offline Felix-0

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Re: The Great Escape(2nd ver called The Adventure) Now complete!!
« Reply #57 on: July 14, 2008, 07:56:30 PM »
All scenes turn off the switch:Starter:
Which triggers the talk event
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Offline Rahl

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Re: The Great Escape(2nd ver called The Adventure) Now complete!!
« Reply #58 on: July 14, 2008, 08:23:17 PM »
Nice idea.
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Offline Felix-0

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Re: The Great Escape(2nd ver called The Adventure) Now complete!!
« Reply #59 on: July 15, 2008, 07:34:13 AM »
 :D thnx
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