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Author Topic: Crystal Crazy - Version 1.1 Demo - News on 1.2 09/09/08  (Read 27307 times)

Offline Drakiyth

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Re: CRYSTAL CRAZY - Rpg Maker XP - New Demo 1.0 Available! - News August 17th 2008
« Reply #30 on: August 19, 2008, 05:57:55 AM »
Quote from: RockJohnAxe on August 18, 2008, 04:46:14 AM
Well 2 ideas that keep popping to me, i dunno how do-able set idea is, but something like

"Flight" - able fly off the map without dieing for 5 seconds.

"Love love sparkles" - Randomly stop one enemy for 1 second.

just ideas



I got some stuff planned and going to be in testing really soon.   I'll see what I can come up with.  I'm working on a storyline as well.  I just want the game to keep it's puzzle/adventure feel but gain some RPG elements. 

I will release some info when I get some things tested.
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Offline Meiscool-2

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Re: CRYSTAL CRAZY - Rpg Maker XP - New Demo 1.0 Available! - News August 17th 2008
« Reply #31 on: August 19, 2008, 10:29:17 PM »
Ack this is hard. I'm still playin it... just thought I'd say that.
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Offline Drakiyth

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Re: CRYSTAL CRAZY - Rpg Maker XP - Detailed Storyline (NEW) - Demo 1.0 Available.
« Reply #32 on: August 20, 2008, 02:41:25 AM »
BUG FIXES - The crystals on the ogre boss stage will now push him back one space.
                   The crystals on the goblin chief boss stage will now push him back one space.
                   The crystals on the storm feather boss stage will now briefly stun him.
                   The crystal animation of wind damage is now appropriately targeting the goblin chief boss.

New Storyline up.   I'm doing my best to get Crystal Crazy some new features that won't drastically hurt the current game.   



FEATURE IDEAS:

Create a game that lets you farm money by completing the maps over and over like diablo.

Use the money to buy things to help Andriayle on her mission.

The items/skills that can help Andriayle must be simple things that can fit into a simple adventure game with the same level platform.

Adding very small towns to buy things and quest?

Items/Skills can be hot keyed to 1 through 4 on keyboard.

Adding a blue heart bar on the right side which represents mana.

More to come.
« Last Edit: August 20, 2008, 03:53:35 AM by Drakiyth »
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Offline RockJohnAxe

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Re: CRYSTAL CRAZY - Rpg Maker XP - Detailed Storyline (NEW) - Demo 1.0 Available.
« Reply #33 on: August 20, 2008, 04:34:48 AM »
I dont know if this is a big issue or not, but i think there should be a small delay between stage changes. Until i got used to it happening really fast, i wasnt ready at all. Although after playing for a bit i got used to it, and i knew that when i start a level i would have to keep at it until i win or died.

So again not really a big issue.

I still think my flight idea would be sweet, although i dunno how to code such a thing. Being able to activate Flight every like 30 seconds to allow the fairy to fly over the "Dead zone" for like 4-5 seconds can really open up some interesting game play in later levels. but again... its all theory crafting at this point.
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Offline Drakiyth

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Re: CRYSTAL CRAZY - MAJOR SNEAK PEAK AT 1.1! - 1.0 Demo Available
« Reply #34 on: August 20, 2008, 10:20:30 AM »
MAJOR SNEAK PEAK AT THE POLISHED 1.1!


VIDEO HERE!!!

http://www.youtube.com/watch?v=lrvw1HaiJpw

SCREEN SHOT




Quote from: RockJohnAxe on August 20, 2008, 04:34:48 AM
I dont know if this is a big issue or not, but i think there should be a small delay between stage changes. Until i got used to it happening really fast, i wasnt ready at all. Although after playing for a bit i got used to it, and i knew that when i start a level i would have to keep at it until i win or died.

So again not really a big issue.

I still think my flight idea would be sweet, although i dunno how to code such a thing. Being able to activate Flight every like 30 seconds to allow the fairy to fly over the "Dead zone" for like 4-5 seconds can really open up some interesting game play in later levels. but again... its all theory crafting at this point.


In the original game I had a fade to black thing going on but I took it out because it seemed way to slow.   I will probably have a flashy picture say "STAGE CLEAR" or something like that so you know..    However, I want to keep the speed because if you played with pauses now that you're used to it, it would seem slow and draggy.
« Last Edit: August 20, 2008, 10:23:38 AM by Drakiyth »
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Offline Red Fox

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Re: CRYSTAL CRAZY - MAJOR SNEAK PEAK AT 1.1! + VIDEO! - 1.0 Demo Available
« Reply #35 on: August 20, 2008, 10:58:26 AM »
I love the layout. Good work.
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Offline Drakiyth

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Re: CRYSTAL CRAZY - Pause Feature and Magic System - Demo 1.0 still available.
« Reply #36 on: August 22, 2008, 02:45:31 AM »
Check the main page for August 21st news.
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Offline Uberpwn_w00t

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Re: CRYSTAL CRAZY - Pause Feature and Magic System - Demo 1.0 still available.
« Reply #37 on: August 22, 2008, 04:39:03 PM »
Awesome. This is looking like it will be very fun when it's completed.

By the way, are you going to switch to different chipsets/charsets once it's done? Or are you going to stick with RTP? I think a custom graphics job would do wonders for this game.
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Offline A Forgotten Legend

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Re: CRYSTAL CRAZY - Pause Feature and Magic System - Demo 1.0 still available.
« Reply #38 on: August 22, 2008, 05:20:42 PM »
Hm... I don't think that the enemies should be able to walk on water. o.o

Video looks good.
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Offline Drakiyth

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Re: CRYSTAL CRAZY - NEW VIDEO! - Demo 1.0 - August 22nd NEWS
« Reply #39 on: August 22, 2008, 11:29:49 PM »
NEW VIDEO!!!

http://www.youtube.com/watch?v=3z3lueC_nb8



Quote from: Uberpwn_w00t on August 22, 2008, 04:39:03 PM
Awesome. This is looking like it will be very fun when it's completed.

By the way, are you going to switch to different chipsets/charsets once it's done? Or are you going to stick with RTP? I think a custom graphics job would do wonders for this game.



As of right now, I have no plans of using anything but besides what I have..   If the game really needs a major polish in graphics I might change some things.  So far, the RTP is working fine mixed with my own things.

UPDATE
The gold system is finished and goes up to 9999 gold.  I doubt somebody will get that much gold or even need it but that's the max.

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Offline A Forgotten Legend

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Re: CRYSTAL CRAZY - NEW VIDEO! - Demo 1.0 - August 22nd NEWS
« Reply #40 on: August 23, 2008, 12:00:38 AM »
awesome.  Although, they still walk on water.  it seems really odd.
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Offline Drakiyth

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Re: CRYSTAL CRAZY - NEW VIDEO! - Demo 1.0 - August 22nd NEWS
« Reply #41 on: August 23, 2008, 01:31:12 AM »
Quote from: A Forgotten Legend on August 23, 2008, 12:00:38 AM
awesome.  Although, they still walk on water.  it seems really odd.


I kind of figured it was a pond.  I had the water there before unpassable and it was a suicide nightmare for the fairy lol.   I will probably just remove the water *shrug*
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Offline Meiscool-2

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Re: CRYSTAL CRAZY - NEW VIDEO! - Demo 1.0 - August 22nd NEWS
« Reply #42 on: August 23, 2008, 01:55:53 AM »
It is kinda strange how it goes from sad/everyone dying/etc. to happy happy music.

But yeah, water should be removed if you can't make it to where monsters can't walk over it. Otherwise, it is looking good so far.
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Offline Drakiyth

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Re: CRYSTAL CRAZY - NEW VIDEO! - Demo 1.0 - August 22nd NEWS
« Reply #43 on: August 23, 2008, 04:35:16 AM »
Quote from: Meiscool on August 23, 2008, 01:55:53 AM
It is kinda strange how it goes from sad/everyone dying/etc. to happy happy music.

But yeah, water should be removed if you can't make it to where monsters can't walk over it. Otherwise, it is looking good so far.


ROFL I know what you mean..  I'll try and get more serious music for the battle zones.



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Offline Meiscool-2

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Re: CRYSTAL CRAZY - NEW VIDEO! - Demo 1.0 - August 22nd NEWS
« Reply #44 on: August 23, 2008, 06:18:44 AM »
Maybe just the first zone? I really like the happy-go-lucky music.
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