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Author Topic: Charas: The Gathering  (Read 38010 times)

Offline Cerebus

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Re: Charas: The Gathering
« Reply #90 on: October 13, 2008, 08:57:45 PM »
Quote from: Grandy on October 13, 2008, 08:38:47 PM
That's the idea. It has some flaws, like you just pointed, but hey.

Ah, ok. Well that's still very good, it's not like other card games didn't have any flaws. And well, it's actually not really a flaw, since there are ways to destroy Walls (high Def cards). Just have to be lucky to draw the good card(s).
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Offline Dragonium

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Re: Charas: The Gathering
« Reply #91 on: October 13, 2008, 09:40:28 PM »


It had to be done.

I expect there to be Wall of Text (Boosts DEF) and tl;dr (Destroys WoT) as generic spellcards. Someone needs to make some good art for them. :P

I'll do Dragonium's stuff when I'm not a lazy twat.

EDIT: Also we should lay down font sizes and formatting rules and such. Everyone's cards are slightly different and it looks strange.

EDIT2: Changed the picture to make it more relevant. :P
« Last Edit: October 13, 2008, 09:48:44 PM by Dragonium »
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Offline Felix-0

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Re: Charas: The Gathering
« Reply #92 on: October 13, 2008, 10:56:01 PM »
New card from felix:

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Offline Meiscool-2

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Re: Charas: The Gathering
« Reply #93 on: October 13, 2008, 11:45:15 PM »
BMP images are the worst... I think that was a horrible idea for a card to be honest.

As for  formatting, I think we should have just one/two people do it. Someone makes up the text, image, quote, background, etc, and then one/two people who we name as the "official card maker" would compile it into a card. This is just an idea for similarity's sake, of course.
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Offline Cerebus

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Re: Charas: The Gathering
« Reply #94 on: October 14, 2008, 04:10:01 AM »
Well, here are some cards I made. Just tell me if there's anything wrong with them.
I also made an attempt for a "rarity system" which also somehow indicate the strength of the card (of course, common cards won't be as strong as rare cards) since all Card Games has one. It's quite simple, it's actually the same as magic (black=common, silver= uncommon, gold=rare). Feel free to edit or simply remove it if you like/don't like it.



Also, since I'm not sure about the rules, if you're actually supposed to block only once per turn, then the Wandering Wall would be "...once per 2 turn". Oh, and Kolomyth can also be used on opponent's cards, but I'm not sure if it should be mentioned in the card.
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Offline Felix-0

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Re: Charas: The Gathering
« Reply #95 on: October 14, 2008, 05:48:43 PM »
Quote from: lucas_irineu on October 13, 2008, 11:32:34 PM
That card makes no sense man.

as I recall theres/ members / Mods/ Admin...
That card can only be used on a Member not mod or Admin...but
it allows the card to attack twice, when this effect is used, the Equipment is destroyed, and the Warrior/ Member has no DEF the next turn..and it was made as a joke card  :|

*exemplar*
« Last Edit: October 14, 2008, 06:00:05 PM by Felix-0 »
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Offline Meiscool-2

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Re: Charas: The Gathering
« Reply #96 on: October 14, 2008, 09:04:39 PM »
Xciertszevn might be a little overpowered.
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Offline Cerebus

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Re: Charas: The Gathering
« Reply #97 on: October 14, 2008, 09:21:44 PM »
Uhm, I thought it might be. I guess I should either shorten its duration, or have it increases Atk and Def by 2. Or both. What do you think?
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Offline Meiscool-2

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Re: Charas: The Gathering
« Reply #98 on: October 14, 2008, 10:20:10 PM »
Meh, you could make it be something like it increases the str/def by 3 for two turns, then kills the unit at the end of those two turns.

I dunno. Your card haha
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Offline Moosetroop11

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Re: Charas: The Gathering
« Reply #99 on: October 14, 2008, 11:29:19 PM »
Meis's sounds more fair. Sacrificing a card is no problem if you can wipe out everything for a couple of turns.
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Offline Cerebus

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Re: Charas: The Gathering
« Reply #100 on: October 14, 2008, 11:42:48 PM »
Quote from: lucas_irineu on October 14, 2008, 10:22:21 PM
**** MIC, you beat me to posting. And said the exact same thing.
But you posted 2 minutes after him! Took you 2 minutes for that post!? But anyway...

The thing is, it's supposed to be an improvement of Kolomyth, so killing the target wouldn't really work, hehe.
Maybe the same stats, but no berserk, since its real improvement is that it allows anyone modified by it to retain his kind and such. But it wouldn't be very good, since there will probably have some equipment with about the same stats, but that will last until the Warrior card is destroyed, instead of 3 turns. I'll wait and see for more cards to come and I'll try to balance it.

Also, that "rarity system" I made could also represent how much of that card are allowed in one deck, like, let's say:
Gold=1, Silver=2 and Black=3. Or maybe more, but I think 3 would be enough. So, if there's a card that seems quite strong, at least it would be limited.

Oh and last thing, there could be some categories or I don't know how to call it... like beast, robot, human, etc. so there will be some items/equip that can't be given to that card. For exemple, both chemicals shouldn't be used on Wandering Wall, since it's a robot. But that's quite optional. Again, I guess it would be better to wait for more cards to come, to see if this could be used. Like, if there's only 2 beasts, 3 robots and the rest are human, it's quite pointless.
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Offline Meiscool-2

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Re: Charas: The Gathering
« Reply #101 on: October 14, 2008, 11:48:10 PM »
We have enough Beast people here. Razor, Moose, Osmose, Cerebus, Drace, etc. I think it is a good idea to try and make some classes.
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Offline Fisherson

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Re: Charas: The Gathering
« Reply #102 on: October 15, 2008, 01:36:22 AM »

Dragon, Mutant, Spirit, Human, Fiend, Angel. Those are the only ones I can think up off the top of my head.
I know it's not realy pratical, but , shouldn't we also have elements? Like Fire, wind , Water , Ice , Earth, Light , Dark. Just a thought. Also where would we put Type any why? I don't think theres any card space left.
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Offline Grandy

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Re: Charas: The Gathering
« Reply #103 on: October 15, 2008, 01:50:42 AM »
Quote from: Cerebus on October 14, 2008, 11:42:48 PM
But you posted 2 minutes after him! Took you 2 minutes for that post!?
AND his post doesn't show the "Edited" message.
 


 Also, for the classes thing, I'd be cool, but I'm afraid if we start to make rules more complicated this game will never be finished. We should call this Charas Card v1.0 or something.
« Last Edit: October 15, 2008, 01:56:02 AM by Grandy »
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I general I'd say I agree 98% with Grandy's post above.

Offline Djanki

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Re: Charas: The Gathering
« Reply #104 on: October 15, 2008, 03:05:29 AM »
Let's ignore classes for now, I say--we should instead worry about how the game works, and such. Game rules, that's what we need.
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