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  • Key Input Processing Rm2k3
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Author Topic: Key Input Processing Rm2k3  (Read 4001 times)

Offline loftyD

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Key Input Processing Rm2k3
« on: December 10, 2008, 06:55:33 PM »
Just a little query that I have, is rm2k3 only limited to the keys which are displayed on the event, e.g. can you not assign the Key 'P' to shoot someone. Or does it only support:

Up
Down
Left
Right
Shift
Cancel
Number Keys
 ... and so on.

If you can show me how to do this then that would be very helpful.

Thanks
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Offline boozer

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Re: Key Input Processing Rm2k3
« Reply #1 on: December 10, 2008, 06:59:47 PM »
Quote from: loftyD on December 10, 2008, 06:55:33 PM
Just a little query that I have, is rm2k3 only limited to the keys which are displayed on the event, e.g. can you not assign the Key 'P' to shoot someone. Or does it only support:

Up
Down
Left
Right
Shift
Cancel
Number Keys
 ... and so on.

If you can show me how to do this then that would be very helpful.

Thanks


It only supports that, though i have heard of a patch that unlocks all the buttons and mouse so try searching around
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Offline loftyD

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Re: Key Input Processing Rm2k3
« Reply #2 on: December 10, 2008, 07:05:14 PM »
oh ok. Kool thanks :d
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Offline boozer

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Re: Key Input Processing Rm2k3
« Reply #3 on: December 10, 2008, 07:08:12 PM »
Your welcome, happy to help :)
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Offline loftyD

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Re: Key Input Processing Rm2k3
« Reply #4 on: December 10, 2008, 07:59:25 PM »
Well, I've done some extensive Google Hunting, Charas Hunting and Good Will Hunting (heh), I cannot find anything :'(.
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Offline boozer

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Re: Key Input Processing Rm2k3
« Reply #5 on: December 10, 2008, 08:12:44 PM »
Its okie i found it for you

http://www.rpgmaker.net/tutorials/50/

Scroll down till you see power patch and that should be what you need
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Offline loftyD

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Re: Key Input Processing Rm2k3
« Reply #6 on: December 10, 2008, 08:28:18 PM »
thanks again :D
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Offline boozer

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Re: Key Input Processing Rm2k3
« Reply #7 on: December 10, 2008, 08:29:17 PM »
I have no idea how to use the bloomin' thing though
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