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Author Topic: Charas Doom - The Epic Battle of Stuff (Resurrecting)  (Read 123925 times)

Offline Darkfox

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Charas Doom - The Epic Battle of Stuff (Resurrecting)
« on: March 17, 2009, 06:13:28 AM »
While playing around with some of my GZDoom projects (modern day port of the old Doom engine) I had a sudden stroke of stupidity! Why not take advantage of the engine and make a Charas game in Doom? Unlike modding regular Doom, I can have fully colored PNG graphics, digital music and sound effects, custom enemies and all else. Even action scripts. Added to that custom playable character support, custom weapons, and so on!

We've tried several other games using Charas people, so, why not go FPS? XD I know, insane, weird, crazy, idea but I can do it, and it wouldn't be that hard to do since I have experience now.

Anyways. I'll start once I get sufficient resources and ideas. And to prove I can do this you can check my Doom works here:

http://www.youtube.com/view_play_list?p=93F3F9178FEC5BF0

Anyways, if you may, give some info and graphics, I can use charset graphics mind you, they may be small but I can work with them! Individual info I'm looking for mainly is names, abilities/weapons and etc. I can also add immunities/vulnerabilities/resistances thanks to ZDoom enhanced features. XD

Also give enemy/item/boss ideas. As long as it's within reason. GZDoom can handle a lot though.

But anyways, this will be my first community contribution and I promise not to quit it. :p

P.S. I'll work on a plot later. XD;;

Edit: For those who don't know what GZDoom is, look here: http://grafzahl.drdteam.org/index.php also you will need a version of doom2.wad to play this as demos come out, just as a base IWAD (main data file for GZDoom to read and use).

======UPDATE======

Working Monsters

Sai'Bot
Red Fox
Purple Mage

Working Players

Warxe_Phoenixblade

Character Submissions should at least face forward, they can be charsets. I can make some frames and anims.

Doom normally only uses front, front left, left, left back, then back angles. I can use front facing only and I can use four directional too (front, left, back).

Normal Animations are: Pain, Death, Attack, Walk, Stand. I can also work with extras if you want an alternate attack or some behavior (though limited).

Also! I'd like some to work out a map in RM and send me full overhead views of them, with grids preferably so I can start making maps. If also possible, suggest music.

Quote from: Darkfox on April 23, 2009, 11:17:42 AM
http://www.sendspace.com/file/c9xmwt

DEMO RELEASE

In this RAR package are download links for each required file EXCEPT Doom2.wad which I cannot privade as part of the package for obvious reasons.



Important things marked in red arrows. Lights.pk3 comes with GZDoom. And the CharasDoom.zip is in CHarasDoom.RAR. The connected arrows tells where you add these items. Clicking the ZDL button and Options allows you to select the IWAD (Doom2.wad) and the Source Port (GZDoom). Enjoy!


OH! Good news! You can get a well working alternative to doom2.wad here: Freedoom, just download "freedoom-iwad-0.6.3.zip", unzip, and use Doom2.wad inside. It's perfectly legal!

Also, don't forget to type in CHRS00 under Warp in ZDL.
« Last Edit: February 24, 2010, 03:04:52 AM by Darkfox »
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Offline fruckert

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #1 on: March 17, 2009, 06:15:45 AM »
Sounds like a plan
*throws ball on ground then disappears in a puff of smoke*
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Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #2 on: March 17, 2009, 06:24:02 AM »
The other advantage is that it can involve up to 8 players as multiplayer. Meaning it'd be the first multiplayer Charas game-relative project. XD
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Offline Red Fox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #3 on: March 17, 2009, 09:12:41 AM »
Sweet.

Do you take a single sprite? Or do they need frames and side views too?
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Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #4 on: March 17, 2009, 09:17:08 AM »
Well, preferably I'd like ones with at least 4 directional facings and some frames, I CAN do minor frames if needed too.

Some monsters won't be 4 directional though of course.
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Offline Red Fox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #5 on: March 17, 2009, 09:18:12 AM »
Is there one direction enemy? If so I can take it's place >.>
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Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #6 on: March 17, 2009, 09:23:55 AM »
There will be some one-directional enemies. You want to be an enemy?

Example of a one-directional enemy I've made for another project for GZDoom, the Rick Wraith!:
« Last Edit: March 17, 2009, 09:26:13 AM by Darkfox »
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Offline Red Fox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #7 on: March 17, 2009, 09:26:03 AM »
Yes. Hang on I get the sprite.

Edit:

There you go.
« Last Edit: March 17, 2009, 09:28:09 AM by Red Fox »
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Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #8 on: March 17, 2009, 09:29:06 AM »
That'll work, so what kind of attack? Shooting apples or something? XD
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Offline Red Fox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #9 on: March 17, 2009, 09:31:56 AM »
Oh Oh Oh I wanna shoot green goo.
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Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #10 on: March 17, 2009, 09:33:17 AM »
Green goo? Like the Flemoids from Chex Quest that shoot balls of snot?
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Offline Red Fox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #11 on: March 17, 2009, 09:35:08 AM »
Yeah that works >.<
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Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #12 on: March 17, 2009, 09:42:11 AM »
Alright, this will definitely work. Thanks. XD
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Offline Red Fox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #13 on: March 17, 2009, 09:43:11 AM »
It was my pleasure. Can't wait to kill myself.
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Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #14 on: March 17, 2009, 09:47:25 AM »
XD You will definetly get the chance, hope you don't mind if I work in some animations so you can tell attacking from moving and hurt/dying. Aside from some sounds (might make some custom sounds, won't really use many of the default Doom sounds if possible)
« Last Edit: March 17, 2009, 09:49:04 AM by Darkfox »
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