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Author Topic: Question, Counter Attack? RM2K3  (Read 10982 times)

Offline Prpl_Mage

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Re: Question, Counter Attack? RM2K3
« Reply #15 on: April 02, 2009, 09:50:34 PM »
Quote from: _JeT_ on April 02, 2009, 08:29:57 PM
The only thing I can think of, which may not even work, is have it store all heroes HP into separate variables on every turn, and on monster turns have it store the HP into different variables. Then check if both of one heroes' HP variables are the same, if not, have an animation, condition, set HP reduction combo, which was previously mentioned.

However, I havent done much in RPG maker for awhile, so I am not sure if this can be done anyway.

But that would be the same as the condition.
You would counter: attacks, spells. And hell, even conditions like poison.
And the damage would be set.

So really, going for a condition that reflects everything is probably the safest and less confusing way.
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Offline Zorzenon

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Re: Question, Counter Attack? RM2K3
« Reply #16 on: April 04, 2009, 09:18:31 AM »
yes, but Prpl wouldnt healing that character equiped with counter would be a problem it would reflect it back.  :-\
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Offline Prpl_Mage

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Re: Question, Counter Attack? RM2K3
« Reply #17 on: April 05, 2009, 06:56:45 AM »
Nope. Just tried it.
Your own skills aren't reflected it seems.
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Cool RPGM Project!
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Offline Zorzenon

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Re: Question, Counter Attack? RM2K3
« Reply #18 on: April 06, 2009, 06:40:19 AM »
yer kiddin me... hmmm, well they shouldve worded the help file about it better, well thats certianly a possibility then if Warex doesnt get to that tut. thanks Prpl.
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Two of my favorite quotes of wisdom.
"I never let my schoolin' get in the way of my education." - Mark Twain

"GODZILLA!" - Many random Japanese people pointing up.
(okay the second ones more of an observation.)

Offline zuhane

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Re: Question, Counter Attack? RM2K3
« Reply #19 on: April 06, 2009, 10:53:17 AM »
You're welcome.


















That's what he'll probably say when he comes back.
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