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Author Topic: The sons of Belam  (Read 10501 times)

Offline Shady Ultima

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Re: The sons of Belam
« Reply #15 on: June 05, 2009, 03:26:59 AM »
I was planning on having the demo out tomorrow.

But I decided I'm going to re-do the menu to make it like Zelda OoT's menu.

So, I can work on the menu and release the demo... or release the demo tomorrow and finish up the menu later.

Your choice
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Fisherson

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Re: The sons of Belam
« Reply #16 on: June 05, 2009, 03:49:18 AM »
If your menu works, leave it alone. My mother always used to tell me: "If it ain't broke, don't fix it". If not fix it then post it.
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Offline Shady Ultima

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Re: The sons of Belam
« Reply #17 on: June 05, 2009, 03:57:44 AM »
Well, it works... I'm just not happy with it graphically.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Fisherson

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Re: The sons of Belam
« Reply #18 on: June 05, 2009, 04:19:53 AM »
Quote from: Shady Ultima on June 05, 2009, 03:57:44 AM
Well, it works... I'm just not happy with it graphically.

Then release the demo. Trust me, members here want games yesterday. I mean I think I've got a few threats for delaying Warped.
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Offline Shady Ultima

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Re: The sons of Belam
« Reply #19 on: June 05, 2009, 08:03:05 AM »
It's up! The demo is up! Check it out, see what you think. Give me pointers/comments/help, etc!

There is no sound/music btw, I don't have sound on my computer, so I didn't want to choose sounds and musics that suck.

Keep checking the first page, I'll be adding new stuff whenever I come up with an idea that I can implement. There will be quite a few new ideas that come, its just a matter of me figuring out how to do them.

(Happy Dedlelly?)
« Last Edit: June 05, 2009, 10:17:54 PM by Shady Ultima »
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline DedlellyDeth

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Re: The sons of Belam
« Reply #20 on: June 05, 2009, 10:11:50 PM »
Keep double posting, too. You might set a record.

This game is really laggy...

Oh my god, makes me feel like

<img src="http://i38.tinypic.com/15x4t2x.jpg">

HNNNNNNGGG
« Last Edit: June 05, 2009, 11:05:04 PM by DedlellyDeth »
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The previous post may contain rudeness. I'm just trying to help people, is all. I apologize for any damages inflicted. I just want to be friends. :flower:

Offline Shady Ultima

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Re: The sons of Belam
« Reply #21 on: June 06, 2009, 01:34:25 AM »
I know, the lag comes in part from the poor battle system, and also that I am using parrallel events instead of common events, which for some reason just don't want to work for me
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Darkfox

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Re: The sons of Belam
« Reply #22 on: June 06, 2009, 02:42:24 AM »
This is SU's game thread, don't hijack. And FYI, a tactilal/strategy RPG maker exists.
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Offline DedlellyDeth

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Re: The sons of Belam
« Reply #23 on: June 06, 2009, 02:53:14 AM »
Other than that, I guess it looks OK, with no other obvious problems. Keep up the good work!
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The previous post may contain rudeness. I'm just trying to help people, is all. I apologize for any damages inflicted. I just want to be friends. :flower:

Offline Shady Ultima

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Re: The sons of Belam
« Reply #24 on: June 06, 2009, 03:05:22 AM »
Thanks!

And btw, if anyone can look into the game and see if they can improve my ABS, please do so. That's the only thing I really have trouble with still.


I was just playing it on this computer, (not the computer I made it on) and it lags SO much in full screen mode. Anyone know how I can fix that?
« Last Edit: June 06, 2009, 04:05:47 AM by Shady Ultima »
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Rahl

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Re: The sons of Belam
« Reply #25 on: June 06, 2009, 07:58:15 AM »
I might take a look at it later today.
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Offline Rahl

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Re: The sons of Belam
« Reply #26 on: June 06, 2009, 08:11:08 AM »
Sorry for the double post, but I know whats making your game so laggy. Its a big a big unwritten rule in RPG scriupting if your going to have a branch that continuously shows a picture on screen you have to put "wait 0.1 sec" or its gonna lag really really bad.
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Offline HackersTotalMassLaser

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Re: The sons of Belam
« Reply #27 on: June 07, 2009, 09:42:37 AM »
I get some error at the beggining about its trying to do an event that doesn't exist :S
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Offline Shady Ultima

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Re: The sons of Belam
« Reply #28 on: June 07, 2009, 11:08:03 AM »
That shouldn't be happening...

I'll upload a new version later on (with more of the story/game added on)
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

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