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Author Topic: Wasteland Chipset  (Read 2741 times)

Offline DedlellyDeth

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Wasteland Chipset
« on: June 02, 2009, 03:07:00 AM »
My request is a chipset of a wasteland. Namely, that should be an area in an environment that has been destroyed, not something such as a desert or the Arctic. Buildings are acceptable, particularly destroyed futuristic buildings; scientific facilities, though mostly I would need uncivilized areas. This would be used in a game that takes place in a ruined world, partially by human means. So any things would be appreciated; I'm really in need of these because most of the game takes place in these areas, and there should be some variety.

Thanks.
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The previous post may contain rudeness. I'm just trying to help people, is all. I apologize for any damages inflicted. I just want to be friends. :flower:

Offline Fisherson

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Re: Wasteland Chipset
« Reply #1 on: June 02, 2009, 03:14:54 AM »
There's one in the CR. Why does no one ever see it? Oh that could be because you have type future city instead wasteland, silly author.
http://charas-project.net/resources_download.php?id=14604&file=resources%2FChipsets%2F2145_1094620695.png
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Offline DedlellyDeth

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Re: Wasteland Chipset
« Reply #2 on: June 02, 2009, 04:52:08 AM »
This is really an excellent fulfillment of my request. Thank you.
« Last Edit: June 02, 2009, 04:57:18 AM by DedlellyDeth »
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The previous post may contain rudeness. I'm just trying to help people, is all. I apologize for any damages inflicted. I just want to be friends. :flower:

Offline Ryan914

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Re: Wasteland Chipset
« Reply #3 on: June 02, 2009, 06:48:17 AM »
If a post apocalyptic setting is what you seek; Play Metal Max Returns; lots of stuff there that match what you request

Something to Start you off;



Security fence
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You haven't got the biscuits!

Offline Fisherson

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Re: Wasteland Chipset
« Reply #4 on: June 02, 2009, 05:40:27 PM »
Quote from: DedlellyDeth on June 02, 2009, 04:52:08 AM
This is really an excellent fulfillment of my request. Thank you.

You're welcome. I hope it helps.
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