Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Off-Topic »
  • All of all! »
  • A charas project community game?
« previous next »
  • Print
Pages: 1 ... 7 8 9 10 11 [12] 13 14 15 16 17 ... 40

Author Topic: A charas project community game?  (Read 139742 times)

Offline coreystranick

  • Exemplar
  • *
  • Posts: 1,085
Re: A charas project community game?
« Reply #165 on: June 09, 2009, 01:56:08 AM »
Yeah, I've never played the game had too look up what you meant,but yeah thats how it would be
Logged

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: A charas project community game?
« Reply #166 on: June 09, 2009, 02:00:47 AM »
I was personally thinking on his mark being a black, but the red will probably make it pop out a bit more

Also, are we going to give him some magic powers, tied directly to the rune?
Besides abnormal strength?
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline coreystranick

  • Exemplar
  • *
  • Posts: 1,085
Re: A charas project community game?
« Reply #167 on: June 09, 2009, 02:04:33 AM »
Red would stand out more, black would be hard to see as the outline is dark. Some magic powers would be good, but maybe not as much as a sorcerer. Maybe he gets his power from the nightmares, everytime he gets one he learns a new spell, a less effective verison of a spell the sorcerer has.
Logged

Offline Bluhman

  • Global Moderator
  • Royal
  • *
  • Posts: 4,977
Re: A charas project community game?
« Reply #168 on: June 09, 2009, 02:05:47 AM »
Quote from: Shady Ultima on June 09, 2009, 01:24:19 AM
Hey Corey, can you add a little red/blue? Have like a part of his uniform be red or blue and have the rune be the opposite colour.
 
That story was the story of the previous attempt at making a community game. Now, Fruckert took the idea and spun it his way, we'd like you to do the same. It doesn't have to be super detailed, just maybe some changes in it. Then, we'll make a combination of the 3 different stories, to make the ultimate story.

Ah, gotcha. I'll see what can be done.
Logged

Offline Shady Ultima

  • Rock Star
  • Exemplar
  • *
  • Posts: 1,277
Re: A charas project community game?
« Reply #169 on: June 09, 2009, 02:06:56 AM »
Quote from: coreystranick on June 09, 2009, 02:04:33 AM
Red would stand out more, black would be hard to see as the outline is dark. Some magic powers would be good, but maybe not as much as a sorcerer. Maybe he gets his power from the nightmares, everytime he gets one he learns a new spell, a less effective verison of a spell the sorcerer has.

That's a really cool idea actually.
Logged
Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline ThexXtremeXx

  • Hey.
  • Exemplar
  • *
  • Posts: 1,007
  • Dum.. badum.
Re: A charas project community game?
« Reply #170 on: June 09, 2009, 02:07:28 AM »
Hows the HUD gonna be setup?
Logged

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: A charas project community game?
« Reply #171 on: June 09, 2009, 02:10:03 AM »
Quote from: Shady Ultima on June 09, 2009, 02:06:56 AM
That's a really cool idea actually.
Agreed
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Shady Ultima

  • Rock Star
  • Exemplar
  • *
  • Posts: 1,277
Re: A charas project community game?
« Reply #172 on: June 09, 2009, 02:10:14 AM »
I'm not sure yet. I think Rahl is doing the ABS, so i think (probably) health/magic in the top left, arrows/money/bombs (etc) in the top right
Logged
Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline coreystranick

  • Exemplar
  • *
  • Posts: 1,085
Re: A charas project community game?
« Reply #173 on: June 09, 2009, 02:14:40 AM »
Well the idea came right off the top of my head so figured it might work or not.
I thought I would throw it out there for everyone to nibble on. If there is a better sugestion we can weigh the two and see what would be cooler and easier to program.
But for my idea, like with learning the spells, maybe once he finds out he gets them after the dream he starts using them slowly gaining better control and such, ultimatly matching the sorcerer?
Logged

Offline Shady Ultima

  • Rock Star
  • Exemplar
  • *
  • Posts: 1,277
Re: A charas project community game?
« Reply #174 on: June 09, 2009, 02:16:45 AM »
I think that could work pretty well...

What sort of dungeons are we gonna have?
Logged
Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline coreystranick

  • Exemplar
  • *
  • Posts: 1,085
Re: A charas project community game?
« Reply #175 on: June 09, 2009, 02:18:54 AM »
The floor designs would have to be more open then normal, or when using spells try to make it so that they can phase through certain tiles, like bushes and such.

Hey i don't know if it could work but it be cool to make it so you could cut down bushes and grass and find items. Like in SoM
Logged

Offline Shady Ultima

  • Rock Star
  • Exemplar
  • *
  • Posts: 1,277
Re: A charas project community game?
« Reply #176 on: June 09, 2009, 02:20:57 AM »
Like in Zelda.

Again, as far as programming, it's whatever Rahl can do mostly...
Logged
Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline coreystranick

  • Exemplar
  • *
  • Posts: 1,085
Re: A charas project community game?
« Reply #177 on: June 09, 2009, 02:23:50 AM »
Oh, well damn he needs to be posting.
Logged

Offline Shady Ultima

  • Rock Star
  • Exemplar
  • *
  • Posts: 1,277
Re: A charas project community game?
« Reply #178 on: June 09, 2009, 02:25:09 AM »
I'm pretty sure though, bushes you can cut is pretty easy. just have them like an enemy would be, but 1 hit kill and they can't hurt you.
Logged
Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline coreystranick

  • Exemplar
  • *
  • Posts: 1,085
Re: A charas project community game?
« Reply #179 on: June 09, 2009, 02:29:33 AM »
yeah true. Well if I think of anything else I'll post right now I'm gonna sprite and hit the hay, gotta be up early.
Logged

  • Print
Pages: 1 ... 7 8 9 10 11 [12] 13 14 15 16 17 ... 40
« previous next »
  • Charas-Project »
  • Off-Topic »
  • All of all! »
  • A charas project community game?
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum