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Author Topic: A charas project community game?  (Read 139898 times)

Offline Fisherson

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Re: A charas project community game?
« Reply #555 on: October 31, 2009, 04:07:48 PM »
Quote from: Shady Ultima on October 31, 2009, 02:59:33 PM
Still waiting on the graphics. Come on guys. Who here can do graphical stuff?
If no one can, start harassing other members of the community for help.

Whatcha need? I may be able to help, while I'm disassembling my game...*Winces*
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #556 on: October 31, 2009, 04:21:38 PM »
We need music done, so whoever is doing music should get started on that. If we have no music people, we need to find some. Start harassing people more.

Fish, I'd like to see a few more face sets done. Either HTML needs to finish up a few more, or we need new ones made of the other characters from the front page. Also, expressions. Since Selina's face is already completed I believe we should do the expressions first.

I need some graphics for the CMS (made a mistake last time around) to make it look nice. It'll be kinda the background for the character page, the inventory page and such, and I need a frame to put around the map. I'd like it to look like marble. Nothing overly complicated. I'd like it to look similar to Ocarina of Time's menu.

Rahl do some more programming, perhaps just try and perfect the battle system and correct any maps that do not have the battle system working. I noticed that one of the forest maps is extremely laggy. I'd like you to look into that.

Em, if you want to look over my maps, please do. I wasn't happy with them, due to not having a great chipset to work with. I'd still like a ruined castle inside to redo them, one that matches the graphical style we have been using thus far. Look around and see what you can find, and if you can't find anything either edit one or ask MissingName to help. He seems to want to do something, so he could make up a nice ruined castle. Then we need to continue making maps. Read over the story at the beginning, and any ideas you come up with for maps, make them.

Who else is still helping out? It can't be only this few. If it is, it's time to get back to recruiting again. We need a LOT more members still, especially for the graphics and mapmaking teams.
« Last Edit: October 31, 2009, 04:29:54 PM by Shady Ultima »
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Fisherson

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Re: A charas project community game?
« Reply #557 on: October 31, 2009, 04:59:46 PM »
Quote from: Shady Ultima on October 31, 2009, 04:21:38 PM
Fish, I'd like to see a few more face sets done. Either HTML needs to finish up a few more, or we need new ones made of the other characters from the front page. Also, expressions. Since Selina's face is already completed I believe we should do the expressions first.

PM him and see if he can finish your first sets, since I cannot do his style. Especially not that good. As for the CMS graphics, are you using chipset styled CMS or Picture? If it's Chipset CMS I'll edit one I have to match your request. However, if you are using Picture version I'll try, but I make no promises that I can do a large picture as I have no photo shop and have to use MS paint and a Game Maker sprite maker to do large scale projects and they....aren't so good. ^ ^;
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Offline fruckert

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Re: A charas project community game?
« Reply #558 on: October 31, 2009, 11:35:23 PM »
Working on the script after tonight, I'll be too busy right now.
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Offline MissingName

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Re: A charas project community game?
« Reply #559 on: October 31, 2009, 11:39:27 PM »
Quote from: Shady Ultima on October 31, 2009, 04:21:38 PM
He seems to want to do something, so he could make up a nice ruined castle. Then we need to continue making maps. Read over the story at the beginning, and any ideas you come up with for maps, make them.

I'll try.  Never done a castle interior.

I'll whip up several versions and you can decide which parts look best.  Any specific things you want to see in it?
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #560 on: November 01, 2009, 03:24:30 AM »
Just like broken glass, torn rug parts, just signs of a fallen castle.

Fish, I'm kinda doing half picture half chipset. I'll use pictures as a panorama.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Fisherson

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Re: A charas project community game?
« Reply #561 on: November 01, 2009, 05:21:05 PM »
Quote from: Shady Ultima on November 01, 2009, 03:24:30 AM
Fish, I'm kinda doing half picture half chipset. I'll use pictures as a panorama.

So you need both? I'll try, but no guarantees as I'm not used to doing large scale work just yet. Do you maybe have a set of specs on how big you'd like it to be with the picture?
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #562 on: November 02, 2009, 03:12:07 AM »
More or less, I need it to be a panorama background that is big enough to fill the screen, but no bigger. It all needs to appear on the screen whenever the menu is opened.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Emerates

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Re: A charas project community game?
« Reply #563 on: November 02, 2009, 03:32:03 AM »
I'm still game.  Notice how the sig has not changed.
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #564 on: November 02, 2009, 07:43:04 AM »
We need more people to help.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Emerates

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Re: A charas project community game?
« Reply #565 on: November 03, 2009, 03:57:51 AM »
You speak a thousand wise truths.
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Offline Valiere

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Re: A charas project community game?
« Reply #566 on: November 04, 2009, 05:03:22 AM »
Is HTML going to do all of the facesets? It won't matter how pretty they are if there's not a full set.
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Offline Emerates

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Re: A charas project community game?
« Reply #567 on: November 04, 2009, 05:24:36 AM »
I think we need more coordination, communication, and cooperation.  Quite frankly, the amount of questions far outweighs the amount of work we have to show for at this point.
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #568 on: November 04, 2009, 03:27:49 PM »
Done :
Charsets of Main Char, Main Villain and Selina
Face of Selina
World Map (just needs cities and landmarks marked)

Not Done:
Art of Main Char's Father
Charset of Main Char's Father
All Face sets
Frames and Backgrounds for CMS

That's all I can think of, graphic wise.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Emerates

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Re: A charas project community game?
« Reply #569 on: November 05, 2009, 03:55:35 AM »
How are we progessing story-wise?  Do we have a person for cutscenes, important events, etc.?

We need to really jump on this, guys.  Sort this shtuff out, choose/assign roles, and STICK TO THEM.  A few people have stepped out, and as of yet no one has really taken up the spots.  As I said before, we need more communication.  Am I wrong to say that we're all getting a bit frustrated with this?  Probably not.  It's understandable that production might slow during the season, with work and school and whatever else people have going on in their lives.  However, at this point I don't see much getting done.  I'm not placing blame here or there either, as this is a community project and we're all equally responsible for its support, completion, and overall success as both a concept and as a physical/digital project.

Now that we have a list of what's done, I think it might be a good idea to revise the 'team roster' so to speak.  Let's really break this thing down, compartmentalize it, and keep each member focused on the tasks at hand.  Shady, I'm pretty sure, is still doing dungeon/puzzley maps, I'll work on the overworld stuff, and possibly someone signed up to do others?  Perhaps we could have someone (if there isn't already) work on various towns/cities/villages.  Doing so will allow us each to focus on our specific maps and to do much more focused, more polished work.  Of course, this also requires more communication back and forth, either PMs, this thread, or IMing, so we'll need to figure that out as well.  Perhaps a specific time of the week to sit down and set up a chatroom on MSN or something?  We'll need to reach a consensus on that some time soon.  Offer any suggestions you guys have, and maybe later we can narrow them down and make a poll thread for the team members to vote on (or just do it in this thread), and get everyone on the same page, paragraph, and sentence.  This doesn't just go for mappers, either.  Everyone on the team needs to be as up-to-date with this as possible, in case anything comes up, because that's the best way this thing is going to work.

I really want to see this thing take off, guys, and I think many others do as well, so let's make this thing take off.
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