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Author Topic: The Adventure 2 :TGD (Demo RELEASE!!!)  (Read 30851 times)

Offline Rahl

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #60 on: July 02, 2009, 11:29:26 PM »
Would help but I suck at graphics.
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Offline Felix-0

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #61 on: July 05, 2009, 01:44:18 AM »
It's okay, I did it myself.

Gah....
Damn graveyard music gets stuck in your head.
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Offline Felix-0

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #62 on: July 07, 2009, 04:23:41 PM »
:Update:

Powerups  Powerups Powerups Powerups Powerups Powerups!

In this update, I will mostly explain all the powers, since I just competed the common event that runs them.

Potions:

This is the common Potion. It heals 50HP and costs 50Coins.

This is a Great potion. This heals 250HP and costs 200Coins.

This is Known as a Grand Potion. It heals 600HP and costs400Coins.
(get the pattern of price and heal yet?)

MP Potions:

Your common Tinticure. Heals 20MP and costs100Coins.

This is a Tintiether. This heals 100MP and costs200coins.

This is a Tintilixr. This heals500MP and costs500coins.

Other Potions:

This is a Miracle Potion. This baby heals HP and MP to it's fullest.
But these don't appear in Shops. Only quests and rare enemies drop them.
There is an unlimited supply of them. Just getting them is hard.

Rarest potion in the game. The Trinity Potion. I won't reveal it's powers and effects.
There is a Unlimited supply, but soon getting them isn't worth the trouble.

Curements:

This is a Soul Herb. It heals Mindbomb, which is MP poison. It costs 100Coins.

This is your common Antidote. This heals Poison and costs 70Coins.
Also recovers 15HP.
Asprin and Vitamins can be found. but only by shops and therefore have
no Icon.
Asprin heals Headache
Vitamins heal weakness.

Buffs:

This is a Strenght Potion. It can be found rarely from certain enemies and chests.
A special shops sells them too. It doubles your Str and lasts 1min. Cost 100coins.

This is a Defense Potion. It can be found rarely from certain enemies and chests.
A special shops sells them too. It doubles your Defense and lasts 1min. Cost 100coins.

This is a Mind Potion. It can be found rarely from certain enemies and chests.
A special shops sells them too. It doubles your Intel and lasts 1min. Cost 100coins.

A bottle of Sword Polish. This increases your swords strenght for a min.
It can be found rarely from certain enemies and chests. A special shops sells them too.
Cost 150Coins.

Recovers:

This is a Phoinex Potion, It can only be obtained from a quest.
It recovers HP over time for 1min. There is an unlimited supply. You can only hold 1 at a time.

This is an Ocean Tonic. It can only be obtained from a quest.
It recovers MP over time for 1min. There is an unlimited supply. You can only hold 1 at a time.

Pickups:

This is an EXP boost. this grants either 100, 500, or 1000EXP.
Monsters rarely drop them.

This increases your swords damage rate. This can be obtained from quests and chests.

This is an HP Boost. It increases your Max HP by 1, 5, or 10.
Monsters drop then and they can be obtained by chests.

This is a Shied Boost. This increases your Defense by
1, 5, or 10. Monsters drop then and they can be obtained by chests.

This is an Strenght Boost. It increases your Max Strength by 1, 5, or 10.
Monsters drop then and they can be obtained by chests.

Strenght determines your skill damage.
Intel determines your Magic damage.
« Last Edit: July 07, 2009, 04:40:34 PM by Felix-0 »
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Offline fruckert

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #63 on: July 07, 2009, 10:49:56 PM »
Is it just me, or did you misspell Strength damn near every time you wrote it?

Anyways, good job, it's got a nice balance...although I'm not getting the pattern for the Health Pots. Did you accidentally write 600 instead of 500? Because then that would make sense.
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Offline Felix-0

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #64 on: July 08, 2009, 12:02:32 AM »
No the pattern is the higher the price the better the deal on healing.
On 50$ to 50HP
Then High potion 200$ 250HP
so you get 1 potion higher.
And I haven't known how to spell strength since the beginning of time.
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Offline Rahl

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #65 on: July 08, 2009, 10:47:37 AM »
I have to say this game looks better every time I look at. Keep it up Felix.
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Offline zuhane

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #66 on: July 08, 2009, 11:00:03 AM »
The introduction made me want to kill myself. It was nearly 5 minutes in length.
I actually considered pressing ALT+F4. Once that huuuuuuuuuuuuuuuuuuuuuuuuuuuuuuge
introduction ended (which you should shorten about 10 times), the game was a LOT
of fun and I really enjoyed it.
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Offline Felix-0

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #67 on: July 08, 2009, 11:37:02 AM »
I keep forgetting to tell people (no wait this is my 3rd time)
Pressing ESC skips that cutscene. I will show a pic at the top right corner that says press Esc to skip.
« Last Edit: July 08, 2009, 11:50:58 AM by Felix-0 »
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Offline zuhane

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #68 on: July 08, 2009, 06:31:44 PM »
Ahhhhhhhh okay! No, apart from that the gameplay is really fun and straightforward. Did you
make another game ages ago where you were Link? I remember playing that to death.
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Offline Felix-0

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #69 on: July 08, 2009, 07:06:21 PM »
Acctualy I fixed where you play as Issac from the intro of my game. You've love it.
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Offline Dominicy

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Here I tout my opinion despite apparently having no room to talk
« Reply #70 on: July 08, 2009, 07:19:02 PM »
This game proves that the standard of good on Charas is a sad, sad thing to behold.

Where do I start with this game?  The introduction would be best suited in most cases, but this one is an exception.  What in the name of everything good and holy that has and has not ever existed is going on with the title screen?  I see plants and two statues and a one-footed man with a sword sleeping on a throne, but where's the ground?  Where is this at all?  This can almost be said for the whole game - what is going on?  The graphics are abysmal, to say the least - NOTHING has any function outside of being a dungeon.  Barrels and crates just exist in the middle of otherwise vacant fields of vaguely square grass and symmetrical, round streams and puddles.

About ten minutes into the game I found a giant ladder suspended over a seemingly bottomless pit full of the sky, (Yes, a pit full of the sky, I **** you not.) tied to a pillar of rock that apparently supports the entire weight of the planet, or so my senses of logic tell me.  But then, I'm still thinking, applying the rules of reality (or else the semi-reality of high fantasy) to this game.  There is no semblance of reality in ANY of the mapping.  Everywhere has water.  Everywhere.  It's RARE to find two outdoor maps in a row without strangely polygonal shores decked in water of ever-changing color and density, even in the same area.  It's a shame, too, because these chipsets have ALOT of unused potential.

The first dungeon (Or stage if you prefer, in this damn-near dungeon-crawler of an action game of an RPG) Is what appears to be a castle at first glance, built to protect the populace of no village or house no royalty in particular, which, upon reaching the end, is related as a temple.  Aye, a temple full of pillar-filled storage rooms (because they artificially lengthen the game, ofcourse.) Dining courts, Indoor moats, I'd like to say there's living quarters, but I'm no liar.  It might almost make sense that it was a place of worship, not a castle, if not for the motif of a castle, and the skeletons that practically fill the place to the lip.  What gets me most of all is, first, why is the hero's house the only apparent isolated location on the planet, and second why is THE temple used as the universal house of worship for the planet's entire pantheon only accessible from the path to hero's house?


Yes, yes you are.

The gods you meet inside, after some lengthy and ultimately useless conversation, elect you to gather six crystals for, to my recollection, no discernable reason but “you’re the main character”, and point you on your way to yet another strange building kind-of-sort-of-almost definable as a temple.  Before you reach there, though, More grasslands!  Because, despite being immortal, patron-gods of the four primordial elements themselves, they can’t teleport you directly into the temple.  Because it makes the game longer.

It’s there you meet the apparent culprit of the MANY, MANY crates you’ll find stacked throughout the highlands – an evil, crate-stacking demon.  This is where we get to possibly the only thing I liked about the game, you can negotiate your way past the boss.  Now, if only the negotiating didn’t amount to “Let me by” and “’Kay” this might be an interesting feature.  No such luck – But is that really a surprise?

Upon reaching the temple I found it was victim to the same problem as the last – everything quite simply exists.  Where are the priests’ quarters?  The altar?  The chapel?  Anything identifying it as a place of worship, not the stage of the next pointless Lara Croft game/movie/masturbatory fan-fiction?


Guest starring a digimon!  Why?  Because it's easier than making up a lieutenant for the villain.

One session of mindless, dungeon-delving time consumption, I was faced with a big, stupid looking bell-shaped purple knight, ripped right from a game that’s arguably even stupider than the one I was occupied with at the time.  After dispatching the ugly guy and his equally stolen, living shadow cronies (with little to no malfunction, seeing as this game is easier than even Valkyrie Profile, which is an accomplishment in and of itself.)

A portal opens (Because that’s what portals do after big purple knights die, after all.) and, with little existent choice but to follow it, I’m taken to a room, or more appropriately, a floating corridor made of ice and blue stairs, a big green crystal waiting on the other end of the room, arguably again stolen from Square, from the era when they couldn’t come up with a plot, shitty or (almost never) otherwise that didn’t have to do with gathering stones.

Predictably, the rock is one of the six crystals you were sent to collect.  Upon taking it, you’re taken back to the temple of the gods (again raising the question, why wasn’t I just teleported into the crystal’s chamber RIGHT AWAY?) and a conversation between the gods and the apparent physical avatars of the crystals.  They speak their generic drivel about powerdful entinties and the sort, EVENTUALLY directing you to a cave misleadingly named a crater.


Compelling.

The game persists in that pattern, incoherent, cryptic dialogue by some loose definition stringing one scene to the next, punctuated by bug-ridden boss-fights and what would be a stray unkillable monster if they were the standard, not the exception.  I’ve only touched the surface of utter terror this game offers, to the point that I think the game must be bad by design, not mistake.  By the same token though, I’ve only touched upon some of its virtues – though they’re hardly enough to save the game.

The dungeons do feature some interesting puzzle design, albeit hardly unique.  In the last dungeon available – the temple (seeing a pattern?) of a panther god (Despite the clearly stated pantheon of six gods), wherein a switch decides which of two barriers is up and which is down.  The player is made to navigate one passage and then the next because of these barriers, and then finally reach the boss chamber.

Contrary to the polar opposite of the following statement that’s usually used by critics, despite its virtues, the game is terrible – nearly unplayable thanks to glitches, and hardly desirable to be played outside of fodder for abusive criticism.

The bottom line,
Pros:

Occasionally clever dungeon design

Cons:

Lack of character development (lack of personalities to be developed at all)
Terrible, typo-brittle dialogue
Extremely buggy, to put it gently
Much too easy

A solid two of ten.
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Offline Rahl

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #71 on: July 08, 2009, 08:58:37 PM »
Thats a pretty hard rap Dom, Ive played through Felix's games before and thier kinda meant to be wierd and zelda-ish. While the storyline does at points cripple me as well I do enjoy seeing Felix's coding as its often very clever. The glitches can be fixed and the game made less abstract. I rhink it is much of an improvment from the first adventure game,  and many of the graphics and such seem like they fit well and were hard to find. Citicism is good but this almost borders trolling, give some ideas help rather than say its crap 2/10 and I'll never play it again.

If you would like some help remapping a few things felix I wouldnt mind to help out with it as many things do seem ver square.
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Offline Felix-0

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #72 on: July 08, 2009, 10:01:55 PM »
Eh Dominicy doesn't bother me. You know, he is basically cancer in my eyes so I'm good. He's like that one thorn on the bottom of your foot, you just pluck and throw it away. The name Angemon I got NOT from digimon you failtard. Take Angel and Demon, mix em together. what do you get? Ange-mon.
I updated all DEMO links. So Now you should see new chests and enemy balances. Also some minor changes.
Also Domincy, It's called a demo for a reason.

and wait you said it was too easy, I dumbed it down cause everyone else said it was too hard and they kept dying.
So I guess that's one good trait you showed, the ability to play an ABS.

The CLEARLY stated six gods? Did I say there were only six gods?
Each race has a god to govern it. And a corrupt god. The 4 gods govern element.
Then Issac Is a good god. You will find the evil god later
Panther is bad for Yaore, you'll find the good god later.
Same with other places.
Talking about random portals. I got that Idea from Zelda. Every Boss Has that portal, save Meteor Fall.
I know I failed the crystal room. It disgusts even me. I planned to remove it, but I have OTHER things to worry about since the game ISN'T COMPLETE!!!one11!

You rating my game is like rating a building before It's even halfway complete. So try honesty for Christs sakes.
« Last Edit: July 08, 2009, 10:09:25 PM by Felix-0 »
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Offline Dominicy

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #73 on: July 08, 2009, 11:36:17 PM »
Quote
Eh Dominicy doesn't bother me.  he is basically cancer in my eyes so I'm good.

I am the physical avatar of cancer itself, and I am here to warn you that I sense powerdful entinties!

Quote
The name Angemon I got NOT from digimon you failtard

How am I to know that, when I'm dealing with a unoriginal little knob-goblin man-child on your scale?  Hell, it wouldn't be out of place if you made the demon scream "MY NAME IS A COMBINATION OF ANGEL AND DEMON", give or take six or so typos, so why didn't you just do that?

Quote
Also Domincy, It's called a demo for a reason.

So that your potential audience can decide whether they're interested or not?  And I assure you, I'm very interested in what's to come.  I can't wait.

Quote
and wait you said it was too easy, I dumbed it down cause everyone else said it was too hard and they kept dying.

I don't wonder why, when half of the enemies are invincible thanks to inept coding.

Quote
Then Issac Is a good god. You will find the evil god later

If you define good as trying to murder a human for taking the only available passage out of his dwelling and god as failing to murder the human, then yes, RECOLORED, as I named him, is indeed a good god.

Quote
You rating my game is like rating a building before It's even halfway complete.

If I see a building made without walls, I'm sure as hell going to state that it won't support itself.  I like to think that's what I did here.

Quote
So try honesty for Christs sakes.

When was I dishonest?  The game is **** - the story is uselessly cryptic, incoherent rubbish.  No wonder you drew so much inspiration from The Legend of Zelda.
« Last Edit: July 08, 2009, 11:41:03 PM by Dominicy »
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Offline Felix-0

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #74 on: July 09, 2009, 12:18:43 AM »
Quote from: Dominicy on July 08, 2009, 11:36:17 PM
I am the physical avatar of cancer itself, and I am here to warn you that I sense powerdful entinties!

How am I to know that, when I'm dealing with a unoriginal little knob-goblin man-child on your scale?  Hell, it wouldn't be out of place if you made the demon scream "MY NAME IS A COMBINATION OF ANGEL AND DEMON", give or take six or so typos, so why didn't you just do that?

So that your potential audience can decide whether they're interested or not?  And I assure you, I'm very interested in what's to come.  I can't wait.

I don't wonder why, when half of the enemies are invincible thanks to inept coding.

If you define good as trying to murder a human for taking the only available passage out of his dwelling and god as failing to murder the human, then yes, RECOLORED, as I named him, is indeed a good god.

If I see a building made without walls, I'm sure as hell going to state that it won't support itself.  I like to think that's what I did here.

When was I dishonest?  The game is **** - the story is uselessly cryptic, incoherent rubbish.  No wonder you drew so much inspiration from The Legend of Zelda.

Yea, because I just didn't release and update that fixed that. and If an enemy doesn't die by normal attacks check, 1: Is it a ghost, if yes, then you need magic, if not. Try using a skill on that enemy. He attacks him to test his strength, IF you read dialogue in the next room.



 I'll make it that he doesn't kill you if your HP drops below 20%, That was my initial plan. But I get caught up in other things.
And about the Angemon, okay I flipped out a bit there. I have bad spelling, this is something I well know, and you gain nothing in reminding me of this fact.
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