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Author Topic: The Adventure 2 :TGD (Demo RELEASE!!!)  (Read 30850 times)

Offline Felix-0

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #30 on: June 25, 2009, 12:34:46 AM »
Alright.
Every enemy now has the delay on, making the slash look proper :3.

Working on the Panther god temple ATM
Yaore Village complete.
Spiders now poison and Ghosts now mindbomb
The skill Control insta kills ghosts
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Nandez

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #31 on: June 25, 2009, 02:50:55 AM »
Alright playing it right now.

Notice graphic errors for the second temple like being able to walk on the statues outside etc.
I still think Issac is way way way to strong for a first boss if I had to use over 20 potions to beat him mainly because when I attacked him it didn't hurt him instead he was able to hit me 7 times in a row without me being able to move.

Then the boss in the second temple to get the green gem was a one hit kill. Dissapointing.
The delay u said you just fix so I won't comment that battle is still slightly akward i'll have to redownload it again and try.

The music leaves a great deal to be desires ts very boring and lacks so much the only really enjoy it around the boss battles so far.

The second dungeon temple reminded me so much of Zelda just without Link's awesome skills which is what I expected so good job the skills are akward sometimes they do nothing and other times when they do you can't tell they hit against regular monsters because theres no sound or flash on the.

The dialogue in itself leaves alot to be desired just its cliche sometimes boring.
Like
Nelson: I'll help you for no reason. Ok you are helped bye.

Countless times I feel that the dialogue is rushed and "immature" so to speak



BUGS
Please please play through your scenes as you make them I know it troublesome but there are alot of spelling mistakes no big deal but alot of the messages are cut off because they go past the limit.
Sometimes the hearts that drop won't restore any health and lets say ur right by a monster it hits u when it turns not when it move when it turns but thats all i've encountered.

Bugs these two houses when u enter you don't appear by the door u appear by where the pic shows once u open the door.





Also to me it would be better if u made a animations so he was carrying his sword on his back or not at all in town it so akward for him to be carrying his sword in his hand all the time.



Once you go to the roof of this house you are stuck you forgot to add a event to get back down.
You should try and fix the heartbeat noise better quality or just leave it out everytime his heartbeat its like a ear pieceing sharp static noise before the beat starts.
The town design also feels slight boring and lacking alot.



Stairs go nowhere.

Going down the rope in the cave u get stuck in position.

Sleeping at the Inn btw didn't recover health.

Also if you enter the forest from the side by Fiagro he won't swing his sword at all so ur just hitting enter hoping to hit enemies.

You friend beta testing looking for bugs isn't doing a good job.
« Last Edit: June 25, 2009, 06:48:25 AM by Nandez »
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Offline Felix-0

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #32 on: June 25, 2009, 10:21:39 AM »
lol, all the updates since I posted DEMO LINK, are still with me.
I haven't uploaded a 35d demo.
I Fixed ALOT of bugs that you'll find in my 1st and 2nd release. but thanks for the effort.

The boss that died instantly. I fixed that

now, if a skill hits an enemy, you'll hear a ripping slash sound.

I know, I have to fix  out some dialogue, that is something I finish afterwards.

thanks for your imput :3
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Offline Rahl

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #33 on: June 26, 2009, 12:05:53 AM »
Quote from: Nandez on June 24, 2009, 11:12:37 PM
I wasn't saying Isaac should be easy its just with how the battle system was its impossible to hurt him.
I don't think Rahel used battle animations for Survive and he used 2000.
My point was yeha its just needed to flow smoother.

But since you fixed it'll give it another try.

Actually I was using 2003. I didnt use animations, everything that did damage was an event where I coded everything with X/Y positions so that when an  event moved over and enemy it damaged it, this was bery backbreaking coding.

I did notice alot of bugs with my first playthrough and I avent been able to play through the new versions becasue lapyop kind of died on me but I will soon.
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Offline Felix-0

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #34 on: June 26, 2009, 12:17:13 AM »
Yea I Didn't feel like using X/Y variabes in front of hero in such, It takes alot of time and effort.
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Offline Shady Ultima

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #35 on: June 26, 2009, 09:09:08 PM »
My biggest problem that I had was the intro.

First off, I realize it's telling the story of the first game, but IMO, cut it entirely. Have there be a bit more mystery, and don't just throw this huge block of text (which takes like 5-10 mins to read) at the player. I didn't have much time to play, but the battle system didn't bother me, my problem was the text and such.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Felix-0

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #36 on: June 26, 2009, 09:43:00 PM »
Press esc to skip intro.
It's there, alot of my friends IRL didn't mind the intro. so I'm kinda split on the decision. So I just let those who want to listen, listen. those who don't. can skip it.
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Offline Rahl

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #37 on: June 26, 2009, 10:57:34 PM »
Well the only thing I found wrong with the intro was that the words moved so slow, its ok and it gives effect to make some words move slow, but not all of them.
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Offline Felix-0

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #38 on: June 26, 2009, 11:09:23 PM »
I Might speed it up.

My main concern is ironing out the ABS and CMS shat I have to deal with.

I'll upload a update demo today. 
You should notice a change in the attack. and Pressing Shift while in the menu brings up more info.
Anyone who played the first demo might either start over or transfer there save file.


And If anyone knows a good hypercam setting that gives average quality and plays music/sound I'll make a video too.

:3

Alright people anyone whos DL's my demo, I has a request.
Can you please bring me any error or something that you think  a needs to be fixed or edited.
Say a spelling error, or a misphrase.

I'll be looking as i should, but I still manage to miss things that other people find.

So please tell me. I won't be offended if you find a chat scene corny or weird, because I'm not the greatest at dialogue
« Last Edit: June 26, 2009, 11:13:53 PM by Felix-0 »
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Offline Rahl

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #39 on: June 26, 2009, 11:15:25 PM »
If you need any help Felix just let me know and I'll try to help. Just glad your back from your hiatus not many good CBS makers around anymore that actually make games.
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Offline Felix-0

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #40 on: June 26, 2009, 11:18:29 PM »
1: Haitus confuzzeled me.

2: Thanks, I've been working alot on it. I've made amazing progress too.
Still, would you know a good setting with Hypercam?
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Offline Rahl

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #41 on: June 26, 2009, 11:25:20 PM »
To be honest I have never made a video through my computer, I suck at things like that.

Hiatus= Short leave of absense.
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Offline Felix-0

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #42 on: June 26, 2009, 11:35:53 PM »
Yea, during that Hiatus, I was gathering resources and looking at other ABS games.

That and Playing Halo:3
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Offline Rahl

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #43 on: June 26, 2009, 11:38:40 PM »
Halo=Greatness
Halo 3= Godlyness
Halo 2= A beauty so unfathomable in the in eyes of all creation that it is a sin of the highest order to even believe you know what the extent of that beauty is.
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Offline Felix-0

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #44 on: June 26, 2009, 11:49:48 PM »
I like Halo:3 alot more, I <3 my BR and Sniper.

Anyways, back on topic before I get ahead of myself.

Demo ends after Panther God's Temple.

BTW, tell me if you <3 my soundtrack. Music at intro scene is a small midi made by me.

I went ahead a sped up the intro scene.
There are alot of things unclear in my game, that I need to clear up.

1: You can use items via 1-9 keys.
2: To use a skill property, hold in the direction key of the direction your moving, VERY important when using Blade dash
3: The hero's Strength Influences your Skills damage only, I added in Attack today, But it doesn't show up in stats. I'm working on this.
4:Little shiny sparkles looking things are EXP boosts.
5: The extra items aren't going to be in use. They'll be deleted in the next update.
6: If you find an enemy not dying by attacks later on, use a skill. some enemies will only die by skills. this isn't accidental, it's to add variation to the enemies.
7: ghosts are hard to kill with attacks, and immune to skills. You need magic, and you won't get an attacking magic in this demo :3
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