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Author Topic: The Adventure 2 :TGD (Demo RELEASE!!!)  (Read 30934 times)

Offline Valiere

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Re: The Adventure 2 :TGD
« Reply #15 on: June 22, 2009, 03:38:29 PM »
This is a Felix game, but where are the furries??
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Offline Felix-0

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Re: The Adventure 2 :TGD
« Reply #16 on: June 22, 2009, 03:47:50 PM »
For you to be suprised, there are little to no furry refrences.

Other than there being a Cat village, but I had that idea from playing Final Fantisy Tactics.

I forgot to posts the races

Hume= Human, Moon,
Yaore= Cat like or with tails, Earth
Lazard= Lizard and dragon like, Fire
Aryal= Winged humans, Wind
Aquadan= Underwater faring fish like race, Water

Maybe you just learned something Valiere
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Offline Fisherson

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Re: The Adventure 2 :TGD
« Reply #17 on: June 22, 2009, 04:35:36 PM »
Quote from: Felix-0 on June 22, 2009, 03:47:50 PM
Aquadan= Underwater faring fish like race, Water

Will you be able to fight and explore underwater? I've been wanting to play a game like that since KH2 came out and ruined Atlantica.
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Offline Felix-0

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Re: The Adventure 2 :TGD
« Reply #18 on: June 22, 2009, 05:39:55 PM »
Yes you'll go under water, find a village, and do a dungeon that I plan on basing off of the water temple
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Offline lonewolf

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Re: The Adventure 2 :TGD
« Reply #19 on: June 22, 2009, 06:39:20 PM »
i love to play this game it looks good
let me play mummy the bad men
not letting me play his game
not yet any way's hope it all work's out for you
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Offline Felix-0

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Re: The Adventure 2 :TGD
« Reply #20 on: June 22, 2009, 09:14:50 PM »
alright, I'll get working on a demo asap
This demo ends at the Yaore Village
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Offline Hirochi-Zangus

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Re: The Adventure 2 :TGD
« Reply #21 on: June 22, 2009, 09:31:20 PM »
This game looks very good. I'm hoping for the demo soon, also how big do you think the demo might be? if it's not too big I'll be able to play it! Great job & don't give up!
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Offline Felix-0

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Re: The Adventure 2 :TGD
« Reply #22 on: June 22, 2009, 10:19:23 PM »
*high pitched whistle*
Rahl!!!!
I need you.....to make a mp gauge system for me please.
I'm using a star ocean styled skill/magic idea

Skills take your own hp to use
Magic takes MP simple as that :3

I have a new addition to the HUD so anyone who played the first demo will be delighted to see our new friend the skill box
Now you'll be switching skills constantly to get through places.....sometimes. >__<''

New lag fix...using a wait 0.1 has increased performance and is good for those of you with crappy computers

« Last Edit: June 27, 2009, 12:29:25 AM by Felix-0 »
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Offline Rahl

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #23 on: June 23, 2009, 12:06:50 PM »
Sorry Felix, have been absent lately, I've been completely obsessed with Oblivion lately. Man thats an awesome game it inspires me to want to make one jsut like it in RPG2k3... But anyway, you want one just like the health bar system I made last year? I assume your still using that one in this game. Well all you have to do is set it up the same way for the magic system. Replace MaxHP with MaxMP, and Current HP with Current MP, and stuff like that for the rest of the variables. If you have any trouble with it you can download the new CBS I made for the community preject I put the same kind of magic system Im talking about in it.
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Offline Felix-0

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #24 on: June 23, 2009, 02:10:41 PM »
Alright new update.


All 4 magic spells and Tech's have there HUD, Animation, and fully work I'll be releasing a video showing these moves soon.
Here's a list and description
Tech:
Break Fist: Break's any cracked object in your path
Lock Pick: Imbutes a trial and error of number imput's finding the ways to move the lock. (sorry people, this doesn't work in dungeons)
Shield: Make's you invunerable for a second, takes 5m
Far Jump: Take a leap over a hole where an arrow indicates

Magic:
Feather Boot: Float accrost water using magical pads
Control: Control special ghosts and statues
Wind: creates a temtests around the hero, moving him wildly about. (activates wind switches and ect.)
Jolt: Shocks the hero making him shock all enemies touching him. (Used alot underwater, and in the dark moon temple)

There WILL be multiple weapons...
okay...only 3 weapons.
You will get them progressively throughout the game.

Enemy drops have been balanced more so more potions and less silver and blue coins...more blank spots too.

Fixed glitch that caused hero to get hit while using skill on earlier enemies

alright.

I gotta go :3
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Nandez

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #25 on: June 24, 2009, 06:02:47 AM »
It is just bad...sorry to say but the the battle system is absolutely terrible.
I was hoping it was like Rahl's survive very smooth and working but its not.

While fighting Isaac hell why fighting anyone its bad.
When you get it doesn't even look like they hit you and when u swing right infront of them it doesn't look they get hit and its delayed.
Using any skill on Isaac is absolutely useless. Havn't tried them against everyone else.
The most effective way of hurting Isaac is hurting yourself in the process.
I must have used every skill on Isaac for him to just stand there and hurt me without even swinging his sword, and even being infront of him and swinging the sword is so stiff and doens't hurt him half the time.
Story wise eh theres not much of anything I never played 1 so even after listening to Isaac's long backstory I have to admit I'm still a bit lost it was so long and boring I kind of read it but it didn't really register.
The battle system needs to be fixed thats my main complaint. Some of the mapping is nice but flat and the birds going just to same way every few seconds was bothering me but no big deal.

Sorry.
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Offline fruckert

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #26 on: June 24, 2009, 06:36:15 AM »
 I mostly agree with Nandez. The combat is very awkward.
It's way too slow, and really needs a touch up. I honestly got up to the "tutorial" and then quit.

I wouldn't say it's "bad", it's just...you really need some polish on it.
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Offline Felix-0

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #27 on: June 24, 2009, 10:26:39 AM »
Quote from: Nandez on June 24, 2009, 06:02:47 AM
It is just bad...sorry to say but the the battle system is absolutely terrible.
I was hoping it was like Rahl's survive very smooth and working but its not.

While fighting Isaac hell why fighting anyone its bad.
When you get it doesn't even look like they hit you and when u swing right infront of them it doesn't look they get hit and its delayed.
Using any skill on Isaac is absolutely useless. Havn't tried them against everyone else.
The most effective way of hurting Isaac is hurting yourself in the process.
I must have used every skill on Isaac for him to just stand there and hurt me without even swinging his sword, and even being infront of him and swinging the sword is so stiff and doens't hurt him half the time.
Story wise eh theres not much of anything I never played 1 so even after listening to Isaac's long backstory I have to admit I'm still a bit lost it was so long and boring I kind of read it but it didn't really register.
The battle system needs to be fixed thats my main complaint. Some of the mapping is nice but flat and the birds going just to same way every few seconds was bothering me but no big deal.

Sorry.


Yea, the thing is, I programed Issac to hit you when you used a skill. It was so you couldn't trap him up against a wall with blade dash, which caused an instant kill. I'm working on fixing the delay...I'll do it at summerschool.
Issac is a boss, he's not supposed to be easy to kill.

Rahl's battle system was programmed differently, and he probably used battle animations for his characters.
Something I can't do, because my bosses use battle animations...and since this is 2k3. only 1 battle animation at a time.
You have to time the way you slash, you just can't mash the enter key.

Pressing Esc skips intro screen
« Last Edit: June 24, 2009, 10:35:38 AM by Felix-0 »
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Offline Felix-0

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #28 on: June 24, 2009, 02:02:25 PM »
Big Update:

I have a frien beta testing for me (he's delibertly looking for bugs)
And I've demolished a bunch of bugs with his help.
Including.

Having facing locked, getting stuck in Phasing mode, Item repeats, Skills not working, balancing issues, and more

But that's not all!

I fixed the combat delay, so hitting an enemy looks more proper and is now looks as if your acctualy hit them.
I fixed the bug with enemies htting you when you use a skill. so now you don't lose faith in mankind.

But wait there's more

I added the MP HUD bar, so IF you make if far enough to get magic, you see a new bar pop-up.
Secret Counter has been added. Now you can see how many Secrets you've found.
Acheivment's have been added. Now there's are special acheivments
such as, kill 500 enemies. Find 10 Secrets, Use 50 Items, Buy your First House. Ect...

some enemy issue's were fixed. They were saddening in existance.

ALOT of bugs got fixed. but I have to go to next class.

Thank you all for your help
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Nandez

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Re: The Adventure 2 :TGD (Demo RELEASE!!!)
« Reply #29 on: June 24, 2009, 11:12:37 PM »
Quote from: Felix-0 on June 24, 2009, 10:26:39 AM

Yea, the thing is, I programed Issac to hit you when you used a skill. It was so you couldn't trap him up against a wall with blade dash, which caused an instant kill. I'm working on fixing the delay...I'll do it at summerschool.
Issac is a boss, he's not supposed to be easy to kill.

Rahl's battle system was programmed differently, and he probably used battle animations for his characters.
Something I can't do, because my bosses use battle animations...and since this is 2k3. only 1 battle animation at a time.
You have to time the way you slash, you just can't mash the enter key.

Pressing Esc skips intro screen

I wasn't saying Isaac should be easy its just with how the battle system was its impossible to hurt him.
I don't think Rahel used battle animations for Survive and he used 2000.
My point was yeha its just needed to flow smoother.

But since you fixed it'll give it another try.
« Last Edit: June 24, 2009, 11:15:26 PM by Nandez »
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