Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • The Adventure of Kyoob-Dead until I get it fixed
« previous next »
  • Print
Pages: 1 2 3 4 5 [6] 7

Author Topic: The Adventure of Kyoob-Dead until I get it fixed  (Read 49663 times)

Offline carrionmarksman

  • 'Twas the 1980s...
  • Associate
  • *
  • Posts: 212
  • "Games keep me legal :D"
Re: The Adventure of Kyoob-Updated 7.28.09, Fire Update
« Reply #75 on: August 01, 2009, 06:05:53 PM »
Is that why you went off msn and forgot to come back? lol

EDIT: Does want an update. Hey Fruckert, care to share any hints about what's to come next in Kyoob?
« Last Edit: August 06, 2009, 01:42:26 AM by carrionmarksman »
Logged

Offline carrionmarksman

  • 'Twas the 1980s...
  • Associate
  • *
  • Posts: 212
  • "Games keep me legal :D"
Re: The Adventure of Kyoob-Updated 7.28.09, Fire Update
« Reply #76 on: August 14, 2009, 08:51:03 PM »
*Bump???*

Quote
Does want an update. Hey Fruckert, care to share any hints about what's to come next in Kyoob?
Logged

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: The Adventure of Kyoob-Updated 7.28.09, Fire Update
« Reply #77 on: August 15, 2009, 08:21:44 AM »
Um...stuff...
I'm having major mappers block at the moment, and haven't been able to really make much new stuff in it yet.
Hell, I haven't yet fixed the room that comes after the boss battle.

Anyone care to give a hand?
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline carrionmarksman

  • 'Twas the 1980s...
  • Associate
  • *
  • Posts: 212
  • "Games keep me legal :D"
Re: The Adventure of Kyoob-Updated 7.28.09, Fire Update
« Reply #78 on: August 15, 2009, 03:29:18 PM »
I might be able to think up some level designs. For the room after the boss battle, maybe make an almost stairway up to a platform where a guy congratulates you on your progress, and then reveals a teleporter back to the room where you choose which of the three trials you will embark on. With the fire one disabled, of course. For the ice level, how difficult would it be to program sections that are "slippery", so that if you move across them, you lose control of movement or something? It would prove for some interesting jumping puzzles.
Logged

Offline A Forgotten Legend

  • Your neighborhood box of colors
  • Royal
  • *
  • Posts: 4,428
    • Website
Re: The Adventure of Kyoob-Updated 7.28.09, Fire Update
« Reply #79 on: August 15, 2009, 07:25:06 PM »
I've been uber busy... so I haven't been able to make anymore music. =/
Logged

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: The Adventure of Kyoob-Updated 7.28.09, Fire Update
« Reply #80 on: August 15, 2009, 10:58:16 PM »
Quote from: carrionmarksman on August 15, 2009, 03:29:18 PM
I might be able to think up some level designs. For the room after the boss battle, maybe make an almost stairway up to a platform where a guy congratulates you on your progress, and then reveals a teleporter back to the room where you choose which of the three trials you will embark on. With the fire one disabled, of course. For the ice level, how difficult would it be to program sections that are "slippery", so that if you move across them, you lose control of movement or something? It would prove for some interesting jumping puzzles.
I already have slippery blocks, but that was just the midboss.
There's still about 5 more rooms until the big-boss, who is the Fire Lord.
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: The Adventure of Kyoob-Updated 7.28.09, Fire Update
« Reply #81 on: August 31, 2009, 02:15:24 AM »
Quote from: fruckert on August 15, 2009, 08:21:44 AM
Um...stuff...
I'm having major mappers block at the moment, and haven't been able to really make much new stuff in it yet.
Hell, I haven't yet fixed the room that comes after the boss battle.

Anyone care to give a hand?
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Felix-0

  • And we'll never be
  • Royal
  • *
  • Posts: 3,563
  • (royals)
Re: The Adventure of Kyoob-suspended until I can get my head outa my ***
« Reply #82 on: September 02, 2009, 05:34:30 PM »
I don't If my insits can Help. I can't really DRAW a map, but I can give Ideas that'll make things different.

I don't know if you already have these Platforming elements in but

1: Falling blocks (They collapse once you touch em) (Ice would shatter, Fire would melt)
2: Fire that lumps out of the lava, with your simple geometry style that I love, just make the fire small or medium circles.
3: SeaSaw blocks ( They work like a scale, one side drops, the other lifts)
4: Item Boxes [Holding Health, speed boosts, ectet.] ( I mean, C'mon. Just about EVERY Generic Platformer has em.)
5: Jump pads (Y'know, things that launch you a great height into the air)
I hope, yet slightly doubt, that this was helpful.
Logged
------------------------------------------------------------
Hence nothing remains except for our regrets...
------------------------------------------------------------

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: The Adventure of Kyoob-suspended until I can get my head outa my ***
« Reply #83 on: September 02, 2009, 07:53:10 PM »
The SeeSaw blocks might be a bit challenging to program, but I'll see to it that I can try something.
Seeing as the game has very basic physics, however, it might be a tad hard.
Lucas keeps telling me to make the fire jumper thingies, but I keep forgetting...
Falling blocks, not that hard, but they may introduce some glitches.
Everything else I have in one form or another.

Anyways, yeah, I'm still kind of stumped on mapping, if your interested, PM me/MSN me and we'll talk.
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Felix-0

  • And we'll never be
  • Royal
  • *
  • Posts: 3,563
  • (royals)
Re: The Adventure of Kyoob-suspended until I can get my head outa my ***
« Reply #84 on: September 02, 2009, 10:16:22 PM »
Quote from: lucas_irineu on September 02, 2009, 06:12:25 PM
He hast most of those already, and some of them already in the demos. Did you play them?
not recently  :-[
Logged
------------------------------------------------------------
Hence nothing remains except for our regrets...
------------------------------------------------------------

Offline Red Giant

  • Leader
  • *
  • Posts: 2,608
  • The best damn bio in the whole damn world. YEAH!!
Re: The Adventure of Kyoob-suspended until I can get my head outa my ***
« Reply #85 on: September 02, 2009, 11:09:24 PM »
Downloaded the most recent demo. Am I meant to not be able to kill the man?
Logged

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: The Adventure of Kyoob-suspended until I can get my head outa my ***
« Reply #86 on: September 02, 2009, 11:26:31 PM »
Yeah. The Teenage Pregnancy dude (I lost myself on dialogue for a second) is supposed to be the god of the realm.
You talk to him, and then hit the key that appears on his head (I think)
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Red Giant

  • Leader
  • *
  • Posts: 2,608
  • The best damn bio in the whole damn world. YEAH!!
Re: The Adventure of Kyoob-suspended until I can get my head outa my ***
« Reply #87 on: September 03, 2009, 12:42:09 AM »
H-How?
Logged

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: The Adventure of Kyoob-suspended until I can get my head outa my ***
« Reply #88 on: September 03, 2009, 01:04:31 AM »
Press space =P
EDIT: Wait...what're you having troubles with?
The end boss battle (which might be scrapped once I get following AI down), or just getting into Fire Haven?
« Last Edit: September 03, 2009, 03:13:19 AM by fruckert »
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Red Giant

  • Leader
  • *
  • Posts: 2,608
  • The best damn bio in the whole damn world. YEAH!!
Re: The Adventure of Kyoob-suspended until I can get my head outa my ***
« Reply #89 on: September 04, 2009, 03:05:38 PM »
Okay I nailed it. Didn't know I could double jump :P spent like 10 minutes trying to wall jump off his face.


I don't know why but something between the last demo and this one has made my affection for Kyoob increase tenfold. Perhaps the addition of game functions like save points and health pickups, or maybe the improved mapping of the fire haven. It just seems more substantial. I hope you get back on course with it, it's looking real nice.
Logged

  • Print
Pages: 1 2 3 4 5 [6] 7
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • The Adventure of Kyoob-Dead until I get it fixed
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum